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Tantras - Forgotten Realms Campaign
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<blockquote data-quote="Corran" data-source="post: 655" data-attributes="member: 85"><p><strong>Session 3 – Thursday, November 8, 2001.</strong></p><p></p><p>When we get out of the tunnels and tell the people what has happened, the villagers are very pleased with our results. They set out to collapse all the tunnel entrances. Calim and Varsk want to go back into the tunnels tomorrow, so we block one entrance in such a way that we can get back in again. We give Anrod his money chest and he confirms that everything is still in there. I ask Calim if he can help me with my archery skills. He can and he will, we go to the store to buy some arrows. It got dark soon after but we managed to shoot some arrows, I did better than I expected. Tonight we are not taking any chances, one of us will be on guard in our employer’s room at all times.</p><p></p><p><em>13 Hammer</em></p><p></p><p>We went back into the tunnel system again. This time I was still hesitant to go back in. I knew they didn’t really need me, but it didn’t feel right, just abandoning them. Then Anrod told us he needed at least one of us to finish up his business around town. I nearly volunteered but in the end we drew straws and Borric got the shortest. Eventually five of us went back in, here’s what happened.</p><p></p><p>We first went back to the corridor where we heard the growling coming from. Quietly we approached the tunnel. Because of his superior sight in the dark, Celedor peaks around the corner. He sees two cages both containing enormous weasels, more importantly, there is also a goblin feeding the beasts. Celedor tries another of his now famous sleep spells but only one weasel succumbs to the arcane incantation. Our wizard is then seen by the goblin and without a second thought Celedor rushes the dreadfully surprised goblin. He slams the goblin into the cage with the, now very agitated, weasel. The weasel manages to get his snout through the bars and he bites the poor goblin! The goblin cries out in pain and losses the will to fight; he surrenders. The two dire weasels are then quickly killed and then I step into the cave. I felt no need at all to busy myself with killing those terrifying weasels, they gave me the creeps.</p><p></p><p>Now we interrogate our new prisoner. Fortunately Varsk speaks the little guy’s language as the goblin’s command of Common is very limited. Apparently the goblin was the weasel’s caretaker and he had come back to feed the animals. We manage to convey that we want to scour the entire complex and that he should lead the way. There is some discussion amongst ourselves about what to do with the little runt afterwards. Calim and some of the others want to give him to the constable but that’s a death sentence and they know it. In the end the question is not resolved and we decide to continue the debate after we’ve been through the tunnels.</p><p></p><p>Calim ties a rope in noose around the poor goblin’s neck and ties his hands. Calim takes hold of the other side of the rope and in this fashion the goblin is to walk in front of us. We first check out the two tunnels we hadn’t been in yet. Then we get to hidden trapdoor in the floor of one of the tunnels. Below the trapdoor is another tunnel running in both directions as far as we can see. We go in one direction first and we come to an exit in the forest. According to Calim there are some old goblin tracks here, but nothing recent. We go back the way we came and eventually we hear the roar of water. We end up in a large cave with a quick flowing stream dividing the grotto. A rackety bridge spans the stream. The water is really wild with small white waves tumbling over each other, Calim calls it ‘white water.’ It’s clear that swimming the stream is just about impossible, only the best swimmer wouldn’t be carried away by the tow.</p><p></p><p>The bridge is a pretty ramshackle affair but according the goblin it’s the way to the ‘big chief.’ The goblin indicates that we should follow exactly in his steps, some of the boards seem to be trapped. The little guy asks Calim for some slack in the rope and he jumps over the second and third board. He moves further and after indicating that he needs some more slack he jumps again. This time he lands on a board and he crashes right through it! The little runt fooled us all and tries to make good his escape. The moment he goes through the bridge I react instinctively and I snap the dagger I had in my left hand at the rope to pin it to the bridge. I guess instinct isn’t what it’s cracked up to be. What was I thinking? The throw I tried was impossible even when thrown right handed. It’s no big surprise then that the dagger disappears into the water. Calim pulls the rope but it doesn’t move. On the second try something happens that was totally unexpected; Calim pulls one of the bridge legs out from under the bridge! The bridge sways once to the left and once to the right and then it collapses. Varsk, who was on the bridge, falls in the water, fortunately he manages to get hold of the rope and we pull him out.