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Tantras - Forgotten Realms Campaign
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<blockquote data-quote="Corran" data-source="post: 658" data-attributes="member: 85"><p><strong>Session 6 – Wednesday, December 19, 2001.</strong></p><p></p><p><em>6 Alturiak</em></p><p></p><p>Today we continue our search for the gem (and for an exit!) by entering one of the tunnels at the end of the cave. After a while we come to yet another cavern. This one’s quite big; the floor is covered in moss and the lichen on the wall bathe the place in a sickly green glow. Patches of enormous mushrooms are dispersed throughout the cave. Some of the mushrooms are as big as small trees. When we move further into the cave there suddenly is a rumbling noise and then the floor starts to shake. From further ahead we hear a strange sound and then all of a sudden warm drops of liquid rain down on us.</p><p></p><p>We carefully move on and then a small voice calls out to us: ‘Hey you!’ We find a small pool of boiling water and three little figures sitting on a rock near the pool. They are white skinned, about four feet high and have little wings. They look a little like the pictures I’ve seen of imps, only less rotund. They seem friendly enough so we ask them if they know a way out of the cave. They point further down the cave and tell us we can find an exit there. Here my experience in dealing with less than honest merchants comes to good use. I feel the little guys are not quite truthful about the exit and when pressed on the matter they confess that the exit is not safe. When we ask if there might be an exit that is safe, they say there is a hidden one, but they are not telling us where until we do something for them.</p><p></p><p>Just out of curiosity I ask them what the task they would have us do is. They want us to damn the river. Well, it’s hardly a river, but there is a fast flowing stream here and we also learn that there are numerous geysers in the cave. They seem to like the hot water pools and they want to get some more of them. When I ask if our work won’t flood the entire cave they say it won’t and this time I think they are speaking the truth. We then excuse us from their company and we quickly decide what we are going to do. We can damn the stream in a couple of hours with the large mushrooms that grow here and that’s probably faster than searching for the exit or anything else we can come up with. We do what they ask of us and make the damn. They keep there word and show us an entrance hidden in a patch of mushrooms.</p><p></p><p>We enter the tunnel and we soon hear the sound of rushing water. The tunnel ends and we find a river flowing from right to left. This is certainly a river; it’s over thirty meters wide and no babbling brook by any means. Calim points out on the marks on the wall that show that the river sometimes is four meters higher, coming nearly up to the ceiling. On our side of the river is a small path going downstream. It’s very small and quite slippery, the wall offers some handholds but it doesn’t seem easy to travel this way. There is no other path than the one here so we set out on it. Things go wrong almost immediately. Varsk gets on the path first and after a couple of steps he slips and falls into the river. As quick as he can Calim throws a rope to him, but by then the fast flowing current has swept him away. My last image of Varsk is of him desperately trying to stay above the surface, I don’t even know if the strapping barbarian can swim.</p><p></p><p>There is nothing we can do to save our friend but hope that he manages to get to the shore of the river and that we will find him down the path. Borric comes up with a plan; we will use the mountaineering equipment we have to traverse the path. He will go first and hammer pitons into the wall; we then thread a rope through them to give us something to hold on to. Calim will go last and he will remove the last piton from the wall with his crowbar. The piton will then be transferred back to the front and Borric will then hammer it in again. We do not have that many pitons so this is going to be quite a long journey.</p><p></p><p><em>7 Alturiak</em></p><p></p><p>Many hours later, it seems like over half a day, we come to a waterfall. The river flows out of the tunnel here and plunges into a lake way down below. It takes quite some time to climb down and when we get down there’s a joyful surprise; Varsk is waiting for us. He had been unable to get out of the river and he fell down the waterfall. Once in the lake he found a small beach where stayed for a while before returning to the waterfall. He did all this in complete darkness; he had no way of making any light. I’m glad this didn’t happen to me, I’m sure I would have gone completely mad, all alone in total darkness. This also makes me regret quitting my magical studies; it would be so simple if I could just conjure up some light whenever I need it. But, as my mentor so bluntly put it, I have no patience for the rigid requirements of the arcane arts. We go Varsk’s beach and we find another exit beyond it. We then make camp on the beach and sleep for hours after our gruelling journey along the river. I hope my back will stop aching someday, but it doesn’t feel like it.