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<blockquote data-quote="Bluecloud" data-source="post: 2197726" data-attributes="member: 31338"><p><span style="color: blue">Zan Kai'jin(bluecloud)</span></p><p><strong>Male Half-Elf Monk</strong></p><p><strong>Alignment:</strong> Lawful Nuetral</p><p><strong>Height:</strong> 5' 10"</p><p><strong>Weight:</strong> 160lbs</p><p><strong>Hair:</strong> Light brown Shaved</p><p><strong>Eyes:</strong> Green</p><p><strong>Age:</strong> 28</p><p> </p><p><strong>Str:</strong> 14 (+2) </p><p><strong>Dex:</strong> 12 (+1) [11 +1 level]</p><p><strong>Con:</strong> 11 (+0) </p><p><strong>Int:</strong> 9 (-1) </p><p><strong>Wis:</strong> 13 (+1) </p><p><strong>Cha:</strong> 8 (-1) </p><p> </p><p><strong><span style="color: blue">Class and Racial Abilities:</span></strong></p><p>Immunity to sleep</p><p>+4 to save against enchantments(+2 racial, +2 class)</p><p>Elven Blood</p><p>+1 listen, search, spot (racial)</p><p>+2 Diplomacy, gather info (racial)</p><p>Evasion</p><p>Ki Strike</p><p>Slow fall 20 ft</p><p>Immunity to disease</p><p>Flurry of blows (+2/+2)</p><p>+10ft to speed</p><p>+1AC bonus</p><p>Auto improved unarmed strike</p><p> </p><p><span style="color: blue">Core:</span></p><p><strong>Hit Dice:</strong> 5d8 (8+6+6+6+6=32) </p><p><strong>HP:</strong> 32</p><p><strong>AC:</strong> 15 (+1 Dex, +1 class, +3 equipment)</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 40ft </p><p> </p><p><strong><span style="color: blue">Saves:</span></strong></p><p>Fortitude +4 [+4 base, +0 Con]</p><p>Reflex +5 [+4 base, +1 Dex]</p><p>Will +5 [+4 base, +1 Wis]</p><p> </p><p><span style="color: blue">Attacking</span></p><p><strong>BAB:</strong> +3</p><p><strong>Melee Atk:</strong> +3+1+2 (1d8+2+1, two-handed melee, 1d8/x3/B, ) 3 section quarterstaff</p><p><strong>Melee Atk:</strong> +3+2 (1d4+2, light, 1d4/x2/P) tiger claws x2</p><p> </p><p><strong><span style="color: blue">Skills:</span></strong></p><p>Balance +5 (+1 dex, +3 rank, +2 house)</p><p>climb +7 (+2 str, +3 rank, +2 kit)</p><p>Jump +9 (+2 str, +5 rank, +2 synergy)</p><p>Listen +5 (+1 wis, +3 rank, +1 racial)</p><p>Spot +3 (+1 wis, +1 rank, +1 racial)</p><p>Swim +6 (+2 str, +4 rank)</p><p>tumble +7 (+1 dex, +5 rank, +2 synergy)</p><p> </p><p><strong><span style="color: blue">Feats:</span></strong></p><p>Improved unarmed strike (class)</p><p>Endurance (1st level)</p><p>Improved grapple (monk bonus 1st level)</p><p>Combat reflexes (monk bonus 2nd level)</p><p>Diehard (3rd level)</p><p> </p><p><strong><span style="color: blue">Languages:</span></strong> Common, Elven</p><p> </p><p><strong><span style="color: blue">Equipment:</span></strong></p><p> </p><p><em><strong>Wearing or carrying</strong></em></p><p><strong>+1 Three section quaterstaff</strong> (2604gp, 8lbs)</p><p><strong>Tiger Claw x2</strong> (10gp, 4lbs)</p><p><strong>Monk Outfit</strong> (5gp, 2lbs)</p><p><strong>Everburning Torch</strong> (110gp, 1lb)</p><p><strong>Ring of Protection+1</strong> (2000gp, -lbs)</p><p><strong>Amulet of Natural armor+1</strong> (2000gp, -lbs)</p><p><strong>Bracers of Armor+1</strong> (1000gp, -lbs)</p><p> </p><p><strong>Total=====(7729gp, 15lbs)</strong></p><p> </p><p><strong><strong><em>Cog's worn and carrying</em></strong> </strong></p><p><strong><strong>Saddle Pack</strong> (5gp, 15lbs)</strong></p><p><strong><strong>Waterskin</strong> (1gp, 4lb)</strong></p><p><strong><strong>Bedroll</strong> (1sp, 5lbs)</strong></p><p><strong><strong>Sunrod x10</strong> (20gp, 10lbs)</strong></p><p><strong><strong>Tent</strong> (10gp, 20lbs)</strong></p><p><strong><strong>Case Map or