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[Tavern Thread] The Dunn Wright Inn
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<blockquote data-quote="sunshadow21" data-source="post: 5569204" data-attributes="member: 6667193"><p><span style="color: Green">"You would be meeting Adolfo at the Broken Log; it is only an hour or so outside of town. The road up to Tritower is a mostly settled region with small farms, private noble estates, and portions of wilderness interspersed. The main threats tend to be wild animals, strange unnatural beasts, and the occasionally angry fey. Otherwise, the patrol between Venza and Tritower keeps most humanoid threats under control, and since most traffic is local and the road effectively ends in Tritower, there isn't currently much for bandits, though occasionally some flee up it in hopes of escaping capture after acts on the main trade route."<span style="color: White"> As he mentions the last part, </span></span>Mr. Savi's facial expression changes briefly, flashing a mix of pain and anger before returning to the normal, calm expression he has had the duration of the interview.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5569204, member: 6667193"] [COLOR=Green]"You would be meeting Adolfo at the Broken Log; it is only an hour or so outside of town. The road up to Tritower is a mostly settled region with small farms, private noble estates, and portions of wilderness interspersed. The main threats tend to be wild animals, strange unnatural beasts, and the occasionally angry fey. Otherwise, the patrol between Venza and Tritower keeps most humanoid threats under control, and since most traffic is local and the road effectively ends in Tritower, there isn't currently much for bandits, though occasionally some flee up it in hopes of escaping capture after acts on the main trade route."[COLOR=White] As he mentions the last part, [/COLOR][/COLOR]Mr. Savi's facial expression changes briefly, flashing a mix of pain and anger before returning to the normal, calm expression he has had the duration of the interview. [/QUOTE]
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[Tavern Thread] The Dunn Wright Inn
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