Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Tarumen, the Land of Earth and Sky - Full
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2194441" data-attributes="member: 4441"><p>*The land is a large forest as far as the eye can see, following the undulating rocky hills that bend and ripple the land like waves upon a lake. A bright haze fills the air high above, keeping things in the distance indistinct. It is a hot land, with long, sun-filled days and brief cool nights. <a href="http://arnica.csustan.edu/jacklin/Dipsea_Mt_Tam_1/Images/dscn2559.jpg" target="_blank">Sturdy trees stab skyward, their massive trunks covered with fibrous bark</a>, their roots plunging downward to wrest water from the soil. Ferns and small plants cluster near the bases where the trees' roots trap precious moisture.*</p><p></p><p>*Entire villages here can be concealed within a fold of the hills, and often are, for the philosophy of all the races is to make as little mark upon the land as possible. Elves make their villages amongst the treetops, connected with rope bridges. Some have gone their entire lives without ever touching the ground. Dwarves make their homes deep underground in the rocky soil, reaping the benefits of the earth. They use volcanic fissures to heat their forges, the vents sending steam and smoke into the air at the surface.*</p><p></p><p>*Halflings actually live <em>within</em> the trees, hollowing out small spaces like the woodpeckers they keep as pets. Unlike the elves that use rope bridges, the halflings usually simply climb from place to place without anything more than ten strong fingers and toes. An entire village may be within a single tree, with homes at one level, shops at another and so on. Gnomes tend to life just <em>beneath</em> the surface, hollowing out single hills or groups of hills, instead of going deep underground. They share their homes with a variety of burrowing animals that act as companions and guards. Gnomes tend to use their inborn skill at illusion to conceal their homes so well as to look as if they're not there.*</p><p></p><p>*Humans, of all the races, make the most mark upon the land. Prying stones from the earth, they create stone structures between the giant trees, and even <a href="http://www.conniefrisbeehoude.com/images/cambodia/tree.jpeg" target="_blank">plant trees atop them</a> to further conceal them. As the link between trees and earth, human villages are often bustling centers of trade for all races.*</p><p></p><p>*Orcs and their goblinoid kin are nomads, restless wanderers with no permanent homes. They sleep in tents of hide, carried upon the backs of their mighty elk steeds. Hunters without peer and bloodthirsty warriors, orcs are feared by other races for their sudden, lethal raids.*</p><p></p><p>*This is a raw land, bordered by a great ocean on the west, and mountains far to the east. Great storms can occur without warning, earthquakes can shake the land, and hot springs and geysers can suddenly erupt. These fits of nature can set loose dangerous creatures to maraud the countryside and cause great woe. When this happens, strong heroes are needed to stem the tide of destruction.*</p><p></p><p>*This is your land. This is your home. This is Tarumen, the Land of Earth and Sky.*</p><p></p><p>This game will be for, first of all, those people who have been looking for a game here at ENWorld and just keep getting here at bad times. So if you've been looking for a game and keep missing the recruiting posts, now is your time to sign up. No one else gets to sign up until I have a bunch of new people first!</p><p></p><p>You will be 5th level characters. I would like everyone to roll for their stats using your own dice, or an on-line dice roller, whichever you prefer. 4d6, drop the lowest, six times, arrange as desired. I'm using the honor system on this one guys. <strong>The only books available are the three 3.5 core rulebooks and the Arms and Equipment Guide.</strong> So please don't ask for others. I have referenced the Arms and Equipment Guide below for some things, and I can elaborate on some of the AaEG stuff if necessary.