scroll</strong> (1gp,1/2lb)</strong></p><p><strong><strong>Grappling Hook</strong> (1gp<em>,</em> 4lbs<em>)</em></strong></p><p><strong><strong>Rope Silk(50ft)</strong> (10gp, 5lbs)</strong></p><p><strong><strong>Climber's Kit</strong> (80gp, 5lbs)</strong></p><p><strong><strong>Trail Rations x10</strong> (50sp, 10lbs)</strong></p><p><strong><strong>Feed x5</strong> (25cp, 50lbs)</strong></p><p><strong><strong>Flint and steel </strong>(1gp, -lbs)</strong></p><p><strong> </strong></p><p><strong><strong>Total=====(143gp 51sp 25cp, 119.5lbs) This is a medium load (87lbs-173lbs)</strong> </strong></p><p><strong></strong> </p><p><span style="color: gold">2942gp</span> <span style="color: silver">7sp,</span> <span style="color: brown">5cp</span></p><p> </p><p><strong><span style="color: blue">Appearance:</span></strong></p><p>Zan is quite an odd looking half-elf. Mainly because of his shaved head his ears tend to stick out. He stands about 5' 10" tall and has a somewhat medium build. When you look upon him you'll never notice him slouch, whether standing or sitting. He wears weird sandals rapped in sash so tight and elaborate that unless you are close to him it looks like he is wearing boots with his toes sticking out. His pants are a light brown color as if they were once white and just have been stained over time. His upper body looks as if he put on a silk shirt and then rapped sash around his abdominal area until it was completely covered. He carries his quarter staff in his hands or on his back. Around his belt you can see two clawed gloves and a thin torch. Two shiny objects glimmer off of his hands and some sort of chain drapes down in his shirt so that you can see what is on the end of it. His hands have bracers wrapped around them but far enough up his arm to retain full movement of his wrists.</p><p> </p><p>Standing next to him is Cog a giant lizard. Cog has a dark green color two his scaley body and a light green underbelly. His claws are sharp and ready to either fight a scurry up the nearest tree. A weird saddle contraption is on his with all sorts of bags filled with equipment.</p><p> </p><p><strong><span style="color: blue">Personality:</span></strong> </p><p>Zan is one to have great interest in learning about other races and cultures however he lacks the intelligence to study and retain knowledge of those cultures and the natural charisma to really interact with those around him. Mainly he is an observer learning most of what he needs through actions and not words. </p><p>Zan loves to spar and better himself in anyway. Mainly because that is all he did as he grew up and those are the best memories he has of his father back home. Also though fighting anyone will suffice Zan is more excited when/if he ever comes accross a fellow monk. </p><p>As much as Zan loves a good fight he is not quick to battle by any means. Though he will always choose fighting over talking he will not just start a fight he would rather delay until he knows the best way to go about winning the fight. </p><p>Other sorts of competition are well suited and liked by Zan. A race to climb a tree or a simple sprint would do. </p><p>Zan also has a calm side. In his true spare time he will sit and meditate often for hours mainly thinking about his fights and what he could have done better but sometimes about his father and the monastary. </p><p>As far as food goes Zan loves grown foods over meats and baked goods. An apple a day keeps Zan happy and a bunch of insects a day keeps Cog happy.