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<blockquote data-quote="drothgery" data-source="post: 5894403" data-attributes="member: 360"><p>[campaign]Campagin Overview[/campaign] [campaign]World Overview[/campaign] [campaign]PCs[/campaign] [campaign]NPCs[/campaign]</p><p></p><p>In their native Feywild, pixies are commonplace. In the Material World, they are often associated with forest groves or flowering meadows, in much the same way nymphs are bound to lakes and streams, or dryads to trees. Tatterdemalion is an example of how the normally eternal and unchanging fey can be twisted by sympathetic resonance when something happens to the nature they are part of.</p><p></p><p>A long time ago, what is now the Gloaming Bog was a forest with a river flowing through it that lay 'close' to the Feywild and inherited some of its wild magic and exuberance. The pixie that became Tatter lived there, and was most likely a great deal like most pixies; carefree and prankish and capriciously merry.</p><p></p><p>But the planar alignments shifted, bringing the Plane of Shadow into conjunction. Clouds gathered and rain fell. The river overflowed its banks and turned the forest into a wetland...then a marsh. As the Feywild receded, and the Shadow took sway, the pixie of the wood developed a black mark on her left hand and changed along with her landscape. She became what she is now; the Lady of Wisps, the Sobbing Shadow...the Tatterdemalion.</p><p></p><p>Despite her gloomy demeanor and occasionally sharp, pointed sarcasm, Tatterdemalion did not turn evil as many believe. Her many charms and ensorcellments turned to spells of darkness and fear...but they are still simply tools she uses to try to make the world better (even if she claims not to believe such a thing is possible). While it is tempting to regard her story as tragic, she does not see it that way. She is what she is, and finds the prospect of becoming 'fluffy and happy and annoying' again just as abhorrant as she would have found becoming this way before.</p><p></p><p>Her specialty is now as it was before; clever ruses and deceptions using a combination of arcana learned from witches and mages seeking knowledge, or to tap into the power of the planes, and fey glamour to decieve the senses and mislead the mind. She can also draw on the power of her Mark to manipulate Shadow essence in certain ways, though this is more recent and less developed for her.</p><p></p><p>Tatterdemalion joined an adventuring group shortly after leaving her swamp, and for a time traveled with them. She shared her magic in exchange for protection and cooperation, and gathered enough power to return home and vanquish a monster that had forced her out. This unusual display of pluck gathered her the attention of the Court of Stars...and for years she served as a spy and double-agent among the Unseelie; taking advantage of her reputation and sinister powers to blend in.</p><p></p><p>Finally her mission was over, after many intrigues and thwarted schemes. She was free to return to her bog...but found it felt a bit small now, after she had seen so much of the world. So she set forth to find her old friends once more.</p><p></p><p>Tatterdemalion, level 13</p><p>Pixie, Wizard (Mage), Phiarlan Phantasmist</p><p>School: Illusion School</p><p>School: Nethermancy School</p><p>Expert Mage Option: Illusion School Expert</p><p>Master Mage Option: Nethermancy School Master</p><p>Associate: Trained Blink Dog</p><p>Unseelie Agent (Stealth class skill)</p><p>Theme: Fey Beast Tamer</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 9, CON 15, DEX 11, INT 22, WIS 13, CHA 18</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 8, CON 14, DEX 10, INT 17, WIS 12, CHA 13</p><p> </p><p> </p><p>AC: 27 Fort: 23 Ref: 28 Will: 27</p><p>HP: 73 Surges: 8 Surge Value: 18</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +17, Insight +12, Nature +14, Stealth +17</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Athletics +5, Bluff +12, Diplomacy +10, Dungeoneering +7, Endurance +8, Heal +7, History +12, Intimidate +13, Perception +10, Religion +12, Streetwise +10, Thievery +6</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Pixie Utility: Pixie Dust</p><p>Pixie Utility: Shrink</p><p>Wizard Utility: Prestidigitation</p><p>Wizard Utility: Mage Hand</p><p>Wizard Utility: Ghost Sound</p><p>Wizard Attack 1: Phantom Chasm</p><p>Wizard Attack 1: Horrid Whispers</p><p>Wizard Attack 1: Grasping Shadows</p><p>Wizard Attack 1: Twilight Falls</p><p>Wizard Attack 1: Winged Horde</p><p>Wizard Attack 1: Phantom Bolt</p><p>Wizard Attack 1: Magic Missile</p><p>Wizard Utility 2: Shield</p><p>Wizard Utility 2: Spectral Image</p><p>Wizard Attack 3: Maze of Mirrors</p><p>Wizard Attack 3: Grim Shadow</p><p>Wizard Attack 5: Visions of Avarice</p><p>Wizard Attack 5: Summon Imp</p><p>Pixie Utility 6: Pixie Invisibility</p><p>Fey Beast Tamer Utility 6: Safe Banishment</p><p>Wizard Attack 7: Charm of the Defender</p><p>Wizard Attack 7: Twist of Space</p><p>Wizard Attack 9: Symphony of the Dark Court</p><p>Wizard Attack 9: Visions of Ruin</p><p>Wizard Utility 10: Arcane Gate</p><p>Wizard Utility 10: Illusory Wall</p><p>Phiarlan Phantasmist Attack 11: Disturbing Visions</p><p>Phiarlan Phantasmist Utility 12: Taunting Decoy</p><p>Wizard Attack 13: Dark Gathering</p><p>Wizard Attack 13: Mesmeric Hold</p><p> </p><p>FEATS</p><p>Level 1: Teeny Target</p><p>Level 2: Mark of Shadow</p><p>Level 4: Armor Proficiency: Leather</p><p>Level 6: Improved Initiative</p><p>Level 8: Phantom Echoes</p><p>Level 11: Spell Focus</p><p>Level 12: Psychic Lock</p><p>Level 12: Enlarge Spell (Retrained into at level 10)</p><p>Level 13: Orb Expertise</p><p>Level 13: Improved Defenses</p><p> </p><p>ITEMS</p><p>Orb of Forceful Magic +3 x1</p><p>Absence Amulet +3 x1</p><p>Versatile Spellbook</p><p>Bag of Holding</p><p>Power Jewel</p><p>Greater Drowmesh of Eyes +3 x1</p><p>Resplendent Gloves (heroic tier) x1</p><p>Skull Mask (heroic tier) x1</p><p></p><p>Wisp Companion</p><p>HP 36, Init +10</p><p>AC 28, Fort 26, Ref 26, Will 26</p><p>Speed 7, Perception +12, Low Light</p><p>Str 14, Dex 20, Wis 14, Con 17, Int 2, Cha 6</p><p></p><p>Blinking Aura * Aura 1</p><p>The Wisp or any ally in the aura can use a move action to teleport to another square in the aura.</p><p></p><p>Standard Action</p><p>Blinking Strike (Teleportation) *At-Will</p><p>Attack: Melee 1 (one creature); +18 vs AC</p><p>Hit: 1d8+6 dmg and wisp teleports up to 2 squares</p></blockquote><p></p>
[QUOTE="drothgery, post: 5894403, member: 360"] [campaign]Campagin Overview[/campaign] [campaign]World Overview[/campaign] [campaign]PCs[/campaign] [campaign]NPCs[/campaign] In their native Feywild, pixies are commonplace. In the Material World, they are often associated with forest groves or flowering meadows, in much the same way nymphs are bound to lakes and streams, or dryads to trees. Tatterdemalion is an example of how the normally eternal and unchanging fey can be twisted by sympathetic resonance when something happens to the nature they are part of. A long time ago, what is now the Gloaming Bog was a forest with a river flowing through it that lay 'close' to the Feywild and inherited some of its wild magic and exuberance. The pixie that became Tatter lived there, and was most likely a great deal like most pixies; carefree and prankish and capriciously merry. But the planar alignments shifted, bringing the Plane of Shadow into conjunction. Clouds gathered and rain fell. The river overflowed its banks and turned the forest into a wetland...then a marsh. As the Feywild receded, and the Shadow took sway, the pixie of the wood developed a black mark on her left hand and changed along with her landscape. She became what she is now; the Lady of Wisps, the Sobbing Shadow...the Tatterdemalion. Despite her gloomy demeanor and occasionally sharp, pointed sarcasm, Tatterdemalion did not turn evil as many believe. Her many charms and ensorcellments turned to spells of darkness and fear...but they are still simply tools she uses to try to make the world better (even if she claims not to believe such a thing is possible). While it is tempting to