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Playing the Game
Story Hour
Tears in Hell (UPDATED OCTOBER 11th)
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<blockquote data-quote="ledded" data-source="post: 1690469" data-attributes="member: 12744"><p>Ours was too before Modern. OldDrewId's Medallions d20 Modern really introduced us all to playing normal, flawed characters who did more than just whack things with a big stick. We like it a lot more that way now; games are much more interesting when there is a little more than 'open the next door, whack the baddie, take his stuff, lather, rinse, repeat'.</p><p> </p><p> </p><p>Heh. My character gets this kind of stuff a *lot*. But our in-character bickering and prodding adds a lot to our game and subsequently our Story Hour. It's great fun. Your folks seem to be doing quite well in that department.</p><p> </p><p> </p><p>That is very much how I write my own story hour <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Most anything amusing was taken straight from a player, the rest I sort of fill in from things they said and their general attitudes. In our modern game we actually started taping the sessions, then Pierce transcribes them later for OldDrewId. We taped some of mine, but I don't have the patience to wade through the tapes so I just write how I see fit. </p><p> </p><p> </p><p>A bunch of Charismatic with some levels in Personality. Waaaaay maxed out bluff. He's gotta have some kind of enchantment or illusion magic going <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p> </p><p>I've actually found that it's sometimes easier and almost always more interesting and believable in a modern setting myself. Our group was so tired of the '5 adventurers with disparate personalities and professions meet up at a Tavern...'. In a modern setting, you can draw from your own personal experience, movies, books etc on the strange or not-so-strange events that draw people together, whether they be traumatic or not.</p><p> </p><p>Good work Puppy Kicker. You have a good SH going and it sounds like you have a really fun group to work with.</p></blockquote><p></p>
[QUOTE="ledded, post: 1690469, member: 12744"] Ours was too before Modern. OldDrewId's Medallions d20 Modern really introduced us all to playing normal, flawed characters who did more than just whack things with a big stick. We like it a lot more that way now; games are much more interesting when there is a little more than 'open the next door, whack the baddie, take his stuff, lather, rinse, repeat'. Heh. My character gets this kind of stuff a *lot*. But our in-character bickering and prodding adds a lot to our game and subsequently our Story Hour. It's great fun. Your folks seem to be doing quite well in that department. That is very much how I write my own story hour :). Most anything amusing was taken straight from a player, the rest I sort of fill in from things they said and their general attitudes. In our modern game we actually started taping the sessions, then Pierce transcribes them later for OldDrewId. We taped some of mine, but I don't have the patience to wade through the tapes so I just write how I see fit. A bunch of Charismatic with some levels in Personality. Waaaaay maxed out bluff. He's gotta have some kind of enchantment or illusion magic going :D I've actually found that it's sometimes easier and almost always more interesting and believable in a modern setting myself. Our group was so tired of the '5 adventurers with disparate personalities and professions meet up at a Tavern...'. In a modern setting, you can draw from your own personal experience, movies, books etc on the strange or not-so-strange events that draw people together, whether they be traumatic or not. Good work Puppy Kicker. You have a good SH going and it sounds like you have a really fun group to work with. [/QUOTE]
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