</p><p></p><p>We haven’t seen the goblin since, I’m not sure if he survived. He was very smart in getting the rope around the bridge leg, but he might have been caught in the subsequent collapse. I hope the little runt made it to safety, the plucky fellow deserves to live after the brave stunt he pulled. You should have seen the perplexed look on Calim’s face when he stood there with the bridge leg dangling from his rope, if Varsk hadn’t fallen into the stream I wouldn’t have been able to stop laughing. Afterwards we manage to get over the stream and we follow the tunnel to it’s end, the Uthgar temple. Having been through the entire complex we go back to village, after stopping at the weasel cages; according to Calim the pelts might be worth something. He was right, we managed to sell the two animals for thirty gold pieces.</p><p></p><p>After telling the constable that the warrens are now goblin free, we return to the inn. On the way we notice that the blacksmith that was visited by the three black clad figures a day earlier is now empty. Calim is shocked and he runs to the other businesses the three visited; the carpenter and the stoneworker are also gone. The leatherworker, Nerus, is the only one who hasn’t left. We ask him to expound on the visit of the three. He is non-committal in his answers and we leave without learning anything new.</p><p></p><p>On the way back to the inn Calim tells us that his dad was sold as a slave because of debts he could not pay. Calim expects that the same thing might be going on here to. I asked him where his family was sold to, I’m not sure if the answer was a surprise to me; Zhentil Keep. The look of Calim’s face told me that just talking about it brought up a host of painful memories so I did not inquire any further.</p><p></p><p>Back in the inn we find that the three have returned. Cadrach and Varsk go and talk to them on a request from Calim. The three have little to say except that we are to stay out of their business. Calim however, makes use of the fact that he knows the three won’t leave the table soon and he goes up to their room. He manages to get into the room and he searches it quickly. He finds nothing out of the ordinary, but then he notices that the backpacks are made by a leatherworker in Zhentil Keep. When he comes back down to the common room he walks up to my table and tells me what he’s found. I am not too happy that he has just broken into the room, but it’s too late to worry about that. I tell Calim that the fact that their backpacks are from Zhentil Keep doesn’t mean that the three are Zhents, and more importantly, it does not mean that they have done anything untoward. Calim isn’t easily swayed however and he goes of to the stables. There he finds that the saddles of the three are also made by the same leatherworker in Zhentil Keep. The conversation between Cadrach, Varsk and the three comes to an end and the six of us sit down to talk about what we have learned. Calim tells about his discoveries and Cadrach and Varsk tell that all they’ve learned is that one of the two humans is called Palmin and that the half-orc is called Reshh. Now that we suspect that they might be Zhents we decide to go back to the leatherworker and ask him some more questions.</p><p></p><p>The others ask me to do the talking with leatherworker but I can’t get him to talk either. He still is silent about the three, even after I tell him that they are most likely Zhents. The conversation breaks down after I tell him I’m going to see the constable about our discoveries. After the leatherworker closes the door on us there is some discussion and we decide to go to the constable. We wake the constable and tell him what we know. He tells us to go back to the inn, he’ll talk to Nerus. Cadrach accompanies the constable to the leatherworker and soon they are back at the inn. They tell us that the three had approached Nerus to come and work in Zhentil Keep, the leatherworker refused but he was paid some gold to keep silent when asked about this. Cadrach proved a true disciple of Waukeen as he paid Nerus some more to tell the story anyhow. With nothing more to do we go to bed after determining the watch schedule.</p><p></p><p><em>14 Hammer</em></p><p></p><p>After a breakfast at dawn we go back on our rafts and we depart for Scardale Town. The three Zenths are also going in that direction, they are on a raft about half a mile in front of us.</p><p></p><p><em>15 Hammer</em></p><p></p><p>Today is a Waukeen holy day according to Cadrach, it’s called Cold Counting Comfort. In the evening we arrive at Scardale Town. Calim at once follows the Zhents and finds out they go to the Zhent encampment in town. The harbour has some more of berths filled; a Sembian and a Westgate trading vessel have docked. Just outside the harbour two warships lie at anchor, one is from Sembia the other is a Zhent ship. Before dark Calim and I practice some more archery and then we join the others for dinner.</p><p></p><p>A few hours after midnight we are all rudely awakened by some loud explosions in the city. The red glow outside is visible even through the closed shutters. We all rush outside and find that the source of the explosions are fireballs being thrown in the vicinity of the Thayan compound. Dark figures come running out of the red glow towards us. We are very surprised to find that they are our shipboard guard colleagues being chased by Thayan soldiers. The persecuted stopped right behind us and are obviously hoping we would stop the Thayans. They are to winded to say anything at that moment. The Thayans stop not far from us and a woman, obviously the highest ranking among them, steps forward. She demands that we deliver the ‘spies’ to them. After what we had discovered a few days earlier I fear that she is using the term correctly. We are saved from making an impossible decision by the arrival of a number of Cormyrian soldiers. A Purple Dragon officer, who has evidently dealt more often with the Thayans, starts to negotiate. The result is that we learn that the Thayans have already killed one spy and captured another. The Purple Dragon won’t give our colleagues to the Thayans and in the end he even manages to have the Thayans return the body of the dead spy. The Thayans won’t agree to releasing the prisoner, the Cormyreans decide to let matters rest until the next morning.