regard her story as tragic, she does not see it that way. She is what she is, and finds the prospect of becoming 'fluffy and happy and annoying' again just as abhorrant as she would have found becoming this way before. Her specialty is now as it was before; clever ruses and deceptions using a combination of arcana learned from witches and mages seeking knowledge, or to tap into the power of the planes, and fey glamour to decieve the senses and mislead the mind. She can also draw on the power of her Mark to manipulate Shadow essence in certain ways, though this is more recent and less developed for her. Tatterdemalion joined an adventuring group shortly after leaving her swamp, and for a time traveled with them. She shared her magic in exchange for protection and cooperation, and gathered enough power to return home and vanquish a monster that had forced her out. This unusual display of pluck gathered her the attention of the Court of Stars...and for years she served as a spy and double-agent among the Unseelie; taking advantage of her reputation and sinister powers to blend in. Finally her mission was over, after many intrigues and thwarted schemes. She was free to return to her bog...but found it felt a bit small now, after she had seen so much of the world. So she set forth to find her old friends once more. Tatterdemalion, level 13 Pixie, Wizard (Mage), Phiarlan Phantasmist School: Illusion School School: Nethermancy School Expert Mage Option: Illusion School Expert Master Mage Option: Nethermancy School Master Associate: Trained Blink Dog Unseelie Agent (Stealth class skill) Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 9, CON 15, DEX 11, INT 22, WIS 13, CHA 18 STARTING ABILITY SCORES STR 8, CON 14, DEX 10, INT 17, WIS 12, CHA 13 AC: 27 Fort: 23 Ref: 28 Will: 27 HP: 73 Surges: 8 Surge Value: 18 TRAINED SKILLS Arcana +17, Insight +12, Nature +14, Stealth +17 UNTRAINED SKILLS Acrobatics +6, Athletics +5, Bluff +12, Diplomacy +10, Dungeoneering +7, Endurance +8, Heal +7, History +12, Intimidate +13, Perception +10, Religion +12, Streetwise +10, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Pixie Utility: Pixie Dust Pixie Utility: Shrink Wizard Utility: Prestidigitation Wizard Utility: Mage Hand Wizard Utility: Ghost Sound Wizard Attack 1: Phantom Chasm Wizard Attack 1: Horrid Whispers Wizard Attack 1: Grasping Shadows Wizard Attack 1: Twilight Falls Wizard Attack 1: Winged Horde Wizard Attack 1: Phantom Bolt Wizard Attack 1: Magic Missile Wizard Utility 2: Shield Wizard Utility 2: Spectral Image Wizard Attack 3: Maze of Mirrors Wizard Attack 3: Grim Shadow Wizard Attack 5: Visions of Avarice Wizard Attack 5: Summon Imp Pixie Utility 6: Pixie Invisibility Fey Beast Tamer Utility 6: Safe Banishment Wizard Attack 7: Charm of the Defender Wizard Attack 7: Twist of Space Wizard Attack 9: Symphony of the Dark Court Wizard Attack 9: Visions of Ruin Wizard Utility 10: Arcane Gate Wizard Utility 10: Illusory Wall Phiarlan Phantasmist Attack 11: Disturbing Visions Phiarlan Phantasmist Utility 12: Taunting Decoy Wizard Attack 13: Dark Gathering Wizard Attack 13: Mesmeric Hold FEATS Level 1: Teeny Target Level 2: Mark of Shadow Level 4: Armor Proficiency: Leather Level 6: Improved Initiative Level 8: Phantom Echoes Level 11: Spell Focus Level 12: Psychic Lock Level 12: Enlarge Spell (Retrained into at level 10) Level 13: Orb Expertise Level 13: Improved Defenses ITEMS Orb of Forceful Magic +3 x1 Absence Amulet +3 x1 Versatile Spellbook Bag of Holding Power Jewel Greater Drowmesh of Eyes +3 x1 Resplendent Gloves (heroic tier) x1 Skull Mask (heroic tier) x1 Wisp Companion HP 36, Init +10 AC 28, Fort 26, Ref 26, Will 26 Speed 7, Perception +12, Low Light Str 14, Dex 20, Wis 14, Con 17, Int 2, Cha 6 Blinking Aura * Aura 1 The Wisp or any ally in the aura can use a move action to teleport to another square in the aura. Standard Action Blinking Strike (Teleportation) *At-Will Attack: Melee 1 (one creature); +18 vs AC Hit: 1d8+6 dmg and wisp teleports up to 2 squares [/QUOTE]
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