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Tasha's Mind Whip vs Charm Person vs Disguise Self for spell selection on an 10th level character
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<blockquote data-quote="ECMO3" data-source="post: 8855348" data-attributes="member: 7030563"><p>Ok my argument is it is magic and physics does not apply, you are trying to claim that the physics is what causes the damage (i.e. a handkerchief would not hurt so a net does not hurt) but then you ignore the time-distance relationship that would come with physics. If you want to actually apply physics to it there are two answers to speed:</p><p></p><p>1. easy answer - covers 90 feet in a 6 second turn. This equates to roughly 10 mph</p><p></p><p>2. More rigorous answer- If you want to say it happens in part of a turn then the time is initially unknown, but it can be mathematically determined through kinematics. In this case you need to consider the rise vs the run out. It travels 90 feet exactly (if it does not hit something). It does not go more than 90 feet, which means it can't be traveling extremely fast. It also travels in a straight line. This means if you are doing this in an area with gravity and a grid there is a maximum of a 5ft deviation in height (i.e. it stays in the same line of squares in 3 dimensions). If it was more than 5 feet it would not travel in a "straight line" in game. If an object is in a straight line for 90 feet with a 5 foot deviation in elevation it will take 1.4 seconds to cover 90 feet and will be going about 40mph. This is still not fast enough for a 1lb object to kill your average human most of the time if hit by it (although it will hurt if the object is small and dense).</p><p></p><p>The bullet in your earlier example will travel MUCH, MUCH further than 90 feet. A bullet will go for miles! If it only goes 90 feet before stopping it is not fired at anything near the speed of a bullet.</p><p></p><p>Also your bullet analogy really hits home here. As you said - throwing a bullet would not hurt anyone, just like throwing a handkerchief would not hurt anyone, but we are not talking about throwing something here. firing a bullet out of a gun would hurt someone, just like catapulting a huge 1lb handkerchief would hurt someone .... even though it is a handkerchief.</p><p></p><p></p><p></p><p>The spell causes the damage. It alters the physic.</p><p></p><p>You contradicted yourself when you said "ever thrown a handkerchief at someone" when we know for a fact the spell does more damage than throwing something at someone because we have rules dictating damage for random objects you throw.</p><p></p><p>You still have not answered my question - If I catapult a pillow or bedsheet in your game does itdo damage? How many times do I have to ask it to get an answer?</p><p></p><p></p><p></p><p>No it doesn't We are not applying realism. That is my whole point. The rules say if you are hit by a net you are restrained. The rules say the catapult spell causes 3d8 bludgeoning. If you catapult a net you take 3d8 and are restrained.</p><p></p><p>The rule of cool applies here - there is no legit reason not to allow it and it would not be disruptive or OP. Physics notwithstanding, in terms of gameplay why wouldn't you allow it?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8855348, member: 7030563"] Ok my argument is it is magic and physics does not apply, you are trying to claim that the physics is what causes the damage (i.e. a handkerchief would not hurt so a net does not hurt) but then you ignore the time-distance relationship that would come with physics. If you want to actually apply physics to it there are two answers to speed: 1. easy answer - covers 90 feet in a 6 second turn. This equates to roughly 10 mph 2. More rigorous answer- If you want to say it happens in part of a turn then the time is initially unknown, but it can be mathematically determined through kinematics. In this case you need to consider the rise vs the run out. It travels 90 feet exactly (if it does not hit something). It does not go more than 90 feet, which means it can't be traveling extremely fast. It also travels in a straight line. This means if you are doing this in an area with gravity and a grid there is a maximum of a 5ft deviation in height (i.e. it stays in the same line of squares in 3 dimensions). If it was more than 5 feet it would not travel in a "straight line" in game. If an object is in a straight line for 90 feet with a 5 foot deviation in elevation it will take 1.4 seconds to cover 90 feet and will be going about 40mph. This is still not fast enough for a 1lb object to kill your average human most of the time if hit by it (although it will hurt if the object is small and dense). The bullet in your earlier example will travel MUCH, MUCH further than 90 feet. A bullet will go for miles! If it only goes 90 feet before stopping it is not fired at anything near the speed of a bullet. Also your bullet analogy really hits home here. As you said - throwing a bullet would not hurt anyone, just like throwing a handkerchief would not hurt anyone, but we are not talking about throwing something here. firing a bullet out of a gun would hurt someone, just like catapulting a huge 1lb handkerchief would hurt someone .... even though it is a handkerchief. The spell causes the damage. It alters the physic. You contradicted yourself when you said "ever thrown a handkerchief at someone" when we know for a fact the spell does more damage than throwing something at someone because we have rules dictating damage for random objects you throw. You still have not answered my question - If I catapult a pillow or bedsheet in your game does itdo damage? How many times do I have to ask it to get an answer? No it doesn't We are not applying realism. That is my whole point. The rules say if you are hit by a net you are restrained. The rules say the catapult spell causes 3d8 bludgeoning. If you catapult a net you take 3d8 and are restrained. The rule of cool applies here - there is no legit reason not to allow it and it would not be disruptive or OP. Physics notwithstanding, in terms of gameplay why wouldn't you allow it? [/QUOTE]
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