</p><p></p><p>Hit points will be max at first level, then 75% + Con each level thereafter. Gold for each character is 11,000gp. No one item can be more than 3,700gp. No two items can total more than 7,400gp. Consider some of the things below before making your character. </p><p></p><p>I'm making the following minor changes to the races to reflect the world: Elves and half-elves get a +2 racial bonus to Balance checks to reflect their inborn sense of security high above ground. Half-orcs get a +2 racial bonus to Survival checks to reflect their nomadic lifestyle.</p><p></p><p>Also, here are some considerations: Many races live in or close to the trees. Heavy armor is generally not used because it interferes with climbing those trees. However, it may be used by those who travel upon the ground or under the ground (humans, orcs, dwarves, sometimes gnomes). Also because of the fact that it's relatively hot, most prefer armor made of anything but metal. Leather, bone, leaves, wicker, cord, and hide are more common than metal. (The Arms and Equipment Guide has stats for several of those types of armor.) </p><p></p><p>The tree-dwelling races have little occasion to ride horses, dogs, or elk. However the tree-dwelling races do train giant eagles, owls, and ravens to carry them long distances. A trained elk runs the same price as a heavy warhorse. A trained giant eagle is 5,000gp, a trained giant owl is 5,000gp, and a trained giant raven is 3,500gp. If someone really, really wants a trained giant bird (because it's out of the price guidelines I set) please let me know and we can work something out. </p><p></p><p><strong><u>Heroes of Earth and Sky</u></strong></p><p><em>Bluecloud </em> - <strong><span style="color: Teal">Zan Kai'jin</span></strong> - LN Male Half-Elf Monk 5</p><p><em>unleashed</em> - <strong><span style="color: Teal">Gothog Turnskull</span></strong> - NG Male Half-Orc Fighter 5</p><p><em>sword-dancer</em> - <strong><span style="color: Teal">Cirlioniel ned Uirlianelen Male</span></strong> - NG Half-Elf Ranger 5</p><p><em>kirinke</em> - <strong><span style="color: Teal">Cerithea Rilynn Altinddare</span></strong> - CG Elf Ranger 2/Cleric 3 of Ehlonna </p><p><em>sukael</em> - <strong><span style="color: Teal">Erland M. Grauhim</span></strong> - NG Male Human Druid 5</p><p><em>Verbatim</em> - <strong><span style="color: Teal">Throreth</span></strong> - LN Male Elf Diviner 5 </p><p></p><p><strong>Alternates</strong></p><p>Kreik </p><p>Ranger Rick</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2194441, member: 4441"] *The land is a large forest as far as the eye can see, following the undulating rocky hills that bend and ripple the land like waves upon a lake. A bright haze fills the air high above, keeping things in the distance indistinct. It is a hot land, with long, sun-filled days and brief cool nights. [URL=http://arnica.csustan.edu/jacklin/Dipsea_Mt_Tam_1/Images/dscn2559.jpg]Sturdy trees stab skyward, their massive trunks covered with fibrous bark[/URL], their roots plunging downward to wrest water from the soil. Ferns and small plants cluster near the bases where the trees' roots trap precious moisture.* *Entire villages here can be concealed within a fold of the hills, and often are, for the philosophy of all the races is to make as little mark upon the land as possible. Elves make their villages amongst the treetops, connected with rope bridges. Some have gone their entire lives without ever touching the ground. Dwarves make their homes deep underground in the rocky soil, reaping the benefits of the earth. They use volcanic fissures to heat their forges, the vents sending steam and smoke into the air at the surface.* *Halflings actually live [i]within[/i] the trees, hollowing out small spaces like the woodpeckers they keep as pets. Unlike the elves that use rope bridges, the halflings usually simply climb from place to place without anything more than ten strong fingers and toes. An entire village may be within a single tree, with homes at one level, shops at another and so on. Gnomes tend to life just [i]beneath[/i] the surface, hollowing out single hills or groups of hills, instead of going deep underground. They share their homes with a variety of burrowing animals that act as companions and guards. Gnomes tend to use their inborn skill at illusion to conceal their homes so well as to look as if they're not there.