</p><p> </p><p><strong><span style="color: blue">Background:</span></strong> </p><p>Zan was born or a male elf Naz Kai'jin and Clairaine(her lost name was never known) a female human. His father was was a monk at a strictly elf only monastary built to be suspended high up in the trees. Out on a mission for the monastary his group was ambushed. Naz was knocked unconscience before he could find out who the attackers were. The next thing he new he was laying on a bed with Clairaine patting a wet towel to his forehead. </p><p>One thing lead to another and they fell in love in only a few days. After about two weeks he decided to return to the monastary to tell his tale and find out what happened to the others he was with. As he returned he found that his monastary had been sacked in his absence. Everyone was dead. For monthes he tracked the killers and it lead him right back to clairaines village. At this time Zan was just a baby. He wasn't called Zan then his mother had given him a human name that his father never cared to let him know about. Finding out that Clairaine knew about the attackers and may have actually been one in anger he used the quivering palm move on her telling her that if her or anyone else were to follow him he would know and instantly end her life. </p><p>Naz grabbed Zan and climbed off into the trees never to return to Clairaine. Zan was too young to obtain any memories of his mother and because of his father's influence he was so focused on his training that he never really cared much that he didn't know her. His training began at the age of six. His father attempted to rebuild the monastary but with just him and Zan it was hard to complete as well as gain other followers. </p><p>Zan's training went very smoothly just like his father he was very adept in climbing jumping and fighting. Zan though very good at unarmed combat due to his father's mastery of it but always seemed to like fighting a quarterstaff more interesting. By age eight he had made a makeshift one out of a branch. At about age twelve his father decided that create him a three sectioned quarterstaff which he still has today. On it is his family name carved into it. </p><p>The monastary was complete the day before Zan's twenty-fifth birthday. For the next 2-3 years recruiting was much better. Inlight of Zan being half human Naz decided that having other races in the new monastary would help it grow and allow his son to feel more comfortable. Meeting all the new people sparked a sense for adventure in Zan. On his 28th birthday Zan told his father that he was going to become an adventuring monk. Naz never thought his son would leave him he just assumed that he would carry on the monatary after he passed away, however he loved his dearly and sent him off with his full support and the present of a fully trained giant lizard to help witht the burden. Zan named the lizard Cog and the two began their travels together.</p><p> </p><p> </p><p><strong><em><span style="color: blue">Cog - Lizard</span></em></strong><span style="color: blue"> (200gp)</span></p><p> </p><p><strong>Saddle Pack</strong> (5gp, 15lbs)</p><p><strong>Waterskin</strong> (1gp, 4lb)</p><p><strong>Bedroll</strong> (1sp, 5lbs)</p><p><strong>Sunrod x10</strong> (20gp, 10lbs)</p><p><strong>Tent</strong> (10gp, 20lbs)</p><p><strong>Case Map or scroll</strong> (1gp,1/2lb)</p><p><strong>Grappling Hook</strong> (1gp<em>,</em> 4lbs<em>)</em></p><p><strong>Rope Silk(50ft)</strong> (10gp, 5lbs)</p><p><strong>Climber's Kit</strong> (80gp, 5lbs)</p><p><strong>Trail Rations x10</strong> (50sp, 10lbs)</p><p><strong>Feed x5</strong> (25cp, 50lbs)</p><p><strong>Flint and steel </strong>(1gp, -lbs)</p><p> </p><p><strong>Total=====(143gp 51sp 25cp, 119.5lbs) This is a medium load (87lbs-173lbs)</strong> </p><p> </p><p></p><p> </p><p><span style="font-size: 10px"><strong>Medium Animal</strong></span> </p><p><strong><span style="font-size: 10px">Hit Dice: </span></strong><span style="font-size: 10px">3d8+9 (22 hp)</span> </p><p><strong><span style="font-size: 10px">Initiative: </span></strong><span style="font-size: 10px">+2</span> </p><p><strong><span style="font-size: 10px">Speed: </span></strong><span style="font-size: 10px">30 ft. (6 squares), swim 30 ft.