Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Technicalities of running an online game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drnuncheon" data-source="post: 843116" data-attributes="member: 96"><p>I think I talked about this a little bit in my Dying World Story Hour (check the .sig), which was run on a MUSH.</p><p></p><p>MUSHes require you to have a server to run the program on. It's best to have someone familiar with administering one around, too - however, there are some places out there that will let you have a room or rooms to play in. I think there are open gaming rooms at Storyteller's Circle and OGR, but I don't have current addresses for either of those places.</p><p></p><p>MUSHes have a lot more variety in what you can do with them than IRC. You've got all the IRC communication functionality, plus you have the possibility of emits (which are not prefixed by your name). It really helps break up the monotony which you tend to get when sentences are always of the form 'X does this' or 'Y says "That."'. It's also a nice tool for DMs, who can switch between multiple characters or produce environmental effects without the distraction of their names always being present.</p><p></p><p>MUSHes can have room descriptions, so you can put in details about the environment and let players look at it as they wish. MUSHes also have the possibility of multiple rooms, so your PCs can actually move around in the environment - I'm not sure that any of the 'host a tabletop' MUSHes allow you to do that sort of building, though. </p><p></p><p>If you are willing to get into programming, there's even more you can do, but that might be excessive for an online tabletop game. (I did some quick code for simulating Sigil for the upcoming PS game, with a coded map and a different description for each Ward, but then again I did regular MUSHing for years.)</p><p></p><p>Anyway, my online group prefers MUSHes, but that's primarily because we're all used to them (it is, in fact, how we all met.)</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 843116, member: 96"] I think I talked about this a little bit in my Dying World Story Hour (check the .sig), which was run on a MUSH. MUSHes require you to have a server to run the program on. It's best to have someone familiar with administering one around, too - however, there are some places out there that will let you have a room or rooms to play in. I think there are open gaming rooms at Storyteller's Circle and OGR, but I don't have current addresses for either of those places. MUSHes have a lot more variety in what you can do with them than IRC. You've got all the IRC communication functionality, plus you have the possibility of emits (which are not prefixed by your name). It really helps break up the monotony which you tend to get when sentences are always of the form 'X does this' or 'Y says "That."'. It's also a nice tool for DMs, who can switch between multiple characters or produce environmental effects without the distraction of their names always being present. MUSHes can have room descriptions, so you can put in details about the environment and let players look at it as they wish. MUSHes also have the possibility of multiple rooms, so your PCs can actually move around in the environment - I'm not sure that any of the 'host a tabletop' MUSHes allow you to do that sort of building, though. If you are willing to get into programming, there's even more you can do, but that might be excessive for an online tabletop game. (I did some quick code for simulating Sigil for the upcoming PS game, with a coded map and a different description for each Ward, but then again I did regular MUSHing for years.) Anyway, my online group prefers MUSHes, but that's primarily because we're all used to them (it is, in fact, how we all met.) J [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Technicalities of running an online game
Top