</p><p></p><p>The next tunnel quickly leads to another cave, this one thankfully without any green lights. Further down the cave we spot a small light source. Calim goes to investigate and he returns with scary tidings. Further up the cave is a small desolate villages and between the houses a small group is sitting around a camp fire. The group consists of two huge spiders used as beasts of burden, six dwarf-like figures, most likely duergar and two drow! I had never thought I would be so close to real life drow, and I can’t say I’m too stoked about it. The others immediately start plotting an attack upon the little band. I once again think this is stupid and foolhardy but knowing there’s no use I withhold from commenting upon it. Still, why should we attack them, they’ve done nothing untoward and even though the stories about drow are no doubt exaggerated they are still powerful individuals.</p><p></p><p>The decision is made however and everybody sneaks towards the campsite. I borrow Arcelle’s bow and I’ll try to help the others as best I can, even though I do not agree with them. Before we are all in position some of the duergar here something and there is a mad rush to keep the element of surprise. Celedor does what he’s famous for (well amongst our group anyway); he takes out two of the duergar with his sleep spell. The drow woman is revealed to be a wizard when she casts a spell and three missiles of force hit Varsk in the side. Varsk hardly even flinches and with an enormous chop he almost takes the head off the drow man’s shoulders. Then the duergar start swarming in on Varsk and the big man is brought down by savage jabs of the duergar shortswords. The others are now fortunately closing in melee and Borric drops the drow woman with a backhand swing of his warhammer. After that the battle is quickly over. I think I hit two duergar with the bow, but that’s all I was able to do, not very impressive I’m afraid. Calim must have hit just about every enemy on the field with his eagle eyed shots. Winter was out of sight from me but she killed the two spiders and a duergar or two.</p><p></p><p>Varsk is saved by Cadrach’s timely intervention and the two sleeping duergar are bound. The drow wizardess is still alive and she is bound and gagged as well. Arcelle and Borric take the two duergar that were taken out by the sleep spell into a hut to interrogate them. The fact that Winter asks Borric to take the hammer and pitons into the hut makes me fear the worst, but no sounds come from the hut. Then the duergar are brought out again and they take the drow captive and the body of the dead drow into the hut. In the end we learn that the group was guarding the entrance to a drow settlement some three miles away. It seems somewhat strange, guarding a town from three miles away and they hardly did a bang up job now did they? The ruby Aramus is in the town according to the drow. The town is home to between two and three thousand drow and four or five thousand slaves. I was pretty relieved to hear Arcelle remark that we would be unable to recover the gem.</p><p></p><p>The cave has no other exits and we decide to head back to the Zhent campsite and try and sneak back out if they have cleared the corridor by now. There is no further use for the prisoners and although it makes me feel ill I have to agree that killing them is the best we can do. Borric sets to the task and at least he’s mercifully quick. Calim and Varsk loot the bodies and they find some ninety gold pieces in all. The drow have quite some jewellery, which Cadrach appraises to be worth around five hundred gold pieces. The wizardess has an envenomed dagger and the drow fighter has a sword made from something called darksteel according to Borric, we take both with us. The drow fighter is wearing a finely crafted chainmail which is still in one piece. Calim tells me I should put it on, it’s both easier to carry that way and it gives me some much needed protection. After being bit by a spider and shot by goblins I can only agree. After thoroughly cleaning the armour I put it on, fortunately it fits quite well. On the spiders we find some sundry items and two things called tanglefoot bags. These are used to glue people to the floor according to Calim. We set the dead bodies alight and we go back to the lake.