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Tarumen, Land of Earth and Sky Rogue's Gallery
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<blockquote data-quote="sword-dancer" data-source="post: 2203510" data-attributes="member: 1491"><p><strong>Cirlioniel ned Uirlianelen </strong></p><p><strong>Male Half elven Ranger 5</strong></p><p><strong>Alignment</strong>: NG</p><p><strong>Height</strong>: 5 ft 7“</p><p><strong>Weight</strong> 115 Ib</p><p>Hair brown</p><p><strong>Eyes </strong> brown</p><p><strong>Age</strong> 39</p><p></p><p><strong>STR</strong> 12 (+1) [+ 1 Level ]</p><p><strong>CON</strong> 13 (+1) </p><p><strong>DEX</strong> 17 (+3)</p><p>INT 12 (+1)</p><p><strong>WIS</strong> 15 (+2)</p><p><strong>CHA </strong> 5 (-3)</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>• Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.</p><p>• Half-elf base land speed is 30 feet.</p><p>• Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.</p><p>• Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>• +1 racial bonus on Listen, Search, and Spot checks.</p><p>• +2 racial bonus on Diplomacy and Gather Information checks.</p><p>• +2 racial bonus on Balance checks.</p><p>• Elven Blood: For all effects related to race, a half-elf is considered an elf.</p><p>Class </p><p>Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).</p><p>Track, wild empathy, Endurance, Animal companion(Cyorel a hawk)Combat Style (Archery)= Rapid Shot </p><p></p><p><strong>Hit Dice</strong>: 5 d8 + 5</p><p><strong>HP:</strong> 37</p><p><strong>AC</strong>: 18 (3 Dex, , + 5 armor [Mithral Shirt + 1], ])</p><p><strong>Init:</strong> +3 (+ 3 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p></p><p><strong>Saves:</strong></p><p>Fortitude +6 [+4 base, + 1 Con]</p><p>Reflex +7 [+4 base, +3 Dex]</p><p>Will +3 [+1 base, +2 Wis]</p><p></p><p></p><p><strong>BAB:</strong> + 5 </p><p>Melee + 6 Longsword (1d8 + 1)</p><p>Melee + 6 Dagger (id4 +1) </p><p></p><p></p><p><strong>Ranged </strong> + 8</p><p>Seeking Longbow + 8 ( 1 d8)</p><p>Dagger + 8 (1d4 + 1) </p><p></p><p><strong>Skills:</strong></p><p>Concentration +5 [5 ranks, +0 Con]</p><p>Handle Animal + 1 [4 Rank Cha – 3]</p><p>Hide + 7 [4 Rank Dex +3]</p><p>Knowledge Nature + 5 [ 4 Rank Int +1]</p><p>Knowledge geography + 5 [4 Rank Int + 1]</p><p>Move Silently + 5 [2 Rank Dex +3]</p><p>Survival + 6 [ 4 Rank Wis +2 ]</p><p>Swim + 3[2 Rank Str + 1] </p><p>Listen + 8 [ 6 Rank, Wis+2]</p><p>Search + 8 [6 Rank , Wis+2]</p><p>Spot + 8 [ 6 Rank , Wis+2]</p><p>Climb + 8 [6 Rank, Str + 1]</p><p></p><p></p><p><strong>Feat</strong></p><p>POINT BLANK SHOT, (1 Level)</p><p>PRECISE SHOT (3rd Level)</p><p></p><p><strong>Languages:</strong> Common, Elven, Sylvan</p><p></p><p><strong>Spells Prepared </strong> </p><p>Save DC 13</p><p></p><p>Entangle: Plants entangle everyone in 40-ft.-radius circle. </p><p></p><p><strong>Spells </strong> </p><p>Alarm: Wards an area for 2 hours/level.</p><p>Animal Messenger: Sends a Tiny animal to a specific place.</p><p>Calm Animals: Calms (2d4 + level) HD of animals.</p><p>Charm Animal: Makes one animal your friend.</p><p>Delay Poison: Stops poison from harming subject for 1 hour/level.</p><p>Detect Animals or Plants: Detects kinds of animals or plants.</p><p>Detect Poison: Detects poison in one creature or object.</p><p>Detect Snares and Pits: Reveals natural or primitive traps.</p><p>Endure Elements: Exist comfortably in hot or cold environments.</p><p>Entangle: Plants entangle everyone in 40-ft.-radius circle. Memoriced</p><p>Hide from Animals: Animals can’t perceive one subject/level.</p><p>Jump: Subject gets bonus on Jump checks.</p><p>Longstrider: Increases your speed.