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Tarras: A Homebrewed Campaign Setting
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<blockquote data-quote="Knightfall" data-source="post: 5073951" data-attributes="member: 2012"><p><strong><u><span style="font-size: 18px">DWARVES</span></u></strong></p><p><span style="font-size: 15px"><strong><u>Dwarf</u></strong></span></p><p><span style="font-size: 15px">Dwarves value strength and skill. They live for resiliency and stoicism. They are also known for being gruff and a bit unpleasant; and while this is true when dwarves adventure with other races, they tend to be more gregarious amongst their own people. An adventuring companion that witnesses such a display is often unnerved.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Dwarves feel a kinship towards gnomes, but they rarely admire them. They find elves to be puffed up and flighty; however, they respect their fighting abilities. Dwarves admire the ability of humans to be able to adapt and strive for greatness, but they realize that humans, as a race, rarely honor such achievements beyond one or two generations. Dwarves admire halflings just for being halflings.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Like elves, dwarves have little tolerance for goblinoids and orcs, but they will give half-orcs the benefit of the doubt, once. Dwarves have an ingrained racial hatred for giants including hill giants, ogres, and trolls. Wars between dwarven clans and ogre tribes are often legendary.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Dwarves believe strongly in a Lawful society as long as that society looks towards the Good for its people. This belief is what usually causes friction between dwarves and elves. Dwarves want order while elves want freedom.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Patron Deity:</strong> Tinia.</span></p><p></p><p style="text-align: center"><span style="font-size: 15px"><em>"I like to see what I kill."</em> - The response from a dwarven ally to the spoken bravado of his elven ally's well placed bow shot</span></p><p></p><p><span style="font-size: 15px"><strong><u>Subraces</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">Azerblood (RH, p. 2)</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">Duergar (MTF, p. 81)</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">Dwarf, Hill (PHB, p. 20)</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">Dwarf, Mountain (PHB, p. 20)</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">Half-Dwarf (RH, p. 2)</span></li> </ul><p><span style="font-size: 15px"><strong>Azerblood</strong></span></p><p><span style="font-size: 15px">Description still to be written.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><u>Patron Deities</u>: Erathis or Surtur</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Duergar</strong> [MTF]</span></p><p><span style="font-size: 15px">The Duergar, or gray dwarves, are a race of dwarves that live entirely underground. This makes them rare on Tarras since the world's underdark is sparse when it comes to areas that aren't underwater. Duergar males are completely bald while their females usually have long, thin hair that is kept braided off to one side. (The rest is usually shaved off.) Grays take dwarven unpleasantness to the extreme, and they like to think their way out of bad situations.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The Duergar do not get along with other races. They hate other dwarves with a passion, and they despise dark elves, as rivals for the underdark. In truth, Duergar don't associate with other races unles they are either enslaving or warring with them. They do respect races that fight back with vigor (like dragonborn and minotaurs) but that won't stop them from killing these foes with malice. Thus, any Duergar that chooses to become an adventurer and willingly associate with other races is considered a pariah (unless the gray is secretly spying on his 'so-called' companions).</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The Duergar are more likely to associate with goblinoids or giants than the standard races of Tarras. But when they do so, it isn't an association that is equal. Goblins and kobolds make good slaves while hobgoblins make tolerable 'temporary' partners (but not always). Gray dwarves respect the strength and warlike nature of hobgoblins, but they never truly trust them, especially hobgoblins who choose to live in human-dominated cities such as Tantus.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The Duergar are highly Lawful, almost to fanaticism. They are also inherently Evil as a society. Gray dwarves that choose to become adventurers tend to be more Neutral in their outlook, but a gray dwarf who isn't lawful is considered odd. Good gray dwarves are considered an aberration and are usually hunted by their kin.</span></p><p></p><p><u>Patron Deities</u>: Cilens and Laran.</p><p></p><p><span style="font-size: 15px">[spoiler="Archived Homebrewed Traits"]<u>Ability Score Increase</u>. Your Strength score increases by 1, and your Intelligence score increases by 1.</span></p><p><span style="font-size: 15px"><u>Superior Darkvision</u>. Your darkvision has a radius of 120 feet.</span></p><p><span style="font-size: 15px"><u>Sunlight Sensitivity</u>. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the targets of your attack, or whatever you are trying to perceive is in direct sunlight.</span></p><p><span style="font-size: 15px"><u>Silent Watcher</u>. You have proficiency with both the Perception skill and the Stealth skill.</span></p><p><span style="font-size: 15px"><u>Duergar Resilience</u>. You have advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. (This replaces the standard Dwarven Resilience trait on p. 20 of the 5E PHB.)</span></p><p><span style="font-size: 15px"><u>Duergar Magic</u>. When you reach 5th level, you can cast the invisibility spell once per day. When you reach 7th level, you can also cast the enlarge spell once per day. Intelligence is your spellcasting ability for these spells.</span></p><p><span style="font-size: 15px"><u>Duergar Weapon Training</u>. You have proficiency with javelins and war picks.</span></p><p><span style="font-size: 15px"><u>Languages</u>. You can speak, read, and write Dwarvish, Common, and Undercommon.[/spoiler]</span></p><p></p><p style="text-align: center"><span style="font-size: 15px"><em>"Do not shield your eyes from the surface world, my child, only the glare of the sun."</em> - A duergar parent's words of warning to his son setting off for adventure.</span></p><p></p><p><span style="font-size: 15px"><strong>Half-Dwarf</strong></span></p><p><span style="font-size: 15px">Description still to be written.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Patron Deity:</strong> Any</span></p><p></p><p style="text-align: center"><span style="font-size: 15px"><em>"My blood belongs to me and no one else."</em> - Half-dwarf's challenge to a slaver.</span></p></blockquote><p></p>