</span> </p><p><strong><span style="font-size: 10px">Armor Class: </span></strong><span style="font-size: 10px">15 (+2 Dex, +3 natural), touch 12, flat-footed 13</span> </p><p><strong><span style="font-size: 10px">Base Attack/Grapple: </span></strong><span style="font-size: 10px">+2/+5</span> </p><p><strong><span style="font-size: 10px">Attack: </span></strong><span style="font-size: 10px">Bite +5 melee (1d8+4)</span> </p><p><strong><span style="font-size: 10px">Full Attack: </span></strong><span style="font-size: 10px">Bite +5 melee (1d8+4)</span> </p><p><strong><span style="font-size: 10px">Space/Reach: 5</span></strong><span style="font-size: 10px"> ft./5 ft.</span> </p><p><strong><span style="font-size: 10px">Special Attacks: </span></strong><span style="font-size: 10px">—</span> </p><p><strong><span style="font-size: 10px">Special Qualities: </span></strong><span style="font-size: 10px">Low-light vision</span> </p><p><strong><span style="font-size: 10px">Saves: </span></strong><span style="font-size: 10px">Fort +8, Ref +5, Will +2</span> </p><p><strong><span style="font-size: 10px">Abilities: </span></strong><span style="font-size: 10px">Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2</span> </p><p><strong><span style="font-size: 10px">Skills: </span></strong><span style="font-size: 10px">Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, Swim +11</span> </p><p><strong><span style="font-size: 10px">Feats: </span></strong><span style="font-size: 10px">Alertness, Great Fortitude</span> </p><p><strong><span style="font-size: 10px">Environment: </span></strong><span style="font-size: 10px">Warm forests</span> </p><p><strong><span style="font-size: 10px">Organization: </span></strong><span style="font-size: 10px">Solitary</span> </p><p><strong><span style="font-size: 10px">Challenge Rating: </span></strong><span style="font-size: 10px">2</span> </p><p><strong><span style="font-size: 10px">Advancement: </span></strong><span style="font-size: 10px">4–5 HD (Medium)</span> </p><p><strong><span style="font-size: 10px">Level Adjustment: </span></strong><span style="font-size: 10px">—</span></p><p> </p><p><strong><span style="font-size: 10px">This category includes fairly large, carnivorous lizards from 3 to 5 feet long.</span></strong></p><p><strong><span style="font-size: 12px">Combat </span></strong></p><p><strong><span style="font-size: 10px">Monitor lizards can be aggressive, using their powerful jaws to tear at prey or enemies.</span></strong></p><p><strong><span style="font-size: 10px"><strong>Skills:</strong> </span></strong></p><p><strong><span style="font-size: 10px">A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks.</span></strong><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><strong>*In forested or overgrown areas, the Hide bonus improves to +8.</strong></p><p> </p><p>______________</p></blockquote><p></p>