</p><p>Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.</p><p>Pass without Trace: One subject/level leaves no tracks.</p><p>Read Magic: Read scrolls and spellbooks.</p><p>Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.</p><p>Speak with Animals: You can communicate with animals.</p><p>Summon Nature’s Ally I: Calls animal to fight for you.</p><p></p><p><strong>Equipment</strong></p><p></p><p><strong>Wearing or Carrying</strong></p><p><strong>Boots of Elvenkind:</strong> Tg a +5 competence bonus on Move Silently checks. 2500 gp</p><p><strong>Cloak of of the Forrest(Elvenkind): </strong> +5 competence bonus on Hide checks.Price 2,500 gp; Weight 1 lb</p><p>A Cloak woven of grenn and brown leaves who blends into the surrounding woods with subtlety</p><p><strong>Alvensarn the True Aim a longbow(Seeking</strong>) made of XXX f rom Yelgruinen the Fletcher.</p><p>Seeking: Only ranged weapons can have the seeking ability. The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. 2000 gp</p><p><strong>Suramen </strong> this scale shirt is made from XXX</p><p>Mithral Shirt + 1: Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds.; Price 2,100 gp.</p><p><strong>Backpack</strong> 2 gp </p><p><strong>Bedroll </strong> 1 sp</p><p><strong>6 Daggers</strong> 12 gp</p><p><strong>Longsword</strong> 10 gp</p><p><strong>20 Arrows</strong> 1 gp</p><p><strong>Fishhook</strong> 1 sp</p><p><strong>Flint and steel </strong> 1gp</p><p><strong>Grappling hook</strong> 1gp</p><p><strong>Ink (1 oz. Vial)</strong> 8 gp</p><p><strong>Inkpen</strong> 1 sp</p><p><strong>Pot, iron</strong> 5 sp</p><p><strong>Parchment (sheet)</strong> 10 2 gp</p><p><strong>Pouch, belt </strong> 1 gp</p><p>Climber’s kit 80 gp</p><p><strong>Rope Silk</strong> 50 ft 10 gp</p><p><strong>Soap</strong> 5 sp </p><p><strong>Explorers Outfit</strong> 10 gp</p><p>Cold weather oufit 8 gp</p><p><strong>4 cure light wounds potions</strong> 200 gp</p><p><strong>2 Endure Elemenst Potions </strong> 100 gp</p><p>9537,3 gp </p><p></p><p><strong>Money</strong></p><p>1462 gp 7 sp</p><p></p><p><strong>Cyorel the HAWK</strong></p><p> </p><p>Tiny Animal</p><p>Hit Dice:</p><p>1d8 (4 hp)</p><p>Initiative:</p><p>+3</p><p>Speed:</p><p>10 ft. (2 squares), fly 60 ft. (average)</p><p>Armor Class:</p><p>17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14</p><p>Base Attack/Grapple:</p><p>+0/–10</p><p>Attack:</p><p>Talons +5 melee (1d4–2)</p><p>Full Attack:</p><p>Talons +5 melee (1d4–2)</p><p>Space/Reach:</p><p>2-1/2 ft./0 ft.</p><p>Special Attacks:</p><p>—</p><p>Special Qualities:</p><p>Low-light vision</p><p>Saves:</p><p>Fort +2, Ref +5, Will +2</p><p>Abilities:</p><p>Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6</p><p>Skills:</p><p>Listen +2, Spot +14</p><p>Feats:</p><p>Weapon Finesse</p><p>Environment:</p><p>Temperate forests</p><p>Organization:</p><p>Solitary or pair</p><p>Challenge Rating:</p><p>1/3</p><p>Advancement:</p><p>—</p><p>Level Adjustment:</p><p>—</p><p>These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.</p><p>Combat</p><p>Hawks combine both talons into a single attack.</p><p>Skills: Hawks have a +8 racial bonus on Spot checks.</p><p></p><p></p><p></p><p><strong>Appearance</strong></p><p>He has a light tanned teint, and wears usually clothes of elvish style and material but in very bland way with sober colours.</p><p>Mostly dark brown or in their natural colours.</p><p>TheYears of his adventures had broought him a few scars, mostly on his arms and hands but also his face .</p><p>The scars are most very small, with two exceptions, one arrowscar went from his shoulder to the end of the arm, the other from an Rope goes over the front of his throat, which has ruined his voice to an harsh croaking.