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Tarumen, Land of Earth and Sky Rogue's Gallery
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2210596" data-attributes="member: 4441"><p><strong>Cirlioniel ned Uirlianelen </strong></p><p><strong>Male Half-Elf Ranger 5</strong></p><p><strong>Alignment:</strong> NG</p><p><strong>Height:</strong> 5’7”</p><p><strong>Weight:</strong> 115 lbs</p><p><strong>Hair:</strong> Brown</p><p><strong>Eyes:</strong> Brown</p><p><strong>Age:</strong> 39</p><p></p><p><strong>Str:</strong> 12 (+1) [3 points, + 1 Level]</p><p><strong>Dex:</strong> 17 (+3) [13 points]</p><p><strong>Con:</strong> 14 (+2) [6 points]</p><p><strong>Int:</strong> 12 (+1) [4 points]</p><p><strong>Wis:</strong> 14 (+2) [6 points]</p><p><strong>Cha:</strong> 5 (-3) [0 points, voluntary –3 penalty]</p><p></p><p><strong>Class and Racial Abilities:</strong> Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects, low-light vision, +1 racial bonus on Listen, Search, and Spot checks, +2 racial bonus on Diplomacy and Gather Information checks, +2 racial bonus on Balance checks, Elven Blood: For all effects related to race, a half-elf is considered an elf.</p><p></p><p>Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Track, wild empathy, Endurance, Animal companion (Cyorel, a hawk), Combat Style Archery. Favored Enemy - Orcs</p><p></p><p><strong>Hit Dice</strong>: 5d8 + 10</p><p><strong>HP:</strong> 42</p><p><strong>AC</strong>: 18 (+3 Dex, + 5 armor [Mithral Shirt + 1]) [Touch 13, Flat-footed 15]</p><p><strong>Init:</strong> +3 (+3 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p></p><p><strong>Saves:</strong></p><p>Fortitude +7 [+4 base, + 2 Con]</p><p>Reflex +7 [+4 base, +3 Dex]</p><p>Will +3 [+1 base, +2 Wis]</p><p></p><p></p><p><strong>BAB:</strong> + 5 </p><p>Melee + 6 Longsword (1d8+1/19-20/x2/S)</p><p>Melee + 6 Dagger (1d4+1/19-20/x2/S) </p><p></p><p></p><p><strong>Ranged </strong> + 8</p><p>+1 Longbow +9 (1d8/x3/100ft/P)</p><p>~Point Blank Shot +10 (1d8+1/x3/30ft/P)</p><p>~Rapid Shot +7/+7 (1d8/x3/100ft/P)</p><p>~Rapid Point Blank Shot +8/+8 (1d8+1/x3/30ft/P)</p><p>Dagger +8 (1d4+1/19-20/x2/10 ft. range/P) </p><p></p><p><strong>Skills:</strong></p><p>Balance +5 [0 ranks, +3 Dex, +2 racial]</p><p>Concentration +7 [5 ranks, +2 Con]</p><p>Diplomacy -1 [0 ranks, -3 Cha, +2 racial]</p><p>Gather Information -1 [0 ranks, -3 Cha, +2 racial]</p><p>Handle Animal +1 [4 ranks, -3 Con]</p><p>Hide +12 [4 ranks, +3 Dex, +5 cloak]</p><p>Knowledge (nature) +5 [4 ranks, +1 Int]</p><p>Knowledge (geography) +5 [4 ranks, +1 Int]</p><p>Move Silently +13 [5 ranks, +3 Dex, +5 boots]</p><p>Survival +6 [4 ranks, +2 Wis]</p><p>Swim +3 [2 ranks, +1 Str ] </p><p>Listen + 9 [6 ranks, +2 Wis, +1 racial]</p><p>Search +9 [6 ranks, +2 Wis, +1 racial]</p><p>Spot +9 [6 ranks, +2 Wis, +1 racial]</p><p>Climb +9 [6 ranks, +1 Str, +2 climber’s kit]</p><p></p><p></p><p><strong>Feat</strong></p><p>Point Blank Shot [1st level]</p><p>Rapid Shot [2nd level ranger combat style bonus]</p><p>Precise Shot [3rd level]</p><p></p><p><strong>Languages:</strong> Common, Elven, Sylvan</p><p></p><p><strong>Spells Prepared </strong> </p><p>Save DC 13</p><p></p><p>1st - <em>Entangle</em> - Plants entangle everyone in 40-ft.-radius circle. </p><p></p><p><strong>Spells Available</strong> </p><p>Alarm: Wards an area for 2 hours/level.</p><p>Animal Messenger: Sends a Tiny animal to a specific place.</p><p>Calm Animals: Calms (2d4 + level) HD of animals.</p><p>Charm Animal: Makes one animal your friend.</p><p>Delay Poison: Stops poison from harming subject for 1 hour/level.</p><p>Detect Animals or Plants: Detects kinds of animals or plants.</p><p>Detect Poison: Detects poison in one creature or object.</p><p>Detect Snares and Pits: Reveals natural or primitive traps.</p><p>Endure Elements: Exist comfortably in hot or cold environments.</p><p>Entangle: Plants entangle everyone in 40-ft.-radius circle. Memorized</p><p>Hide from Animals: Animals can’t perceive one subject/level.</p><p>Jump: Subject gets bonus on Jump checks.</p><p>Longstrider: Increases your speed.