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Tantras - Forgotten Realms Campaign
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<blockquote data-quote="Corran" data-source="post: 654" data-attributes="member: 85"><p><strong>Calim's Journal.</strong></p><p></p><p>The player sent me the journal he made and it's post it verbatim below.</p><p></p><p></p><p>Journal of Calim Russale of Shadowdale, warrior, episode 1</p><p></p><p></p><p>In the last days of 1371 we found ourselves in Tantras, where we stayed with Tallindar’s relatives. That is to say, Tallindar stayed with the family upstairs, and I stayed with the servants, downstairs. I believe I had the better deal though, because everything that went upstairs was first “sampled” by the “downtrodden”. Our opinionated friend Varsk chose to stay in an inn I believe, for I did not see him throughout the new year-celebrations.</p><p></p><p>Our party, through Tallindar, was offered positions as guards in a mercantile expedition to Scardale Town. We recruited up our numbers, to a full half dozen souls. We recruited a dwarf, a bit of a loudmouth but he looks the part of a capable mercenary, an elven (sunelven, can you believe it) wizard, who did not say or do much of anything, so he is a bit of a enigma to me, and a very “talky” gambler from Waterdeep. Beggars can’t be choosers, I guess, but I’ll watch the last two carefully: their usefulness is not too clear to me yet. But Tallindar selected them, so maybe he has a plan of sorts.</p><p></p><p>A full twenty guards were on the ship, a large sailing vessel called the Blue Dolphin. We stood guard for all hours, in three shifts. The journey was uneventful, except for a brief inspection by a pair of Sembian war-galleys. We arrived in Scardale Town after a journey of two days I believe, on the sixth day of the New Year.</p><p></p><p>Scardale Town has been through a lot, and it shows. Hardly any building is without damage, and our load of grain was easily sold. It was not so easy to pick up a new cargo though, and we were forced to wait in the city for several days. We stood watch on the ships, and while doing so some of our number seemed to sleeping less than they should. They didn’t make much of it when asked, but it was clear that something was going on.</p><p></p><p>Boric, our dwarven companion, noticed some sneaking about late at night, and so it was decided that the next night I would try to follow the sneaky, to see what they were up to, for we could not allow the mission to be jeopardized by any stupid or unauthorized actions.</p><p></p><p>I waited outside the inn we were all staying in, and sure enough I noticed two people leave the inn through a window. I followed them through the deserted streets, and Tallindar followed the follower. It soon became apparent that not two but four people had left the inn, and they moved to a lookout position near the Thayan compound, were they took notes.</p><p></p><p>We informed our captain of this the next day, as Tallindar thought we had to. I wasn’t so sure, but he insisted. Our captain spoke with the curious, and informed us that all was well. He furthermore told us he could not get suitable cargo in Scardale Town, and that he was taking a small boat upriver, with our party as guards. We left that morning, with two local boatmen.</p><p></p><p>During the afternoon we were ambushed. A large tree was dropped across the river, blocking our progress upstream, two bolt with ropes attached were shot into the gunwale of our boat, and we were pulled towards the riverbank the tree was dropped from. Tallindar conjured up a dense fog, and under cover of the fog Varsk (I think) and I cut the ropes, and Boric and Tallindar pushed us towards the other bank, where we ran aground.</p><p></p><p>The ambushers, a group of halflings as it turned out, started to cross the river towards our ship using the tree as a bridge. Varsk and Boric blocked their access to the bank while we subjected our foes to a barrage of spells and projectiles. We killed one, severely injured a second, and incapacitated two more (the wizard was useful) in a few seconds, prompting the rest to retreat. They requested a parlay, and during that parlay they explained a sembian merchant robbed them, and that they had decided to rob the first sembian merchant they saw to get even. Tallindar gave them the 25 goldpieces they were robbed of, and he and Finn (the gambler) entered in negotiations to employ them. Nothing much came of it I think.</p><p></p><p>So there you have it, the start of the first journey of 1372. So far it hasn’t been too bad or dangerous, and the money is good.</p><p></p><p></p><p>Journal of Calim Russale of Shadowdale, warrior, episode 2</p><p></p><p></p><p>We found ourselves in Featherfalls that evening, and we took rooms in an inn. Tallendar still tries to live like a grand lord, and so he was very dismayed when he found out he had to share a room with his fellow adventurers. For a priest he is not so wise I think, he would be better of lowering his expectations, so they might be met more often.</p><p></p><p>Our captain took the one single room, and we took two other rooms, so we were three to a room. There were about twenty travellers in the inn, three of whom were heavily armed and armoured. They kept to themselves, and especially the half-orc in their midst attracted the attention from Borric. Borric, I guess, hates orcs and their ilk. It may be wise to keep that in mind for the future, it may be dangerous or useful.</p><p></p><p>The three armed travellers visited a carpenter and a leatherworker the evening of the next day, and stayed quite a while in their respective shops, I learned from following them. When I paid particular attention to their conversation in the inn following their outing I learned they planned to visit “another” blacksmith and a stonemason the next day. They are up to something big, that much is obvious. I mentioned them and their plans to my fellow adventurers, but they weren’t too interested. Fine by me, I’ll check them out myself.