</p><p></p><p><strong> Personality</strong></p><p></p><p>Cirlioniel has deep respect for Life and Nature in itself, he hunts for food and skin,but not for goods, he seems sometimes very unsur of himself, at other times he could seem egoistically ruthless.</p><p>This is true and untrue at the same,he wastes No Pity on someone who pays the price of hunting the wrong prey, OTOH he would goes out of his way tohelp someone to live with the forrest instead of against it.</p><p>He sees himself as a guardian of the forrest, and wanted to know what his Mentor and fatherly friend has happened and help him.</p><p>But deepin his mind there is the doubting question , that his father hadn`t wanted the best for him,but given him up, and given him later Suramen as an recompensation for this. </p><p>The Bond between Cyorel and him is strong, unknowingly he sees her as kin,a kin to whose True bond there is no doubt, and so his loyality and love for Cyorel is strong and deep.</p><p></p><p></p><p></p><p><strong>Background</strong></p><p></p><p>As his widowed Father Serlonkainen travelled through XXX he met and married Caitlin Ruansdaughhter.</p><p>They travelled back to his village, where he lived as a woodcrafter and Carver a few Years later he was born and grew up as a happy boy in this elven village with his (half)brother Kierlan , (half)sister Fiorliominel and their friends.</p><p>He was about 11 Years old, when his mother died in childbed.</p><p>His father was striken from grief, and send the boy to an old Friend Teresen the „half“elfen a druid who lived some days aweay from the village.</p><p>First he believed it was something he did, that it was his fault, then that his father didn`t loved him any longer.</p><p>Teresen whos mother was an halelf explained him, that his father doubted his ability to educate him properly, balanced between his elfen and human heritage, especially as grief striken as he was.</p><p>So he did what him seemed his best, send him as fosterson to the only person he believed had the knowledge andthe abilitie to educate him properly, balanced betwen his heritage.</p><p>Years later Cirlioniel had grown to an young men and learned the ways of the woods, his father came back to bring him to the family.</p><p>After he heard that Cirlioniel had the desire to see the world, and as a sign that he is a full member of the family and believing he needs it most his father made him the gift of the family heirloom Suramen.</p><p>Cirlioniel wandered through the woods, and was a few Years a member of Crows Talons a freelance Company of Guardians who secured the traveling routes of XXX and guarded the woods against defilers.</p><p>During these Times he met an young female Hawk and they formed a bond.</p><p>Then he followed a call from Teresen, but as he arrived the grove was barred and no sign if teresen to be found.</p><p>So he decided to wander to XXX and find XXX aone of the few persons Teresen had spoken to him.</p><p></p><p>XXX meant to be filled out by the GM</p></blockquote><p></p>
[QUOTE="sword-dancer, post: 2203510, member: 1491"] [B]Cirlioniel ned Uirlianelen Male Half elven Ranger 5[/B] [B]Alignment[/B]: NG [B]Height[/B]: 5 ft 7“ [B]Weight[/B] 115 Ib Hair brown [B]Eyes [/B] brown [B]Age[/B] 39 [B]STR[/B] 12 (+1) [+ 1 Level ] [B]CON[/B] 13 (+1) [B]DEX[/B] 17 (+3) INT 12 (+1) [B]WIS[/B] 15 (+2) [B]CHA [/B] 5 (-3) [B]Class and Racial Abilities:[/B] • Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size. • Half-elf base land speed is 30 feet. • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. • Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • +1 racial bonus on Listen, Search, and Spot checks. • +2 racial bonus on Diplomacy and Gather Information checks. • +2 