</p><p>Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.</p><p>Pass without Trace: One subject/level leaves no tracks.</p><p>Read Magic: Read scrolls and spellbooks.</p><p>Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.</p><p>Speak with Animals: You can communicate with animals.</p><p>Summon Nature’s Ally I: Calls animal to fight for you.</p><p></p><p><strong>Equipment</strong></p><p></p><p><strong>Wearing or Carrying</strong></p><p><strong>Boots of Elvenkind:</strong> +5 competence bonus on Move Silently checks. 2500 gp</p><p><strong>Cloak of of the Forrest (Elvenkind): </strong> +5 competence bonus on Hide checks. Price 2,500 gp; Weight 1 lb (A Cloak woven of grenn and brown leaves who blends into the surrounding woods with subtlety.)</p><p><strong>Alvensarn the True Aim (<em>+1 longbow</em>):</strong> made of darkwood by Yelgruinen the Fletcher. 2,375 gp</p><p><strong>Suramen:</strong> this chain shirt is made from fine mithril with a light green tint. (Mithral Shirt + 1: Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds.; Price 2,100 gp.)</p><p><strong>6 Daggers</strong> 12 gp</p><p><strong>Longsword</strong> 10 gp</p><p><strong>20 Arrows</strong> 1 gp</p><p><strong>Pouch, belt </strong> 1 gp</p><p><strong>Explorers Outfit</strong> 10 gp</p><p><strong>Backpack</strong> 2 gp </p><p>~<strong>Bedroll </strong> 1 sp</p><p>~<strong>Fishhook</strong> 1 sp</p><p>~<strong>Flint and steel </strong> 1gp</p><p>~<strong>Grappling hook</strong> 1gp</p><p>~<strong>Ink (1 oz. Vial)</strong> 8 gp</p><p>~<strong>Inkpen</strong> 1 sp</p><p>~<strong>Pot, iron</strong> 5 sp</p><p>~<strong>Parchment (sheet)</strong> 10 2 gp</p><p>~<strong>Climber’s kit</strong> 80gp</p><p>~<strong>Rope Silk 50 ft</strong> 10 gp</p><p>~<strong>Soap</strong> 5 sp </p><p>~<strong>Cold weather oufit</strong> 8 gp</p><p>~<strong>4 cure light wounds potions</strong> 200 gp</p><p>~<strong>2 Endure Elemenst Potions </strong> 100 gp</p><p><em>Total gear value[/b] – 9,922gp, 3sp </em></p><p><em></em></p><p><em><strong>Money</strong></em></p><p><em>1,077gp 7 sp</em></p><p><em></em></p><p><em><u><strong>Cyorel the hawk</strong></u></em></p><p> <em></em></p><p><em>Tiny Animal</em></p><p><em><strong>Hit Dice:</strong> 1d8 (4 hp)</em></p><p><em><strong>Initiative:</strong> +3</em></p><p><em><strong>Speed:</strong> 10 ft. (2 squares), fly 60 ft. (average)</em></p><p><em><strong>Armor Class:</strong> 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14</em></p><p><em><strong>Base Attack/Grapple:</strong> +0/–10</em></p><p><em><strong>Attack:</strong> Talons +5 melee (1d4–2)</em></p><p><em><strong>Full Attack:</strong> Talons +5 melee (1d4–2)</em></p><p><em><strong>Space/Reach:</strong> 2-1/2 ft./0 ft.</em></p><p><em><strong>Special Qualities:</strong> Low-light vision</em></p><p><em><strong>Saves:</strong> Fort +2, Ref +5, Will +2</em></p><p><em><strong>Abilities:</strong> Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6</em></p><p><em><strong>Skills:</strong> Listen +2, Spot +14</em></p><p><em><strong>Feats:</strong> Weapon Finesse</em></p><p><em></em></p><p><em>These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.</em></p><p><em></em></p><p><em><strong>Combat</strong></em></p><p><em>Hawks combine both talons into a single attack.</em></p><p><em></em></p><p><em><em>Skills:</em> Hawks have a +8 racial bonus on Spot checks.</em></p><p><em></em></p><p><em><strong>Tricks Known:</strong> Attack, Defend, Come, Fetch, Seek, Track, Stay</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em><strong>Appearance</strong></em></p><p><em></em></p><p><em>He has a light tanned tint, and wears usually clothes of elven style and material but in a very bland way, with sober colors, mostly dark brown or other natural colors. The years of his adventures had brought him a few scars, mostly on his arms and hands but also his face. The scars are most very small, with two exceptions, one arrow scar that goes from his shoulder to the end of the arm, the other from a rope goes over the front of his throat, which has ruined his voice to a harsh croaking.