[QUOTE="Bluecloud, post: 2197726, member: 31338"] [color=blue]Zan Kai'jin(bluecloud)[/color] [b]Male Half-Elf Monk[/b] [b]Alignment:[/b] Lawful Nuetral [b]Height:[/b] 5' 10" [b]Weight:[/b] 160lbs [b]Hair:[/b] Light brown Shaved [b]Eyes:[/b] Green [b]Age:[/b] 28 [b]Str:[/b] 14 (+2) [b]Dex:[/b] 12 (+1) [11 +1 level] [b]Con:[/b] 11 (+0) [b]Int:[/b] 9 (-1) [b]Wis:[/b] 13 (+1) [b]Cha:[/b] 8 (-1) [b][color=blue]Class and Racial Abilities:[/color][/b] Immunity to sleep +4 to save against enchantments(+2 racial, +2 class) Elven Blood +1 listen, search, spot (racial) +2 Diplomacy, gather info (racial) Evasion Ki Strike Slow fall 20 ft Immunity to disease Flurry of blows (+2/+2) +10ft to speed +1AC bonus Auto improved unarmed strike [color=blue]Core:[/color] [b]Hit Dice:[/b] 5d8 (8+6+6+6+6=32) [b]HP:[/b] 32 [b]AC:[/b] 15 (+1 Dex, +1 class, +3 equipment) [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 40ft [b][color=blue]Saves:[/color][/b] Fortitude +4 [+4 base, +0 Con] Reflex +5 [+4 base, +1 Dex] Will +5 [+4 base, +1 Wis] [color=blue]Attacking[/color] [b]BAB:[/b] +3 [b]Melee Atk:[/b] +3+1+2 (1d8+2+1, two-handed melee, 1d8/x3/B, ) 3 section quarterstaff [b]Melee Atk:[/b] +3+2 (1d4+2, light, 1d4/x2/P) tiger claws x2 [b][color=blue]Skills:[/color][/b] Balance +5 (+1 dex, +3 rank, +2 house) climb +7 (+2 str, +3 rank, +2 kit) Jump +9 (+2 str, +5 rank, +2 synergy) Listen +5 (+1 wis, +3 rank, +1 racial) Spot +3 (+1 wis, +1 rank, +1 racial) Swim +6 (+2 str, +4 rank) tumble +7 (+1 dex, +5 rank, +2 synergy) [b][color=blue]Feats:[/color][/b] Improved unarmed strike (class) Endurance (1st level) Improved grapple (monk bonus 1st level) Combat reflexes (monk bonus 2nd level) Diehard (3rd level) [b][color=blue]Languages:[/color][/b] Common, Elven [b][color=blue]Equipment:[/color][/b] [i][b]Wearing or carrying[/b][/i] [b]+1 Three section quaterstaff[/b] (2604gp, 8lbs) [b]Tiger Claw x2[/b] (10gp, 4lbs) [b]Monk Outfit[/b] (5gp, 2lbs) [b]Everburning Torch[/b] (110gp, 1lb) [b]Ring of Protection+1[/b] (2000gp, -lbs) [b]Amulet of Natural armor+1[/b] (2000gp, -lbs) [b]Bracers of Armor+1[/b] (1000gp, -lbs) [b]Total=====(7729gp, 15lbs)[/b] [b][b][i]Cog's worn and carrying[/i][/b] [b]Saddle Pack[/b] (5gp, 15lbs) [b]Waterskin[/b] (1gp, 4lb) [b]Bedroll[/b] (1sp, 5lbs) [b]Sunrod x10[/b] (20gp, 10lbs) [b]Tent[/b] (10gp, 20lbs) [b]Case Map or scroll[/b] (1gp,1/2lb) [b]Grappling Hook[/b] (1gp[i],[/i] 4lbs[i])[/i] [b]Rope Silk(50ft)[/b] (10gp, 5lbs) [b]Climber's Kit[/b] (80gp, 5lbs) [b]Trail Rations x10[/b] (50sp, 10lbs) [b]Feed x5[/b] (25cp, 50lbs) [b]Flint and steel [/b](1gp, -lbs) [b]Total=====(143gp 51sp 25cp, 119.5lbs) This is a medium load (87lbs-173lbs)[/b] [/b] [color=gold]2942gp[/color] [color=silver]7sp,[/color] [color=brown]5cp[/color] [b][color=blue]Appearance:[/color][/b] Zan is quite an odd looking half-elf. Mainly because of his shaved head his ears tend to stick out. He stands about 5' 10" tall and has a somewhat medium build. When you look upon him you'll never notice him slouch, whether standing or sitting. He wears weird sandals rapped in sash so tight and elaborate that unless you are close to him it looks like he is wearing boots with his toes sticking out. His pants are a light brown color as if they were once white and just have been stained over time. His upper body looks as if he put on a silk shirt and then rapped sash around his abdominal area until it was completely covered. He carries his quarter staff in his hands or on his back. Around his belt you can see two clawed gloves and a thin torch. Two shiny objects glimmer off of his hands and some sort of chain drapes down in his shirt so that you can see what is on the end of it. His hands have bracers wrapped around them but far enough up his arm to retain full movement of his wrists. Standing next to him is Cog a giant lizard. Cog