racial bonus on Balance checks. • Elven Blood: For all effects related to race, a half-elf is considered an elf. Class Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Track, wild empathy, Endurance, Animal companion(Cyorel a hawk)Combat Style (Archery)= Rapid Shot [B]Hit Dice[/B]: 5 d8 + 5 [B]HP:[/B] 37 [B]AC[/B]: 18 (3 Dex, , + 5 armor [Mithral Shirt + 1], ]) [B]Init:[/B] +3 (+ 3 Dex) [B]Speed:[/B] 30ft [B]Saves:[/B] Fortitude +6 [+4 base, + 1 Con] Reflex +7 [+4 base, +3 Dex] Will +3 [+1 base, +2 Wis] [B]BAB:[/B] + 5 Melee + 6 Longsword (1d8 + 1) Melee + 6 Dagger (id4 +1) [B]Ranged [/B] + 8 Seeking Longbow + 8 ( 1 d8) Dagger + 8 (1d4 + 1) [B]Skills:[/B] Concentration +5 [5 ranks, +0 Con] Handle Animal + 1 [4 Rank Cha – 3] Hide + 7 [4 Rank Dex +3] Knowledge Nature + 5 [ 4 Rank Int +1] Knowledge geography + 5 [4 Rank Int + 1] Move Silently + 5 [2 Rank Dex +3] Survival + 6 [ 4 Rank Wis +2 ] Swim + 3[2 Rank Str + 1] Listen + 8 [ 6 Rank, Wis+2] Search + 8 [6 Rank , Wis+2] Spot + 8 [ 6 Rank , Wis+2] Climb + 8 [6 Rank, Str + 1] [B]Feat[/B] POINT BLANK SHOT, (1 Level) PRECISE SHOT (3rd Level) [B]Languages:[/B] Common, Elven, Sylvan [B]Spells Prepared [/B] Save DC 13 Entangle: Plants entangle everyone in 40-ft.-radius circle. [B]Spells [/B] Alarm: Wards an area for 2 hours/level. Animal Messenger: Sends a Tiny animal to a specific place. Calm Animals: Calms (2d4 + level) HD of animals. Charm Animal: Makes one animal your friend. Delay Poison: Stops poison from harming subject for 1 hour/level. Detect Animals or Plants: Detects kinds of animals or plants. Detect Poison: Detects poison in one creature or object. Detect Snares and Pits: Reveals natural or primitive traps. Endure Elements: Exist comfortably in hot or cold environments. Entangle: Plants entangle everyone in 40-ft.-radius circle. Memoriced Hide from Animals: Animals can’t perceive one subject/level. Jump: Subject gets bonus on Jump checks. Longstrider: Increases your speed. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Pass without Trace: One subject/level leaves no tracks. Read Magic: Read scrolls and spellbooks. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Speak with Animals: You can communicate with animals. Summon Nature’s Ally I: Calls animal to fight for you. [B]Equipment[/B] [B]Wearing or Carrying[/B] [B]Boots of Elvenkind:[/B] Tg a +5 competence bonus on Move Silently checks. 2500 gp [B]Cloak of of the Forrest(Elvenkind): [/B] +5 competence bonus on Hide checks.Price 2,500 gp; Weight 1 lb A Cloak woven of grenn and brown leaves who blends into the surrounding woods with subtlety [B]Alvensarn the True Aim a longbow(Seeking[/B]) made of XXX f rom Yelgruinen the Fletcher. Seeking: Only ranged weapons can have the seeking ability. The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. 2000 gp [B]Suramen [/B] this scale shirt is made from XXX Mithral Shirt + 1: Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds.; Price 2,100 gp. [B]Backpack[/B] 2 gp [B]Bedroll [/B] 1 sp [B]6 Daggers[/B] 12 gp [B]Longsword[/B] 10 gp [B]20 Arrows[/B] 1 gp [B]Fishhook[/B] 1 sp [B]Flint and steel [/B] 1gp [B]Grappling hook[/B] 1gp [B]Ink (1 oz. Vial)[/B] 8 gp [B]Inkpen[/B] 1 sp [B]Pot, iron[/B] 5 sp [B]Parchment (sheet)[/B] 10 2 gp [B]Pouch, belt [/B] 1 gp Climber’s kit 80 gp [B]Rope Silk[/B] 50 ft 10 gp [B]Soap[/B] 5 sp [B]Explorers Outfit[/B] 10 gp Cold weather oufit 8 gp [B]4 cure light wounds potions[/B] 200 gp [B]2 Endure Elemenst Potions [/B] 100 gp 9537,3 gp [B]Money[/B] 1462 gp 7 sp [B]Cyorel the HAWK[/B] Tiny Animal Hit Dice: 1d8 (4 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/–10 Attack: Talons +5 melee (1d4–2) Full Attack: Talons +5 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +2, Spot +14 Feats: Weapon Finesse Environment: Temperate forests Organization: Solitary or pair Challenge Rating: 1/3 Advancement: — Level Adjustment: — These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. Combat Hawks combine both talons into a single attack. Skills: Hawks have a +8 racial bonus on Spot checks. [B]Appearance[/B] He has a light tanned teint, and wears usually clothes of elvish style and material but in very bland way with sober colours. Mostly dark brown or in their natural colours. TheYears of his adventures had broought him a few scars, mostly on his arms and hands but also his face . The scars are most very small, with two exceptions, one arrowscar went from his shoulder to the end of the arm, the other from an Rope goes over the front of his throat, which has ruined his voice to an harsh croaking. [B] Personality[/B] Cirlioniel has deep respect for Life and Nature in itself, he hunts for food and skin,but not for goods, he seems sometimes very unsur of himself, at other times he could seem egoistically ruthless. This is true and untrue at the same,he wastes No Pity on someone who pays the price of hunting the wrong prey, OTOH he would goes out of his way tohelp someone to live with the forrest instead of against it. He sees himself as a guardian of the forrest, and wanted to know what his Mentor and fatherly friend has happened and help him. But deepin his mind there is the doubting question , that his father hadn`t wanted the best for him,but given him up, and given him later Suramen as an recompensation for this. The Bond between Cyorel and him is strong, unknowingly he sees her as kin,a kin to whose True bond there is no doubt, and so his loyality and love for Cyorel is strong and deep. [B]Background[/B] As his widowed Father Serlonkainen travelled through XXX he met and married Caitlin Ruansdaughhter. They travelled back to his village, where he lived as a woodcrafter and Carver a few Years later he was born and grew up as a happy boy in this elven village with his (half)brother Kierlan , (half)sister Fiorliominel and their friends. He was about 11 Years old, when his mother died in childbed. His father was striken from grief, and send the boy to an old Friend Teresen the „half“elfen a druid who lived some days aweay from the village. First he believed it was something he did, that it was his fault, then that his father didn`t loved him any longer. Teresen whos mother was an halelf explained him, that his father doubted his ability to educate him properly, balanced between his elfen and human heritage, especially as grief striken as he was. So he did what him seemed his best, send him as fosterson to the only person he believed had the knowledge andthe abilitie to educate him properly, balanced betwen his heritage. Years later Cirlioniel had grown to an young men and learned the ways of the woods, his father came back to bring him to the family. After he heard that Cirlioniel had the desire to see the world, and as a sign that he is a full member of the family and believing he needs it most his father made him the gift of the family heirloom Suramen. Cirlioniel wandered through the woods, and was a few Years a member of Crows Talons a freelance Company of Guardians who secured the traveling routes of XXX and guarded the woods against defilers. During these Times he met an young female Hawk and they formed a bond. Then he followed a call from Teresen, but as he arrived the grove was barred and no sign if teresen to be found. So he decided to wander to XXX and find XXX aone of the few persons Teresen had spoken to him. XXX meant to be filled out by the GM [/QUOTE]
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