</p><p></p><p><em>10 Alturiak</em></p><p></p><p>It has taken quite some time but we have negotiated the waterfall and the river and we return to the cave with the geysers and the little creatures. When we get near the cave we hear the sound of an explosion. We run towards the tunnel exit and stumble upon a dead orc, probably one of the Zhents. Three not so dead orcs are nearby, but we quickly remedy that situation. The battle ends and we learn that the Zhents have attacked the little guys. Three of the little guys have died but five more are alive, there were more of them than we had seen when we first met them apparently. There are in total, ten dead Zhents both humans and orcs. Varsk and Calim loot the bodies but the little guy we met the first time around demands half of the gold. It seems only fair and we give him half of the hundred and ten gold pieces. We promise our little friends that they have probably seen the last of the Zhents and we move on.</p><p></p><p>We go back all the way to the first large cave, the one with the big lake. Here we find that the Zhents have put up a camp near the lake. There are ten tents and about thirty people walking around the camp. After waiting two hours the Zhents all go and eat, whether it is breakfast, lunch or dinner we don’t know, after being underground for such a long period we have lost all sense of time. We snow sneak past the camp and manage that without being heard this time. When we arrive at the tunnel Calim steps in and an alarm sounds. The alarm is heard in the camp and we all run into the tunnel as fast as possible. It’s half a kilometre to the collapsed part and the Zhents are going on the slowest members of our group; Borric and Cadrach. Varsk is the fastest among us and he rushes ahead.</p><p></p><p>When we get to the collapsed part we see that it has been shored up again and that Varsk has killed the two Zhents guarding it. I try to rig a rope around one of the beams to collapse the tunnel once again just as Borric had done before. We wait for Cadrach and Borric to reach us and when they come into view the Zhents are hot on their tails. Calim and Arcelle stand ready to intercept the Zhents when the priest and the dwarf come through. A Zhent mage casts a web spell and the passageway fills with webs, making our escape even more difficult. Varsk starts hacking his way through the webs to create a passage, I still try to rig the place to collapse it again, but the web isn’t helping any. Cadrach and Borric finally rush through just when I finish attaching the rope. Calim turns to run and is then struck down by a Zhent sword from behind. Winter grabs his body and pulls him through the narrow passage. When they are safely through I pull the rope and the tunnel collapses yet again. Calim fortunately survives, after some healing spells from Cadrach he is ready to travel onwards.</p><p></p><p>Without further problems we get outside. Boy, but it’s good to be outside in the cool air and watery sun again! There were times I thought I was never going to see the sky again. Now we also see what we look like. Living in caves is not something I recommend, we are all grimy and covered with dust, I don’t think all that dust will ever get out of my hair. We have no time for personal grooming however, Arcelle is adamant we keep moving; she’s afraid the Zhents will keep after us. We quickly check the four tents that remain of the Zhent camp but they contain nothing but food. Twelve horses are tethered next to the camp, including our own horses. We take all the horses so that the Zhents can’t use them and we can change horses during the journey. The small camp we used to spy on the Zhents is empty and the belongings some of our party left there are gone. That can’t be helped and we set out for Tantras post haste.</p><p></p><p><em>20 Alturiak</em></p><p></p><p>We arrived in Tantras today, somewhere in the afternoon. We sold the surplus horses and I returned my rented horse. Winter tells us she can take us to Cormyr if we want to go, she says the journey is instantly and not by ship. No one has any objections and no one has any reason to stay in Tantras, I guess Cadrach will return later to look after his two houses. We follow Arcelle to the temple of Torm and when she shows a guard something we are taken to an entrance. A large ramp leads into the dungeon below the temple and Arcelle leads us to one of the rooms. A big portal stands in the middle of the room and a bowl of water stands on a table. She throws the water on the portal and with a flash a blue glow appears inside the portal. Winter tells us we have one minute to go through the portal and she steps through. We quickly follow and with one step we are suddenly in a forest, the portal here is formed by two trees arching into each other.</p><p></p><p>This was the first time I ever travelled through a magic portal; it’s a very strange experience. One moment you’re somewhere and the next you’re somewhere else entirely. It’s a bit disorienting but you do not feel anything when stepping through the portal. Just as Arcelle had said the portal disappeared after a minute. She then paid us the money we earned; two hundred thirty gold per person (not that I care about the money but it should have been much more considering what we went through). She then pointed in a direction and with the words ‘Suzail is five miles thataway,’ she stalked off. We went to Suzail and got rooms in an inn called The Six Candles Inn, and that’s where we are now.</p></blockquote><p></p>