[QUOTE="Knightfall, post: 5073951, member: 2012"] [B][U][SIZE=5]DWARVES[/SIZE][/U][/B] [SIZE=4][B][U]Dwarf[/U][/B] Dwarves value strength and skill. They live for resiliency and stoicism. They are also known for being gruff and a bit unpleasant; and while this is true when dwarves adventure with other races, they tend to be more gregarious amongst their own people. An adventuring companion that witnesses such a display is often unnerved. Dwarves feel a kinship towards gnomes, but they rarely admire them. They find elves to be puffed up and flighty; however, they respect their fighting abilities. Dwarves admire the ability of humans to be able to adapt and strive for greatness, but they realize that humans, as a race, rarely honor such achievements beyond one or two generations. Dwarves admire halflings just for being halflings. Like elves, dwarves have little tolerance for goblinoids and orcs, but they will give half-orcs the benefit of the doubt, once. Dwarves have an ingrained racial hatred for giants including hill giants, ogres, and trolls. Wars between dwarven clans and ogre tribes are often legendary. Dwarves believe strongly in a Lawful society as long as that society looks towards the Good for its people. This belief is what usually causes friction between dwarves and elves. Dwarves want order while elves want freedom. [B]Patron Deity:[/B] Tinia.[/SIZE] [CENTER][SIZE=4][I]"I like to see what I kill."[/I] - The response from a dwarven ally to the spoken bravado of his elven ally's well placed bow shot[/SIZE][/CENTER] [SIZE=4][B][U]Subraces[/U][/B][/SIZE] [LIST] [*][SIZE=4]Azerblood (RH, p. 2)[/SIZE] [*][SIZE=4]Duergar (MTF, p. 81)[/SIZE] [*][SIZE=4]Dwarf, Hill (PHB, p. 20)[/SIZE] [*][SIZE=4]Dwarf, Mountain (PHB, p. 20)[/SIZE] [*][SIZE=4]Half-Dwarf (RH, p. 2)[/SIZE] [/LIST] [SIZE=4][B]Azerblood[/B] Description still to be written. [U]Patron Deities[/U]: Erathis or Surtur [B]Duergar[/B] [MTF] The Duergar, or gray dwarves, are a race of dwarves that live entirely underground. This makes them rare on Tarras since the world's underdark is sparse when it comes to areas that aren't underwater. Duergar males are completely bald while their females usually have long, thin hair that is kept braided off to one side. (The rest is usually shaved off.) Grays take dwarven unpleasantness to the extreme, and they like to think their way out of bad situations. The Duergar do not get along with other races. They hate other dwarves with a passion, and they despise dark elves, as rivals for the underdark. In truth, Duergar don't associate with other races unles they are either enslaving or warring with them. They do respect races that fight back with vigor (like dragonborn and minotaurs) but that won't stop them from killing these foes with malice. Thus, any Duergar that chooses to become an adventurer and willingly associate with other races is considered a pariah (unless the gray is secretly spying on his 'so-called' companions). The Duergar are more likely to associate with goblinoids or giants than the standard races of Tarras. But when they do so, it isn't an association that is equal. Goblins and kobolds make good slaves while hobgoblins make tolerable 'temporary' partners (but not always). Gray dwarves respect the strength and warlike nature of hobgoblins, but they never truly trust them, especially hobgoblins who choose to live in human-dominated cities such as Tantus. The Duergar are highly Lawful, almost to fanaticism. They are also inherently Evil as a society. Gray dwarves that choose to become adventurers tend to be more Neutral in their outlook, but a gray dwarf who isn't lawful is considered odd. Good gray dwarves are considered an aberration and are usually hunted by their kin.[/SIZE] [U]Patron Deities[/U]: Cilens and Laran. [SIZE=4][spoiler="Archived Homebrewed Traits"][U]Ability Score Increase[/U]. Your Strength score increases by 1, and your Intelligence score increases by 1. [U]Superior Darkvision[/U]. Your darkvision has a radius of 120 feet. [U]Sunlight Sensitivity[/U]. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the targets of your attack, or whatever you are trying to perceive is in direct sunlight. [U]Silent Watcher[/U]. You have proficiency with both the Perception skill and the Stealth skill. [U]Duergar Resilience[/U]. You have advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. (This replaces the standard Dwarven Resilience trait on p. 20 of the 5E PHB.) [U]Duergar Magic[/U]. When you reach 5th level, you can cast the invisibility spell once per day. When you reach 7th level, you can also cast the enlarge spell once per day. Intelligence is your spellcasting ability for these spells. [U]Duergar Weapon Training[/U]. You have proficiency with javelins and war picks. [U]Languages[/U]. You can speak, read, and write Dwarvish, Common, and Undercommon.[/spoiler][/SIZE] [CENTER][SIZE=4][I]"Do not shield your eyes from the surface world, my child, only the glare of the sun."[/I] - A duergar parent's words of warning to his son setting off for adventure.[/SIZE][/CENTER] [SIZE=4][B]Half-Dwarf[/B] Description still to be written. [B]Patron Deity:[/B] Any[/SIZE] [CENTER][SIZE=4][I]"My blood belongs to me and no one else."[/I] - Half-dwarf's challenge to a slaver.[/SIZE][/CENTER] [/QUOTE]
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