</em></p><p><em></em></p><p><em><strong> Personality</strong></em></p><p><em></em></p><p><em>Cirlioniel has deep respect for life and nature in itself, he hunts for food and skin, but not for trophies. He sometimes seems very unsure of himself, at other times he could seem egoistically ruthless. This is true and untrue at the same; he wastes no pity on someone who pays the price of hunting the wrong prey, on the other hand, he would goes out of his way to help someone to live with the forest instead of against it.</em></p><p><em></em></p><p><em>He sees himself as a guardian of the forest, and wanted to know what his mentor and fatherly friend has happened and help him. But deep in his mind there is the doubting question that his father hadn’t wanted the best for him, but given him up, and given him later Suramen as recompense for this. The bond between Cyorel, his hawk companion, and him is strong, unknowingly he sees her as kin, a kin to whose true bond there is no doubt, and so his loyalty and love for Cyorel is strong and deep.</em></p><p><em></em></p><p><em></em></p><p><em><strong>Background</strong></em></p><p><em></em></p><p><em>As his widowed Father Serlonkainen traveled through the Forest of Jewels, he met and married Caitlin Ruansdaughter. They traveled back to his village, where he lived as a woodcrafter and carver. A few years later Cirlioniel was born and grew up as a happy boy in this elven village with his half- brother Kierlan , half-sister Fiorliominel, and their friends. He was about eleven years old when his mother died in childbirth.</em></p><p><em></em></p><p><em>His father was stricken from grief, and sent the boy to an old friend, Teresen the half-elven, a druid who lived some days travel away from the village. At rirst he believed it was something he did, that it was his fault, then that his father didn’t loved him any longer. Teresen, whose mother was a half-elf, explained to him that his father doubted his ability to educate him properly, balanced between his elf and human heritage, especially as grief stricken as he was. So he did what him seemed his best, send him to be fostered by the only person he believed had the knowledge and the ability to educate him properly, balanced between his mixed heritage.</em></p><p><em></em></p><p><em>Years later Cirlioniel had grown to a young man and learned the ways of the woods, his father came back to bring him to the family. After he heard that Cirlioniel had the desire to see the world, and as a sign that he is a full member of the family and believing he needs it most his father made him the gift of the family heirloom Suramen.</em></p><p><em></em></p><p><em>Cirlioniel wandered through the woods, and was a few years a member of Crow’s Talons, a freelance company of guardians who secured the traveling routes of the Green Road and guarded the woods against defilers. During these times he met a young female hawk and they formed a bond.</em></p><p><em></em></p><p><em>Shortly after, he followed a call from Teresen, but as he arrived the grove was abandoned and no sign of Teresen was to be found. So he decided to wander to the town of Sage Hollow and find Kirendor, one of the few persons Teresen had spoken to him about.</em></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2210596, member: 4441"] [B]Cirlioniel ned Uirlianelen Male Half-Elf Ranger 5[/B] [B]Alignment:[/B] NG [B]Height:[/B] 5’7” [B]Weight:[/B] 115 lbs [b]Hair:[/b] Brown [B]Eyes:[/B] Brown [B]Age:[/B] 39 [B]Str:[/B] 12 (+1) [3 points, + 1 Level] [B]Dex:[/B] 17 (+3) [13 points] [B]Con:[/B] 14 (+2) [6 points] [B]Int:[/B] 12 (+1) [4 points] [B]Wis:[/B] 14 (+2) [6 points] [B]Cha:[/B] 5 (-3) [0 points, voluntary –3 penalty] [B]Class and Racial Abilities:[/B] Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects, low-light vision, +1 racial bonus on Listen, Search, and Spot checks, +2 racial bonus on Diplomacy and Gather Information checks, +2 racial bonus on Balance checks, Elven Blood: For all effects related to race, a half-elf is considered an elf. Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Track, wild empathy, Endurance, Animal companion (Cyorel, a hawk), Combat Style Archery. Favored Enemy - Orcs [B]Hit Dice[/B]: 5d8 + 10 [B]HP:[/B] 42 [B]AC[/B]: 18 (+3 Dex, + 5 armor [Mithral Shirt + 1]) [Touch 13, Flat-footed 15] [B]Init:[/B] +3 (+3 Dex) [B]Speed:[/B] 30ft [B]Saves:[/B] Fortitude +7 [+4 base, + 2 Con] Reflex +7 [+4 base, +3 Dex] Will +3 [+1 base, +2 Wis] [B]BAB:[/B] + 5 Melee + 6 Longsword (1d8+1/19-20/x2/S) Melee + 6 Dagger (1d4+1/19-20/x2/S) [B]Ranged [/B] + 8 +1 Longbow +9 (1d8/x3/100ft/P) ~Point Blank Shot +10 (1d8+1/x3/30ft/P) ~Rapid Shot +7/+7 (1d8/x3/100ft/P) ~Rapid Point Blank Shot +8/+8 (1d8+1/x3/30ft/P) Dagger +8 (1d4+1/19-20/x2/10 ft. range/P) [B]Skills:[/B] Balance +5 [0 ranks, +3 Dex, +2 racial] Concentration +7 [5 ranks, +2 Con] Diplomacy -1 [0 ranks, -3 Cha, +2 racial] Gather Information -1 [0 ranks, -3 Cha, +2 racial] Handle Animal +1 [4 ranks, -3 Con] Hide +12 [4 ranks, +3 Dex, +5 cloak] Knowledge (nature) +5 [4 ranks, +1 Int] Knowledge (geography) +5 [4 ranks, +1 Int] Move Silently +13 [5 ranks, +3 Dex, +5 boots] Survival +6 [4 ranks, +2 Wis] Swim +3 [2 ranks, +1 Str ] Listen + 9 [6 ranks, +2 Wis, +1 racial] Search +9 [6 ranks, +2 Wis, +1 racial] Spot +9 [6 ranks, +2 Wis, +1 racial] Climb +9 [6 ranks, +1 Str, +2 climber’s kit] [B]Feat[/B] Point Blank Shot [1st level] Rapid Shot [2nd level ranger combat style bonus] Precise Shot [3rd level] [B]Languages:[/B] Common, Elven, Sylvan [B]Spells Prepared [/B] Save DC 13 1st - [i]Entangle[/i] - Plants entangle everyone in 40-ft.-radius circle. [B]Spells Available[/B] Alarm: Wards an area for 2 hours/level. Animal Messenger: Sends a Tiny animal to a specific place. Calm Animals: Calms (2d4 + level) HD of animals. Charm Animal: Makes one animal your friend. Delay Poison: Stops poison from harming subject for 1 hour/level. Detect Animals or Plants: Detects kinds of animals or plants. Detect Poison: Detects poison in one creature or object. Detect Snares and Pits: Reveals natural or primitive traps. Endure Elements: Exist comfortably in hot or cold environments. Entangle: Plants entangle everyone in 40-ft.-radius circle. Memorized Hide from Animals: Animals can’t perceive one subject/level. Jump: Subject gets bonus on Jump checks. Longstrider: Increases your speed. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Pass without Trace: One subject/level leaves no tracks. Read Magic: Read scrolls and spellbooks. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Speak with Animals: You can communicate with animals. Summon Nature’s Ally I: Calls animal to fight for you. [B]Equipment[/B] [B]Wearing or Carrying[/B] [B]Boots of Elvenkind:[/B] +5 competence bonus on Move Silently checks. 2500 gp [B]Cloak of of the Forrest (Elvenkind): [/B] +5 competence bonus on Hide checks. Price 2,500 gp; Weight 1 lb (A Cloak woven of grenn and brown leaves who blends into the surrounding woods with subtlety.) [B]Alvensarn the True Aim ([I]+1 longbow[/I]):[/B] made of darkwood by Yelgruinen the Fletcher. 2,375 gp [B]Suramen:[/B] this chain shirt is made from fine mithril with a light green tint. (Mithral Shirt + 1: Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds.; Price 2,100 gp.) [B]6 Daggers[/B] 12 gp [B]Longsword[/B] 10 gp [B]20 Arrows[/B] 1 gp [B]Pouch, belt [/B] 1 gp [B]Explorers Outfit[/B] 10 gp [B]Backpack[/B] 2 gp ~[B]Bedroll [/B] 1 sp ~[B]Fishhook[/B] 1 sp ~[B]Flint and steel [/B] 1gp ~[B]Grappling hook[/B] 1gp ~[B]Ink (1 oz. Vial)[/B] 8 gp ~[B]Inkpen[/B] 1 sp ~[B]Pot, iron[/B] 5 sp ~[B]Parchment (sheet)[/B] 10 2 gp ~[b]Climber’s kit[/b] 80gp ~[B]Rope Silk 50 ft[/b] 10 gp ~[B]Soap[/B] 5 sp ~[b]Cold weather oufit[/b] 8 gp ~[B]4 cure light wounds potions[/B] 200 gp ~[B]2 Endure Elemenst Potions [/B] 100 gp [I]Total gear value[/b] – 9,922gp, 3sp [B]Money[/B] 1,077gp 7 sp [U][B]Cyorel the hawk[/B][/U] Tiny Animal [B]Hit Dice:[/B] 1d8 (4 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 10 ft. (2 squares), fly 60 ft. (average) [B]Armor Class:[/B] 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 [B]Base Attack/Grapple:[/B] +0/–10 [B]Attack:[/B] Talons +5 melee (1d4–2) [B]Full Attack:[/B] Talons +5 melee (1d4–2) [B]Space/Reach:[/B] 2-1/2 ft./0 ft. [B]Special Qualities:[/B] Low-light vision [B]Saves:[/B] Fort +2, Ref +5, Will +2 [B]Abilities:[/B] Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 [B]Skills:[/B] Listen +2, Spot +14 [B]Feats:[/B] Weapon Finesse These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. [b]Combat[/b] Hawks combine both talons into a single attack. [I]Skills:[/I] Hawks have a +8 racial bonus on Spot checks. [b]Tricks Known:[/b] Attack, Defend, Come, Fetch, Seek, Track, Stay [B]Appearance[/B] He has a light tanned tint, and wears usually clothes of elven style and material but in a very bland way, with sober colors, mostly dark brown or other natural colors. The years of his adventures had brought him a few scars, mostly on his arms and hands but also his face. The scars are most very small, with two exceptions, one arrow scar that goes from his shoulder to the end of the arm, the other from a rope goes over the front of his throat, which has ruined his voice to a harsh croaking. [B] Personality[/B] Cirlioniel has deep respect for life and nature in itself, he hunts for food and skin, but not for trophies. He sometimes seems very unsure of himself, at other times he could seem egoistically ruthless. This is true and untrue at the same; he wastes no pity on someone who pays the price of hunting the wrong prey, on the other hand, he would goes out of his way to help someone to live with the forest instead of against it. He sees himself as a guardian of the forest, and wanted to know what his mentor and fatherly friend has happened and help him. But deep in his mind there is the doubting question that his father hadn’t wanted the best for him, but given him up, and given him later Suramen as recompense for this. The bond between Cyorel, his hawk companion, and him is strong, unknowingly he sees her as kin, a kin to whose true bond there is no doubt, and so his loyalty and love for Cyorel is strong and deep. [B]Background[/B] As his widowed Father Serlonkainen traveled through the Forest of Jewels, he met and married Caitlin Ruansdaughter. They traveled back to his village, where he lived as a woodcrafter and carver. A few years later Cirlioniel was born and grew up as a happy boy in this elven village with his half- brother Kierlan , half-sister Fiorliominel, and their friends. He was about eleven years old when his mother died in childbirth. His father was stricken from grief, and sent the boy to an old friend, Teresen the half-elven, a druid who lived some days travel away from the village. At rirst he believed it was something he did, that it was his fault, then that his father didn’t loved him any longer. Teresen, whose mother was a half-elf, explained to him that his father doubted his ability to educate him properly, balanced between his elf and human heritage, especially as grief stricken as he was. So he did what him seemed his best, send him to be fostered by the only person he believed had the knowledge and the ability to educate him properly, balanced between his mixed heritage. Years later Cirlioniel had grown to a young man and learned the ways of the woods, his father came back to bring him to the family. After he heard that Cirlioniel had the desire to see the world, and as a sign that he is a full member of the family and believing he needs it most his father made him the gift of the family heirloom Suramen. Cirlioniel wandered through the woods, and was a few years a member of Crow’s Talons, a freelance company of guardians who secured the traveling routes of the Green Road and guarded the woods against defilers. During these times he met a young female hawk and they formed a bond. Shortly after, he followed a call from Teresen, but as he arrived the grove was abandoned and no sign of Teresen was to be found. So he decided to wander to the town of Sage Hollow and find Kirendor, one of the few persons Teresen had spoken to him about.[/I] [/QUOTE]
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