</p><p></p><p>Later that night, long after we all had gone to sleep (no guards were posted, a mistake as it turned out) a group of goblins stole the money-chest from our employer. We were awakened by his shouts, and arrived just in time in his quarters to see the last of the goblins running away into the night. Celedor the wizard took two of them out with a well-placed sleep-spell, but two more escaped. I followed their tracks (thank Mielikki for snow) to a hole underneath some bushes, while our intrepid friend Forge Lord Borric the Unstoppable tried to cushion his fall (he might call it a jump) from a first-floor window with a matrass, but succeeded mostly in making it really difficult to fall out in the first place, because the matrass was rather large. It becomes more and more obvious there is indeed room for personal growth in Borric.</p><p></p><p>Early in the morning we entered the goblin warren that was located near the town. The locals guarded known exits, while we went in to retrieve the money-chest that was stolen. Borric took the lead at first. A few goblins tried to ambush us, but they were dealt with soon enough. Borric fell into a trap, a deep pit, and after we hauled him out he refused to walk I front anymore. He lent his shield to Varsk, and Varsk took the lead instead. I found out I hate tunnels, it’s almost impossible to use my bow and it’s almost impossible to see more than a few feet ahead. I let the difficult environment get to me: I got frustrated and angry. That is not good. I must work on that, if I do not, it will get me killed.</p><p></p><p>After Celedor knocked out a few goblins with another sleep-spell I quickly killed them. Finn looked like he wanted to say something, probably about it being unsporting to kill a sleeping enemy. He kept quiet though. He is smart enough, that much is obvious. I hope he learns soon that the most important part of “sleeping enemy” is enemy, and sleeping is just a bonus. Life is not at all fair and especially a gambler should understand that.</p><p></p><p>When we found the lair of the goblin-chief, after we attacked their main living-quarters, it turned out to be in an old burial chamber. We broke the stone doors and engaged the last few goblins that offered active resistance. One of them was a sorcerer or a wizard, and even after I firmly put an arrow in him he did not drop. So Varsk took him down, but in doing so our barbarian friend, who had impressed me during our underground journey with his daring and fearlessness, got taken down in turn. Luckily Finn managed to stop his bleeding, and after the fight he was carried to the surface. His prospects for survival are excellent.</p><p></p><p>In the end, I was pleased with all members of our party. None showed too much fear, and all were quite effective. Celedor, in quickly disabling multiple foes, was invaluable, and Borric wreaked havoc amongst all who dared engage him in close combat. Varsk more than held his own intrepid self, and Tallendar and Finn closed with the enemy, even though that is something they should avoid if at all possible. I think I made a good choice joining up with Tallendar’s party.</p></blockquote><p></p>
[QUOTE="Corran, post: 654, member: 85"] [b]Calim's Journal.[/b] The player sent me the journal he made and it's post it verbatim below. Journal of Calim Russale of Shadowdale, warrior, episode 1 In the last days of 1371 we found ourselves in Tantras, where we stayed with Tallindar’s relatives. That is to say, Tallindar stayed with the family upstairs, and I stayed with the servants, downstairs. I believe I had the better deal though, because everything that went upstairs was first “sampled” by the “downtrodden”. Our opinionated friend Varsk chose to stay in an inn I believe, for I did not see him throughout the new year-celebrations. Our party, through Tallindar, was offered positions as guards in a mercantile expedition to Scardale Town. We recruited up our numbers, to a full half dozen souls. We recruited a dwarf, a bit of a loudmouth but he looks the part of a capable mercenary, an elven (sunelven, can you believe it) wizard, who did not say or do much of anything, so he is a bit of a enigma to me, and a very “talky” gambler from Waterdeep. Beggars can’t be choosers, I guess, but I’ll watch the last two carefully: their usefulness is not too clear to me yet. But Tallindar selected them, so maybe he has a plan of sorts. A full twenty guards were on the ship, a large sailing vessel called the Blue Dolphin. We stood guard for all hours, in three shifts. The journey was uneventful, except for a brief inspection by a pair of Sembian war-galleys. We arrived in Scardale Town after a journey of two days I believe, on the sixth day of the New Year. Scardale Town has been through a lot, and it shows. Hardly any building is without damage, and our load of grain was easily sold. It was not so easy to pick up a new cargo though, and we were forced to wait in the city for several days. We stood watch on the ships, and while doing so some of our number seemed to sleeping less than they should. They didn’t make much of it when asked, but it was clear that something was going on. Boric, our dwarven companion, noticed some sneaking about late at night, and so it was decided that the next night I would try to follow the sneaky, to see what they were up to, for we could not allow the mission to be jeopardized by any stupid or unauthorized actions. I waited outside the inn we were all staying in, and sure enough I noticed two people leave the inn through a window. I followed them through the deserted streets, and Tallindar followed the follower. It soon became apparent that not two but four people had left the inn, and they moved to a lookout position near the Thayan compound, were they took notes. We informed our captain of this the next day, as Tallindar thought we had to. I wasn’t so sure, but he insisted. Our captain spoke with the curious, and