has a dark green color two his scaley body and a light green underbelly. His claws are sharp and ready to either fight a scurry up the nearest tree. A weird saddle contraption is on his with all sorts of bags filled with equipment. [b][color=blue]Personality:[/color][/b] Zan is one to have great interest in learning about other races and cultures however he lacks the intelligence to study and retain knowledge of those cultures and the natural charisma to really interact with those around him. Mainly he is an observer learning most of what he needs through actions and not words. Zan loves to spar and better himself in anyway. Mainly because that is all he did as he grew up and those are the best memories he has of his father back home. Also though fighting anyone will suffice Zan is more excited when/if he ever comes accross a fellow monk. As much as Zan loves a good fight he is not quick to battle by any means. Though he will always choose fighting over talking he will not just start a fight he would rather delay until he knows the best way to go about winning the fight. Other sorts of competition are well suited and liked by Zan. A race to climb a tree or a simple sprint would do. Zan also has a calm side. In his true spare time he will sit and meditate often for hours mainly thinking about his fights and what he could have done better but sometimes about his father and the monastary. As far as food goes Zan loves grown foods over meats and baked goods. An apple a day keeps Zan happy and a bunch of insects a day keeps Cog happy. [b][color=blue]Background:[/color][/b] Zan was born or a male elf Naz Kai'jin and Clairaine(her lost name was never known) a female human. His father was was a monk at a strictly elf only monastary built to be suspended high up in the trees. Out on a mission for the monastary his group was ambushed. Naz was knocked unconscience before he could find out who the attackers were. The next thing he new he was laying on a bed with Clairaine patting a wet towel to his forehead. One thing lead to another and they fell in love in only a few days. After about two weeks he decided to return to the monastary to tell his tale and find out what happened to the others he was with. As he returned he found that his monastary had been sacked in his absence. Everyone was dead. For monthes he tracked the killers and it lead him right back to clairaines village. At this time Zan was just a baby. He wasn't called Zan then his mother had given him a human name that his father never cared to let him know about. Finding out that Clairaine knew about the attackers and may have actually been one in anger he used the quivering palm move on her telling her that if her or anyone else were to follow him he would know and instantly end her life. Naz grabbed Zan and climbed off into the trees never to return to Clairaine. Zan was too young to obtain any memories of his mother and because of his father's influence he was so focused on his training that he never really cared much that he didn't know her. His training began at the age of six. His father attempted to rebuild the monastary but with just him and Zan it was hard to complete as well as gain other followers. Zan's training went very smoothly just like his father he was very adept in climbing jumping and fighting. Zan though very good at unarmed combat due to his father's mastery of it but always seemed to like fighting a quarterstaff more interesting. By age eight he had made a makeshift one out of a branch. At about age twelve his father decided that create him a three sectioned quarterstaff which he