[QUOTE="Corran, post: 658, member: 85"] [b]Session 6 – Wednesday, December 19, 2001.[/b] [i]6 Alturiak[/i] Today we continue our search for the gem (and for an exit!) by entering one of the tunnels at the end of the cave. After a while we come to yet another cavern. This one’s quite big; the floor is covered in moss and the lichen on the wall bathe the place in a sickly green glow. Patches of enormous mushrooms are dispersed throughout the cave. Some of the mushrooms are as big as small trees. When we move further into the cave there suddenly is a rumbling noise and then the floor starts to shake. From further ahead we hear a strange sound and then all of a sudden warm drops of liquid rain down on us. We carefully move on and then a small voice calls out to us: ‘Hey you!’ We find a small pool of boiling water and three little figures sitting on a rock near the pool. They are white skinned, about four feet high and have little wings. They look a little like the pictures I’ve seen of imps, only less rotund. They seem friendly enough so we ask them if they know a way out of the cave. They point further down the cave and tell us we can find an exit there. Here my experience in dealing with less than honest merchants comes to good use. I feel the little guys are not quite truthful about the exit and when pressed on the matter they confess that the exit is not safe. When we ask if there might be an exit that is safe, they say there is a hidden one, but they are not telling us where until we do something for them. Just out of curiosity I ask them what the task they would have us do is. They want us to damn the river. Well, it’s hardly a river, but there is a fast flowing stream here and we also learn that there are numerous geysers in the cave. They seem to like the hot water pools and they want to get some more of them. When I ask if our work won’t flood the entire cave they say it won’t and this time I think they are speaking the truth. We then excuse us from their company and we quickly decide what we are going to do. We can damn the stream in a couple of hours with the large mushrooms that grow here and that’s probably faster than searching for the exit or anything else we can come up with. We do what they ask of us and make the damn. They keep there word and show us an entrance hidden in a patch of mushrooms. We enter the tunnel and we soon hear the sound of rushing water. The tunnel ends and we find a river flowing from right to left. This is certainly a river; it’s over thirty meters wide and no babbling brook by any means. Calim points out on the marks on the wall that show that the river sometimes is four meters higher, coming nearly up to the ceiling. On our side of the river is a small path going downstream. It’s very small and quite slippery, the wall offers some handholds but it doesn’t seem easy to travel this way. There is no other path than the one here so we set out on it. Things go wrong almost immediately. Varsk gets on the path first and after a couple of steps he slips and falls into the river. As quick as he can Calim throws a rope to him, but by then the fast flowing current has swept him away. My last image of Varsk is of him desperately trying to stay above the surface, I don’t even know if the strapping barbarian can swim. There is nothing we can do to save our friend but hope that he manages to get to the shore of the river and that we will find him down the path. Borric comes up with a plan; we will use the mountaineering equipment we have to traverse the path. He will go first and hammer pitons into the wall; we then thread a rope through them to give us something to hold on to. Calim will go last and he will remove the last piton from the wall with his crowbar. The piton will then be transferred back to the front and Borric will then hammer it in again. We do not have that many pitons so this is going to be quite a long journey. [i]7 Alturiak[/i] Many hours later, it seems like over half a day, we come to a waterfall. The river flows out of the tunnel here and plunges into a lake way down below. It takes quite some time to climb down and when we get down there’s a joyful surprise; Varsk is waiting for us. He had been unable to get out of the river and he fell down the waterfall. Once in the lake he found a small beach where stayed for a while before returning to the waterfall. He did all this in complete darkness; he had no way of making any light. I’m glad this didn’t happen to me, I’m sure I would have gone completely mad, all alone in total darkness. This also makes me regret quitting my magical studies; it would be so simple if I could just conjure up some light whenever I need it. But, as my mentor so bluntly put it, I have no patience for the rigid requirements of