informed us that all was well. He furthermore told us he could not get suitable cargo in Scardale Town, and that he was taking a small boat upriver, with our party as guards. We left that morning, with two local boatmen. During the afternoon we were ambushed. A large tree was dropped across the river, blocking our progress upstream, two bolt with ropes attached were shot into the gunwale of our boat, and we were pulled towards the riverbank the tree was dropped from. Tallindar conjured up a dense fog, and under cover of the fog Varsk (I think) and I cut the ropes, and Boric and Tallindar pushed us towards the other bank, where we ran aground. The ambushers, a group of halflings as it turned out, started to cross the river towards our ship using the tree as a bridge. Varsk and Boric blocked their access to the bank while we subjected our foes to a barrage of spells and projectiles. We killed one, severely injured a second, and incapacitated two more (the wizard was useful) in a few seconds, prompting the rest to retreat. They requested a parlay, and during that parlay they explained a sembian merchant robbed them, and that they had decided to rob the first sembian merchant they saw to get even. Tallindar gave them the 25 goldpieces they were robbed of, and he and Finn (the gambler) entered in negotiations to employ them. Nothing much came of it I think. So there you have it, the start of the first journey of 1372. So far it hasn’t been too bad or dangerous, and the money is good. Journal of Calim Russale of Shadowdale, warrior, episode 2 We found ourselves in Featherfalls that evening, and we took rooms in an inn. Tallendar still tries to live like a grand lord, and so he was very dismayed when he found out he had to share a room with his fellow adventurers. For a priest he is not so wise I think, he would be better of lowering his expectations, so they might be met more often. Our captain took the one single room, and we took two other rooms, so we were three to a room. There were about twenty travellers in the inn, three of whom were heavily armed and armoured. They kept to themselves, and especially the half-orc in their midst attracted the attention from Borric. Borric, I guess, hates orcs and their ilk. It may be wise to keep that in mind for the future, it may be dangerous or useful. The three armed travellers visited a carpenter and a leatherworker the evening of the next day, and stayed quite a while in their respective shops, I learned from following them. When I paid particular attention to their conversation in the inn following their outing I learned they planned to visit “another” blacksmith and a stonemason the next day. They are up to something big, that much is obvious. I mentioned them and their plans to my fellow adventurers, but they weren’t too interested. Fine by me, I’ll check them out myself. Later that night, long after we all had gone to sleep (no guards were posted, a mistake as it turned out) a group of goblins stole the money-chest from our employer. We were awakened by his shouts, and arrived just in time in his quarters to see the last of the goblins running away into the night. Celedor the wizard took two of them out with a well-placed sleep-spell, but two more escaped. I followed their tracks (thank Mielikki for snow) to a hole underneath some bushes, while our intrepid friend Forge Lord Borric the Unstoppable tried to cushion his fall (he might call it a jump) from a first-floor window with a matrass, but succeeded mostly in making it really difficult to fall out in the first place, because the matrass was rather large. It becomes more and more obvious there is indeed room for personal growth in Borric. Early in the morning we entered the goblin warren that was located near the town. The locals guarded known exits, while we went in to retrieve the money-chest that was stolen. Borric took the lead at first. A few goblins tried to ambush us, but they were dealt with soon enough. Borric fell into a trap, a deep pit, and after we hauled him out he refused to walk I front anymore. He lent his shield to Varsk, and Varsk took the lead instead. I found out I hate tunnels, it’s almost impossible to use my bow and it’s almost impossible to see more than a few feet ahead. I let the difficult environment get to me: I got frustrated and angry. That is not good. I must work on that, if I do not, it will get me killed. After Celedor knocked out a few goblins with another sleep-spell I quickly killed them. Finn looked like he wanted to say something, probably about it being unsporting to kill a sleeping enemy. He kept quiet though. He is smart enough, that much is obvious. I hope he learns soon that the most important part of “sleeping enemy” is enemy, and sleeping is just a bonus. Life is not at all fair and especially a gambler should understand that. When we found the lair of the goblin-chief, after we attacked their main living-quarters, it turned out to be in an old burial chamber. We broke the stone doors and engaged the last few goblins that offered active resistance. One of them was a sorcerer or a wizard, and even after I firmly put an arrow in him he did not drop. So Varsk took him down, but in doing so our barbarian friend, who had impressed me during our underground journey with his daring and fearlessness, got taken down in turn. Luckily Finn managed to stop his bleeding, and after the fight he was carried to the surface. His prospects for survival are excellent. In the end, I was pleased with all members of our party. None showed too much fear, and all were quite effective. Celedor, in quickly disabling multiple foes, was invaluable, and Borric wreaked havoc amongst all who dared engage him in close combat. Varsk more than held his own intrepid self, and Tallendar and Finn closed with the enemy, even though that is something they should avoid if at all possible. I think I made a good choice joining up with Tallendar’s party. [/QUOTE]
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