* *Humans, of all the races, make the most mark upon the land. Prying stones from the earth, they create stone structures between the giant trees, and even [URL=http://www.conniefrisbeehoude.com/images/cambodia/tree.jpeg]plant trees atop them[/URL] to further conceal them. As the link between trees and earth, human villages are often bustling centers of trade for all races.* *Orcs and their goblinoid kin are nomads, restless wanderers with no permanent homes. They sleep in tents of hide, carried upon the backs of their mighty elk steeds. Hunters without peer and bloodthirsty warriors, orcs are feared by other races for their sudden, lethal raids.* *This is a raw land, bordered by a great ocean on the west, and mountains far to the east. Great storms can occur without warning, earthquakes can shake the land, and hot springs and geysers can suddenly erupt. These fits of nature can set loose dangerous creatures to maraud the countryside and cause great woe. When this happens, strong heroes are needed to stem the tide of destruction.* *This is your land. This is your home. This is Tarumen, the Land of Earth and Sky.* This game will be for, first of all, those people who have been looking for a game here at ENWorld and just keep getting here at bad times. So if you've been looking for a game and keep missing the recruiting posts, now is your time to sign up. No one else gets to sign up until I have a bunch of new people first! You will be 5th level characters. I would like everyone to roll for their stats using your own dice, or an on-line dice roller, whichever you prefer. 4d6, drop the lowest, six times, arrange as desired. I'm using the honor system on this one guys. [b]The only books available are the three 3.5 core rulebooks and the Arms and Equipment Guide.[/b] So please don't ask for others. I have referenced the Arms and Equipment Guide below for some things, and I can elaborate on some of the AaEG stuff if necessary. Hit points will be max at first level, then 75% + Con each level thereafter. Gold for each character is 11,000gp. No one item can be more than 3,700gp. No two items can total more than 7,400gp. Consider some of the things below before making your character. I'm making the following minor changes to the races to reflect the world: Elves and half-elves get a +2 racial bonus to Balance checks to reflect their inborn sense of security high above ground. Half-orcs get a +2 racial bonus to Survival checks to reflect their nomadic lifestyle. Also, here are some considerations: Many races live in or close to the trees. Heavy armor is generally not used because it interferes with climbing those trees. However, it may be used by those who travel upon the ground or under the ground (humans, orcs, dwarves, sometimes gnomes). Also because of the fact that it's relatively hot, most prefer armor made of anything but metal. Leather, bone, leaves, wicker, cord, and hide are more common than metal. (The Arms and Equipment Guide has stats for several of those types of armor.) The tree-dwelling races have little occasion to ride horses, dogs, or elk. However the tree-dwelling races do train giant eagles, owls, and ravens to carry them long distances. A trained elk runs the same price as a heavy warhorse. A trained giant eagle is 5,000gp, a trained giant owl is 5,000gp, and a trained giant raven is 3,500gp. If someone really, really wants a trained giant bird (because it's out of the price guidelines I set) please let me know and we can work something out. [b][u]Heroes of Earth and Sky[/u][/b] [I]Bluecloud [/I] - [B][COLOR=Teal]Zan Kai'jin[/COLOR][/B] - LN Male Half-Elf Monk 5 [I]unleashed[/I] - [B][COLOR=Teal]Gothog Turnskull[/COLOR][/B] - NG Male Half-Orc Fighter 5 [I]sword-dancer[/I] - [B][COLOR=Teal]Cirlioniel ned Uirlianelen Male[/COLOR][/B] - NG Half-Elf Ranger 5 [I]kirinke[/I] - [B][COLOR=Teal]Cerithea Rilynn Altinddare[/COLOR][/B] - CG Elf Ranger 2/Cleric 3 of Ehlonna [I]sukael[/I] - [B][COLOR=Teal]Erland M. Grauhim[/COLOR][/B] - NG Male Human Druid 5 [I]Verbatim[/I] - [B][COLOR=Teal]Throreth[/COLOR][/B] - LN Male Elf Diviner 5 [b]Alternates[/b] Kreik Ranger Rick [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Tarumen, the Land of Earth and Sky - Full
Top