the arcane arts. We go Varsk’s beach and we find another exit beyond it. We then make camp on the beach and sleep for hours after our gruelling journey along the river. I hope my back will stop aching someday, but it doesn’t feel like it. The next tunnel quickly leads to another cave, this one thankfully without any green lights. Further down the cave we spot a small light source. Calim goes to investigate and he returns with scary tidings. Further up the cave is a small desolate villages and between the houses a small group is sitting around a camp fire. The group consists of two huge spiders used as beasts of burden, six dwarf-like figures, most likely duergar and two drow! I had never thought I would be so close to real life drow, and I can’t say I’m too stoked about it. The others immediately start plotting an attack upon the little band. I once again think this is stupid and foolhardy but knowing there’s no use I withhold from commenting upon it. Still, why should we attack them, they’ve done nothing untoward and even though the stories about drow are no doubt exaggerated they are still powerful individuals. The decision is made however and everybody sneaks towards the campsite. I borrow Arcelle’s bow and I’ll try to help the others as best I can, even though I do not agree with them. Before we are all in position some of the duergar here something and there is a mad rush to keep the element of surprise. Celedor does what he’s famous for (well amongst our group anyway); he takes out two of the duergar with his sleep spell. The drow woman is revealed to be a wizard when she casts a spell and three missiles of force hit Varsk in the side. Varsk hardly even flinches and with an enormous chop he almost takes the head off the drow man’s shoulders. Then the duergar start swarming in on Varsk and the big man is brought down by savage jabs of the duergar shortswords. The others are now fortunately closing in melee and Borric drops the drow woman with a backhand swing of his warhammer. After that the battle is quickly over. I think I hit two duergar with the bow, but that’s all I was able to do, not very impressive I’m afraid. Calim must have hit just about every enemy on the field with his eagle eyed shots. Winter was out of sight from me but she killed the two spiders and a duergar or two. Varsk is saved by Cadrach’s timely intervention and the two sleeping duergar are bound. The drow wizardess is still alive and she is bound and gagged as well. Arcelle and Borric take the two duergar that were taken out by the sleep spell into a hut to interrogate them. The fact that Winter asks Borric to take the hammer and pitons into the hut makes me fear the worst, but no sounds come from the hut. Then the duergar are brought out again and they take the drow captive and the body of the dead drow into the hut. In the end we learn that the group was guarding the entrance to a drow settlement some three miles away. It seems somewhat strange, guarding a town from three miles away and they hardly did a bang up job now did they? The ruby Aramus is in the town according to the drow. The town is home to between two and three thousand drow and four or five thousand slaves. I was pretty relieved to hear Arcelle remark that we would be unable to recover the gem. The cave has no other exits and we decide to head back to the Zhent campsite and try and sneak back out if they have cleared the corridor by now. There is no further use for the prisoners and although it makes me feel ill I have to agree that killing them is the best we can do. Borric sets to the task and at least he’s mercifully quick. Calim and Varsk loot the bodies and they find some ninety gold pieces in all. The drow have quite some jewellery, which Cadrach appraises to be worth around five hundred gold pieces. The wizardess has an envenomed dagger and the drow fighter has a sword made from something called darksteel according to Borric, we take both with us. The drow fighter is wearing a finely crafted chainmail which is still in one piece. Calim tells me I should put it on, it’s both easier to carry that way and it gives me some much needed protection. After being bit by a spider and shot by goblins I can only agree. After thoroughly cleaning the armour I put it on, fortunately it fits quite well. On the spiders we find some sundry items and two things called tanglefoot bags. These are used to glue people to the floor according to Calim. We set the dead bodies alight and we go back to the lake. [i]10 Alturiak[/i] It has taken quite some time but we have negotiated the waterfall and the river and we return to the cave with the geysers and the little creatures. When we get near the cave we hear the sound of an explosion. We run towards the tunnel exit and stumble upon a dead orc, probably one of the Zhents. Three not so dead orcs are nearby, but we quickly remedy that situation. The battle ends and we learn that the Zhents have attacked the little guys. Three of the