still has today. On it is his family name carved into it. The monastary was complete the day before Zan's twenty-fifth birthday. For the next 2-3 years recruiting was much better. Inlight of Zan being half human Naz decided that having other races in the new monastary would help it grow and allow his son to feel more comfortable. Meeting all the new people sparked a sense for adventure in Zan. On his 28th birthday Zan told his father that he was going to become an adventuring monk. Naz never thought his son would leave him he just assumed that he would carry on the monatary after he passed away, however he loved his dearly and sent him off with his full support and the present of a fully trained giant lizard to help witht the burden. Zan named the lizard Cog and the two began their travels together. [b][i][color=blue]Cog - Lizard[/color][/i][color=blue][/color][/b][color=blue] (200gp)[/color] [b]Saddle Pack[/b] (5gp, 15lbs) [b]Waterskin[/b] (1gp, 4lb) [b]Bedroll[/b] (1sp, 5lbs) [b]Sunrod x10[/b] (20gp, 10lbs) [b]Tent[/b] (10gp, 20lbs) [b]Case Map or scroll[/b] (1gp,1/2lb) [b]Grappling Hook[/b] (1gp[i],[/i] 4lbs[i])[/i] [b]Rope Silk(50ft)[/b] (10gp, 5lbs) [b]Climber's Kit[/b] (80gp, 5lbs) [b]Trail Rations x10[/b] (50sp, 10lbs) [b]Feed x5[/b] (25cp, 50lbs) [b]Flint and steel [/b](1gp, -lbs) [b]Total=====(143gp 51sp 25cp, 119.5lbs) This is a medium load (87lbs-173lbs)[/b] [b][size=2][/size][/b][size=2][/size] [size=2][b]Medium Animal[/b][/size] [b][size=2]Hit Dice: [/size][/b][size=2][/size][size=2]3d8+9 (22 hp)[/size] [b][size=2]Initiative: [/size][/b][size=2][/size][size=2]+2[/size] [b][size=2]Speed: [/size][/b][size=2][/size][size=2]30 ft. (6 squares), swim 30 ft.[/size] [b][size=2]Armor Class: [/size][/b][size=2][/size][size=2]15 (+2 Dex, +3 natural), touch 12, flat-footed 13[/size] [b][size=2]Base Attack/Grapple: [/size][/b][size=2][/size][size=2]+2/+5[/size] [b][size=2]Attack: [/size][/b][size=2][/size][size=2]Bite +5 melee (1d8+4)[/size] [b][size=2]Full Attack: [/size][/b][size=2][/size][size=2]Bite +5 melee (1d8+4)[/size] [b][size=2]Space/Reach: 5[/size][/b][size=2][/size][size=2] ft./5 ft.[/size] [b][size=2]Special Attacks: [/size][/b][size=2][/size][size=2]—[/size] [b][size=2]Special Qualities: [/size][/b][size=2][/size][size=2]Low-light vision[/size] [b][size=2]Saves: [/size][/b][size=2][/size][size=2]Fort +8, Ref +5, Will +2[/size] [b][size=2]Abilities: [/size][/b][size=2][/size][size=2]Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2[/size] [b][size=2]Skills: [/size][/b][size=2][/size][size=2]Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, Swim +11[/size] [b][size=2]Feats: [/size][/b][size=2][/size][size=2]Alertness, Great Fortitude[/size] [b][size=2]Environment: [/size][/b][size=2][/size][size=2]Warm forests[/size] [b][size=2]Organization: [/size][/b][size=2][/size][size=2]Solitary[/size] [b][size=2]Challenge Rating: [/size][/b][size=2][/size][size=2]2[/size] [b][size=2]Advancement: [/size][/b][size=2][/size][size=2]4–5 HD (Medium)[/size] [b][size=2]Level Adjustment: [/size][/b][size=2][/size][size=2]—[/size] [b][size=2]This category includes fairly large, carnivorous lizards from 3 to 5 feet long.[/size][/b] [b][size=3]Combat [/size][/b] [b][size=2]Monitor lizards can be aggressive, using their powerful jaws to tear at prey or enemies.[/size][/b] [b][size=2][b]Skills:[/b] [/size][/b] [b][size=2]A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks.[/size][/b][size=2] [b][/b][/size][b][/b][b]*In forested or overgrown areas, the Hide bonus improves to +8.[/b] ______________ [/QUOTE]
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