</p><p></p><p>We learn from the others that it is Iase, the half-elf girl, who was killed by the Thayans and that Kunle the halfling is the one who has been captured by them. I approached the Purple Dragon commander to get some more information on the whole affair. The commander of the Cormyreans is Resnar Whiteshield and the wizardess who is in charge of the Thayan compound is Umara Thrul. She is, according to the Purple Dragon, a niece of Aznar Thrul who is a Tharchion of Thay. We help the two Rashemi, Orlak and Shauvik, bury Iase’s body.</p><p></p><p><em>16 Hammer</em></p><p></p><p>In the morning the Cormyreans send a small detachment to the Thayan compound to negotiate about the halfling prisoner. They learn that Kunle has died, according to the Thayans he drowned in the river Ashaba during an escape attempt. Calim is outraged and he demands that a priest be brought in to determine the veracity of all parties. I try to dissuade him as I fear that Iase, Kunle and the others might very well have been doing exactly what the Thayans say they have been doing. The Thayans want no part of any investigation anyway and that’s the end of the matter. Before noon we board the Blue Dolphin and we start our journey back to Tantras.</p><p></p><p><em>17 Hammer</em></p><p></p><p>Just before dark we arrive in Tantras. Anrod invites all the guards to dinner at his mansion tonight, we accept the invitation. At the mansion we meet the rest of the Naskurl family, Anrod’s wife and his two year old twin sons, Sedras and Hedras. The dinner is perhaps a bit awkward but nice nonetheless. Around midnight Anrod asks for silence and he starts to speak about the journey. He reveals that it was he that was behind the spying missions on the Thayan compound! He says he regrets the deaths of Iase and Kunle, but according to him the Thayans are so dangerous that they need watching at all cost. When I ask him why they bear watching he says it’s because the Thayans look out for themselves first. I don’t buy that at all, that description fits just about every merchant that I know and a lot of other people as well. I didn’t ask anything else as I didn’t think the time to be appropriate, but I will talk with him about this some more. I really don’t appreciate being lied to by my employer and put in any unnecessary risk. After all this, Anrod told the six of us he’d pay us a hundred and fifty gold pieces per person for all that we had done. This did much to alleviate any grudges any of the others might have had. It seems I’m the only one who feels the matter is unresolved.</p></blockquote><p></p>
[QUOTE="Corran, post: 655, member: 85"] [b]Session 3 – Thursday, November 8, 2001.[/b] When we get out of the tunnels and tell the people what has happened, the villagers are very pleased with our results. They set out to collapse all the tunnel entrances. Calim and Varsk want to go back into the tunnels tomorrow, so we block one entrance in such a way that we can get back in again. We give Anrod his money chest and he confirms that everything is still in there. I ask Calim if he can help me with my archery skills. He can and he will, we go to the store to buy some arrows. It got dark soon after but we managed to shoot some arrows, I did better than I expected. Tonight we are not taking any chances, one of us will be on guard in our employer’s room at all times. [i]13 Hammer[/i] We went back into the tunnel system again. This time I was still hesitant to go back in. I knew they didn’t really need me, but it didn’t feel right, just abandoning them. Then Anrod told us he needed at least one of us to finish up his business around town. I nearly volunteered but in the end we drew straws and Borric got the shortest. Eventually five of us went back in, here’s what happened. We first went back to the corridor where we heard the growling coming from. Quietly we approached the tunnel. Because of his superior sight in the dark, Celedor peaks around the corner. He sees two cages both containing enormous weasels, more importantly, there is also a goblin feeding the beasts. Celedor tries another of his now famous sleep spells but only one weasel succumbs to the arcane incantation. Our wizard is then seen by the goblin and without a second thought Celedor rushes the dreadfully surprised goblin. He slams the goblin into the cage with the, now very agitated, weasel. The weasel manages to get his snout through the bars and he bites the poor goblin! The goblin cries out in pain and losses the will to fight; he surrenders. The two dire weasels are then quickly killed and then I step into the cave. I felt no need at all to busy myself with killing those terrifying weasels, they gave me the creeps. Now we interrogate our new prisoner. Fortunately Varsk speaks the little guy’s language as the goblin’s command of Common is very limited. Apparently the goblin was the weasel’s caretaker and he had come back to feed the animals. We manage to convey that we want to scour the entire complex and that he should lead the way. There is some discussion amongst ourselves about what to do with the little runt afterwards. Calim and some of the others want to