Tatterdemalion

drothgery

First Post
[campaign]Campagin Overview[/campaign] [campaign]World Overview[/campaign] [campaign]PCs[/campaign] [campaign]NPCs[/campaign]

In their native Feywild, pixies are commonplace. In the Material World, they are often associated with forest groves or flowering meadows, in much the same way nymphs are bound to lakes and streams, or dryads to trees. Tatterdemalion is an example of how the normally eternal and unchanging fey can be twisted by sympathetic resonance when something happens to the nature they are part of.

A long time ago, what is now the Gloaming Bog was a forest with a river flowing through it that lay 'close' to the Feywild and inherited some of its wild magic and exuberance. The pixie that became Tatter lived there, and was most likely a great deal like most pixies; carefree and prankish and capriciously merry.

But the planar alignments shifted, bringing the Plane of Shadow into conjunction. Clouds gathered and rain fell. The river overflowed its banks and turned the forest into a wetland...then a marsh. As the Feywild receded, and the Shadow took sway, the pixie of the wood developed a black mark on her left hand and changed along with her landscape. She became what she is now; the Lady of Wisps, the Sobbing Shadow...the Tatterdemalion.

Despite her gloomy demeanor and occasionally sharp, pointed sarcasm, Tatterdemalion did not turn evil as many believe. Her many charms and ensorcellments turned to spells of darkness and fear...but they are still simply tools she uses to try to make the world better (even if she claims not to believe such a thing is possible). While it is tempting to regard her story as tragic, she does not see it that way. She is what she is, and finds the prospect of becoming 'fluffy and happy and annoying' again just as abhorrant as she would have found becoming this way before.

Her specialty is now as it was before; clever ruses and deceptions using a combination of arcana learned from witches and mages seeking knowledge, or to tap into the power of the planes, and fey glamour to decieve the senses and mislead the mind. She can also draw on the power of her Mark to manipulate Shadow essence in certain ways, though this is more recent and less developed for her.

Tatterdemalion joined an adventuring group shortly after leaving her swamp, and for a time traveled with them. She shared her magic in exchange for protection and cooperation, and gathered enough power to return home and vanquish a monster that had forced her out. This unusual display of pluck gathered her the attention of the Court of Stars...and for years she served as a spy and double-agent among the Unseelie; taking advantage of her reputation and sinister powers to blend in.

Finally her mission was over, after many intrigues and thwarted schemes. She was free to return to her bog...but found it felt a bit small now, after she had seen so much of the world. So she set forth to find her old friends once more.

Tatterdemalion, level 13
Pixie, Wizard (Mage), Phiarlan Phantasmist
School: Illusion School
School: Nethermancy School
Expert Mage Option: Illusion School Expert
Master Mage Option: Nethermancy School Master
Associate: Trained Blink Dog
Unseelie Agent (Stealth class skill)
Theme: Fey Beast Tamer

FINAL ABILITY SCORES
STR 9, CON 15, DEX 11, INT 22, WIS 13, CHA 18

STARTING ABILITY SCORES
STR 8, CON 14, DEX 10, INT 17, WIS 12, CHA 13


AC: 27 Fort: 23 Ref: 28 Will: 27
HP: 73 Surges: 8 Surge Value: 18

TRAINED SKILLS
Arcana +17, Insight +12, Nature +14, Stealth +17

UNTRAINED SKILLS
Acrobatics +6, Athletics +5, Bluff +12, Diplomacy +10, Dungeoneering +7, Endurance +8, Heal +7, History +12, Intimidate +13, Perception +10, Religion +12, Streetwise +10, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Pixie Utility: Pixie Dust
Pixie Utility: Shrink
Wizard Utility: Prestidigitation
Wizard Utility: Mage Hand
Wizard Utility: Ghost Sound
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Horrid Whispers
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Twilight Falls
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantom Bolt
Wizard Attack 1: Magic Missile
Wizard Utility 2: Shield
Wizard Utility 2: Spectral Image
Wizard Attack 3: Maze of Mirrors
Wizard Attack 3: Grim Shadow
Wizard Attack 5: Visions of Avarice
Wizard Attack 5: Summon Imp
Pixie Utility 6: Pixie Invisibility
Fey Beast Tamer Utility 6: Safe Banishment
Wizard Attack 7: Charm of the Defender
Wizard Attack 7: Twist of Space
Wizard Attack 9: Symphony of the Dark Court
Wizard Attack 9: Visions of Ruin
Wizard Utility 10: Arcane Gate
Wizard Utility 10: Illusory Wall
Phiarlan Phantasmist Attack 11: Disturbing Visions
Phiarlan Phantasmist Utility 12: Taunting Decoy
Wizard Attack 13: Dark Gathering
Wizard Attack 13: Mesmeric Hold

FEATS
Level 1: Teeny Target
Level 2: Mark of Shadow
Level 4: Armor Proficiency: Leather
Level 6: Improved Initiative
Level 8: Phantom Echoes
Level 11: Spell Focus
Level 12: Psychic Lock
Level 12: Enlarge Spell (Retrained into at level 10)
Level 13: Orb Expertise
Level 13: Improved Defenses

ITEMS
Orb of Forceful Magic +3 x1
Absence Amulet +3 x1
Versatile Spellbook
Bag of Holding
Power Jewel
Greater Drowmesh of Eyes +3 x1
Resplendent Gloves (heroic tier) x1
Skull Mask (heroic tier) x1

Wisp Companion
HP 36, Init +10
AC 28, Fort 26, Ref 26, Will 26
Speed 7, Perception +12, Low Light
Str 14, Dex 20, Wis 14, Con 17, Int 2, Cha 6

Blinking Aura * Aura 1
The Wisp or any ally in the aura can use a move action to teleport to another square in the aura.

Standard Action
Blinking Strike (Teleportation) *At-Will
Attack: Melee 1 (one creature); +18 vs AC
Hit: 1d8+6 dmg and wisp teleports up to 2 squares
 

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