little guys have died but five more are alive, there were more of them than we had seen when we first met them apparently. There are in total, ten dead Zhents both humans and orcs. Varsk and Calim loot the bodies but the little guy we met the first time around demands half of the gold. It seems only fair and we give him half of the hundred and ten gold pieces. We promise our little friends that they have probably seen the last of the Zhents and we move on. We go back all the way to the first large cave, the one with the big lake. Here we find that the Zhents have put up a camp near the lake. There are ten tents and about thirty people walking around the camp. After waiting two hours the Zhents all go and eat, whether it is breakfast, lunch or dinner we don’t know, after being underground for such a long period we have lost all sense of time. We snow sneak past the camp and manage that without being heard this time. When we arrive at the tunnel Calim steps in and an alarm sounds. The alarm is heard in the camp and we all run into the tunnel as fast as possible. It’s half a kilometre to the collapsed part and the Zhents are going on the slowest members of our group; Borric and Cadrach. Varsk is the fastest among us and he rushes ahead. When we get to the collapsed part we see that it has been shored up again and that Varsk has killed the two Zhents guarding it. I try to rig a rope around one of the beams to collapse the tunnel once again just as Borric had done before. We wait for Cadrach and Borric to reach us and when they come into view the Zhents are hot on their tails. Calim and Arcelle stand ready to intercept the Zhents when the priest and the dwarf come through. A Zhent mage casts a web spell and the passageway fills with webs, making our escape even more difficult. Varsk starts hacking his way through the webs to create a passage, I still try to rig the place to collapse it again, but the web isn’t helping any. Cadrach and Borric finally rush through just when I finish attaching the rope. Calim turns to run and is then struck down by a Zhent sword from behind. Winter grabs his body and pulls him through the narrow passage. When they are safely through I pull the rope and the tunnel collapses yet again. Calim fortunately survives, after some healing spells from Cadrach he is ready to travel onwards. Without further problems we get outside. Boy, but it’s good to be outside in the cool air and watery sun again! There were times I thought I was never going to see the sky again. Now we also see what we look like. Living in caves is not something I recommend, we are all grimy and covered with dust, I don’t think all that dust will ever get out of my hair. We have no time for personal grooming however, Arcelle is adamant we keep moving; she’s afraid the Zhents will keep after us. We quickly check the four tents that remain of the Zhent camp but they contain nothing but food. Twelve horses are tethered next to the camp, including our own horses. We take all the horses so that the Zhents can’t use them and we can change horses during the journey. The small camp we used to spy on the Zhents is empty and the belongings some of our party left there are gone. That can’t be helped and we set out for Tantras post haste. [i]20 Alturiak[/i] We arrived in Tantras today, somewhere in the afternoon. We sold the surplus horses and I returned my rented horse. Winter tells us she can take us to Cormyr if we want to go, she says the journey is instantly and not by ship. No one has any objections and no one has any reason to stay in Tantras, I guess Cadrach will return later to look after his two houses. We follow Arcelle to the temple of Torm and when she shows a guard something we are taken to an entrance. A large ramp leads into the dungeon below the temple and Arcelle leads us to one of the rooms. A big portal stands in the middle of the room and a bowl of water stands on a table. She throws the water on the portal and with a flash a blue glow appears inside the portal. Winter tells us we have one minute to go through the portal and she steps through. We quickly follow and with one step we are suddenly in a forest, the portal here is formed by two trees arching into each other. This was the first time I ever travelled through a magic portal; it’s a very strange experience. One moment you’re somewhere and the next you’re somewhere else entirely. It’s a bit disorienting but you do not feel anything when stepping through the portal. Just as Arcelle had said the portal disappeared after a minute. She then paid us the money we earned; two hundred thirty gold per person (not that I care about the money but it should have been much more considering what we went through). She then pointed in a direction and with the words ‘Suzail is five miles thataway,’ she stalked off. We went to Suzail and got rooms in an inn called The Six Candles Inn, and that’s where we are now. [/QUOTE]
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