give him to the constable but that’s a death sentence and they know it. In the end the question is not resolved and we decide to continue the debate after we’ve been through the tunnels. Calim ties a rope in noose around the poor goblin’s neck and ties his hands. Calim takes hold of the other side of the rope and in this fashion the goblin is to walk in front of us. We first check out the two tunnels we hadn’t been in yet. Then we get to hidden trapdoor in the floor of one of the tunnels. Below the trapdoor is another tunnel running in both directions as far as we can see. We go in one direction first and we come to an exit in the forest. According to Calim there are some old goblin tracks here, but nothing recent. We go back the way we came and eventually we hear the roar of water. We end up in a large cave with a quick flowing stream dividing the grotto. A rackety bridge spans the stream. The water is really wild with small white waves tumbling over each other, Calim calls it ‘white water.’ It’s clear that swimming the stream is just about impossible, only the best swimmer wouldn’t be carried away by the tow. The bridge is a pretty ramshackle affair but according the goblin it’s the way to the ‘big chief.’ The goblin indicates that we should follow exactly in his steps, some of the boards seem to be trapped. The little guy asks Calim for some slack in the rope and he jumps over the second and third board. He moves further and after indicating that he needs some more slack he jumps again. This time he lands on a board and he crashes right through it! The little runt fooled us all and tries to make good his escape. The moment he goes through the bridge I react instinctively and I snap the dagger I had in my left hand at the rope to pin it to the bridge. I guess instinct isn’t what it’s cracked up to be. What was I thinking? The throw I tried was impossible even when thrown right handed. It’s no big surprise then that the dagger disappears into the water. Calim pulls the rope but it doesn’t move. On the second try something happens that was totally unexpected; Calim pulls one of the bridge legs out from under the bridge! The bridge sways once to the left and once to the right and then it collapses. Varsk, who was on the bridge, falls in the water, fortunately he manages to get hold of the rope and we pull him out. We haven’t seen the goblin since, I’m not sure if he survived. He was very smart in getting the rope around the bridge leg, but he might have been caught in the subsequent collapse. I hope the little runt made it to safety, the plucky fellow deserves to live after the brave stunt he pulled. You should have seen the perplexed look on Calim’s face when he stood there with the bridge leg dangling from his rope, if Varsk hadn’t fallen into the stream I wouldn’t have been able to stop laughing. Afterwards we manage to get over the stream and we follow the tunnel to it’s end, the Uthgar temple. Having been through the entire complex we go back to village, after stopping at the weasel cages; according to Calim the pelts might be worth something. He was right, we managed to sell the two animals for thirty gold pieces. After telling the constable that the warrens are now goblin free, we return to the inn. On the way we notice that the blacksmith that was visited by the three black clad figures a day earlier is now empty. Calim is shocked and he runs to the other businesses the three visited; the carpenter and the stoneworker are also gone. The leatherworker, Nerus, is the only one who hasn’t left. We ask him to expound on the visit of the three. He is non-committal in his answers and we leave without learning anything new. On the way back to the inn Calim tells us that his dad was sold as a slave because of debts he could not pay. Calim expects that the same thing might be going on here to. I asked him where his family was sold to, I’m not sure if the answer was a surprise to me; Zhentil Keep. The look of Calim’s face told me that just talking about it brought up a host of painful memories so I did not inquire any further. Back in the inn we find that the three have returned. Cadrach and Varsk go and talk to them on a request from Calim. The three have little to say except that we are to stay out of their business. Calim however, makes use of the fact that he knows the three won’t leave the table soon and he goes up to their room. He manages to get into the room and he searches it quickly. He finds nothing out of the ordinary, but then he notices that the backpacks are made by a leatherworker in Zhentil Keep. When he comes back down to the common room he walks up to my table and tells me what he’s found. I am not too happy that he has just broken into the room, but it’s too late to worry about that. I tell Calim that the fact that their backpacks are from Zhentil Keep doesn’t mean that the three are Zhents, and more importantly, it does not mean that they have done anything untoward. Calim isn’t easily swayed however and he goes of to the stables. There he finds that the saddles of the three are also made by the same leatherworker in Zhentil Keep. The conversation between Cadrach, Varsk and the three comes to an end and the six of us sit down to talk about what we have learned. Calim tells about his discoveries and Cadrach and Varsk tell that all they’ve learned is that one of the two humans is called Palmin and that the half-orc is called Reshh. Now that we suspect that they might be Zhents we decide to go back to the leatherworker and ask him some more questions. The others ask me to do