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Tasha's Mind Whip vs Charm Person vs Disguise Self for spell selection on an 10th level character
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<blockquote data-quote="Mort" data-source="post: 8856299" data-attributes="member: 762"><p>I'm not a fan of the net getting to restrain it's target when used with the <em>catapult </em>spell.</p><p></p><p>While true that the language of the net doesn't seem to preclude it - the language of the catapult spell seems to imply that any object catapulted does bludgeoning damage <strong>and that's it</strong>. It doesn't get to <strong>also</strong> do it's own thing:</p><p></p><p><em>Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.</em></p><p></p><p>So all the net does is bludgeoning damage because for purposes of the spell it is not a "net," it is a 3 pound object that is launched by the catapult spell. Otherwise, why not launch a spear that also does piercing damage, or a short sword that does extra slashing damage? Answer, because they are not a "weapon" where the spell is concerned, they are simply an object that does bludgeoning damage.</p><p></p><p>Another issue, aside from the above if you choose to ignore it. You would have to determine how many HP the net has - because it also takes whatever damage it dishes out. Assigning HP is in Chapter 8 under Running the Game. A Net would probably have 9-18 HP (resilient but not that big, maybe more if the DM is being generous or it's made of a special material) - so even IF you allow this tactic the spell might well destroy it - with multiple uses almost guaranteeing the net being destroyed. So even IF I would allow it (and I think it would get old fast) - the net's not sticking around long.</p><p></p><p></p></blockquote><p></p>
[QUOTE="Mort, post: 8856299, member: 762"] I'm not a fan of the net getting to restrain it's target when used with the [I]catapult [/I]spell. While true that the language of the net doesn't seem to preclude it - the language of the catapult spell seems to imply that any object catapulted does bludgeoning damage [B]and that's it[/B]. It doesn't get to [B]also[/B] do it's own thing: [I]Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.[/I] So all the net does is bludgeoning damage because for purposes of the spell it is not a "net," it is a 3 pound object that is launched by the catapult spell. Otherwise, why not launch a spear that also does piercing damage, or a short sword that does extra slashing damage? Answer, because they are not a "weapon" where the spell is concerned, they are simply an object that does bludgeoning damage. Another issue, aside from the above if you choose to ignore it. You would have to determine how many HP the net has - because it also takes whatever damage it dishes out. Assigning HP is in Chapter 8 under Running the Game. A Net would probably have 9-18 HP (resilient but not that big, maybe more if the DM is being generous or it's made of a special material) - so even IF you allow this tactic the spell might well destroy it - with multiple uses almost guaranteeing the net being destroyed. So even IF I would allow it (and I think it would get old fast) - the net's not sticking around long. [I] [/I] [/QUOTE]
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