the talking with leatherworker but I can’t get him to talk either. He still is silent about the three, even after I tell him that they are most likely Zhents. The conversation breaks down after I tell him I’m going to see the constable about our discoveries. After the leatherworker closes the door on us there is some discussion and we decide to go to the constable. We wake the constable and tell him what we know. He tells us to go back to the inn, he’ll talk to Nerus. Cadrach accompanies the constable to the leatherworker and soon they are back at the inn. They tell us that the three had approached Nerus to come and work in Zhentil Keep, the leatherworker refused but he was paid some gold to keep silent when asked about this. Cadrach proved a true disciple of Waukeen as he paid Nerus some more to tell the story anyhow. With nothing more to do we go to bed after determining the watch schedule. [i]14 Hammer[/i] After a breakfast at dawn we go back on our rafts and we depart for Scardale Town. The three Zenths are also going in that direction, they are on a raft about half a mile in front of us. [i]15 Hammer[/i] Today is a Waukeen holy day according to Cadrach, it’s called Cold Counting Comfort. In the evening we arrive at Scardale Town. Calim at once follows the Zhents and finds out they go to the Zhent encampment in town. The harbour has some more of berths filled; a Sembian and a Westgate trading vessel have docked. Just outside the harbour two warships lie at anchor, one is from Sembia the other is a Zhent ship. Before dark Calim and I practice some more archery and then we join the others for dinner. A few hours after midnight we are all rudely awakened by some loud explosions in the city. The red glow outside is visible even through the closed shutters. We all rush outside and find that the source of the explosions are fireballs being thrown in the vicinity of the Thayan compound. Dark figures come running out of the red glow towards us. We are very surprised to find that they are our shipboard guard colleagues being chased by Thayan soldiers. The persecuted stopped right behind us and are obviously hoping we would stop the Thayans. They are to winded to say anything at that moment. The Thayans stop not far from us and a woman, obviously the highest ranking among them, steps forward. She demands that we deliver the ‘spies’ to them. After what we had discovered a few days earlier I fear that she is using the term correctly. We are saved from making an impossible decision by the arrival of a number of Cormyrian soldiers. A Purple Dragon officer, who has evidently dealt more often with the Thayans, starts to negotiate. The result is that we learn that the Thayans have already killed one spy and captured another. The Purple Dragon won’t give our colleagues to the Thayans and in the end he even manages to have the Thayans return the body of the dead spy. The Thayans won’t agree to releasing the prisoner, the Cormyreans decide to let matters rest until the next morning. We learn from the others that it is Iase, the half-elf girl, who was killed by the Thayans and that Kunle the halfling is the one who has been captured by them. I approached the Purple Dragon commander to get some more information on the whole affair. The commander of the Cormyreans is Resnar Whiteshield and the wizardess who is in charge of the Thayan compound is Umara Thrul. She is, according to the Purple Dragon, a niece of Aznar Thrul who is a Tharchion of Thay. We help the two Rashemi, Orlak and Shauvik, bury Iase’s body. [i]16 Hammer[/i] In the morning the Cormyreans send a small detachment to the Thayan compound to negotiate about the halfling prisoner. They learn that Kunle has died, according to the Thayans he drowned in the river Ashaba during an escape attempt. Calim is outraged and he demands that a priest be brought in to determine the veracity of all parties. I try to dissuade him as I fear that Iase, Kunle and the others might very well have been doing exactly what the Thayans say they have been doing. The Thayans want no part of any investigation anyway and that’s the end of the matter. Before noon we board the Blue Dolphin and we start our journey back to Tantras. [i]17 Hammer[/i] Just before dark we arrive in Tantras. Anrod invites all the guards to dinner at his mansion tonight, we accept the invitation. At the mansion we meet the rest of the Naskurl family, Anrod’s wife and his two year old twin sons, Sedras and Hedras. The dinner is perhaps a bit awkward but nice nonetheless. Around midnight Anrod asks for silence and he starts to speak about the journey. He reveals that it was he that was behind the spying missions on the Thayan compound! He says he regrets the deaths of Iase and Kunle, but according to him the Thayans are so dangerous that they need watching at all cost. When I ask him why they bear watching he says it’s because the Thayans look out for themselves first. I don’t buy that at all, that description fits just about every merchant that I know and a lot of other people as well. I didn’t ask anything else as I didn’t think the time to be appropriate, but I will talk with him about this some more. I really don’t appreciate being lied to by my employer and put in any unnecessary risk. After all this, Anrod told the six of us he’d pay us a hundred and fifty gold pieces per person for all that we had done. This did much to alleviate any grudges any of the others might have had. It seems I’m the only one who feels the matter is unresolved. [/QUOTE]
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