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<blockquote data-quote="Greatfrito" data-source="post: 1360180" data-attributes="member: 14534"><p>Okay, I finally have a group at my disposal for DMing purposes and this means that besides having a near-constant group for playing, I also have a place to really playtest some of my ideas. I didn't think much of it until one of my players showed a lot of interest in introducing more of a technological slant to the world when I mentioned that I had half-writen various rules for firearms (not so much other technologies, 'cause let's face it, they're the coolest, and thus the first to get done). This made me think that should I be able to at least get some working rules in order, I would very much like to bring some of these technologies into the game.</p><p></p><p>My first question is thus: </p><p></p><p style="margin-left: 20px">Can anyone suggest a good source of firearms and other technologies that would go well with the standard DnD setting? I've heard mention of something called the Iron Kingdoms in passing many times, but never seen it specifically.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And then my second question - and the first for my next delve into these rules - is:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">What level of technology could I reach before firearms would become far superior to normal weapons? And how can I balance firearms against typical weapons should I wish to make them better than "normal" weapons? If I am to make them more powerful, would a much greater crafting difficulty and consequently a much higher cost be enough of a balancing factor?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Anywho, I'm just starting on the idea again (this'll be my... third go at it...) but at least this time I can be confident that as long as I keep my game going, I'll have people willing to test/use the rules. Thanks.</p> </p></blockquote><p></p>
[QUOTE="Greatfrito, post: 1360180, member: 14534"] Okay, I finally have a group at my disposal for DMing purposes and this means that besides having a near-constant group for playing, I also have a place to really playtest some of my ideas. I didn't think much of it until one of my players showed a lot of interest in introducing more of a technological slant to the world when I mentioned that I had half-writen various rules for firearms (not so much other technologies, 'cause let's face it, they're the coolest, and thus the first to get done). This made me think that should I be able to at least get some working rules in order, I would very much like to bring some of these technologies into the game. My first question is thus: [INDENT]Can anyone suggest a good source of firearms and other technologies that would go well with the standard DnD setting? I've heard mention of something called the Iron Kingdoms in passing many times, but never seen it specifically. And then my second question - and the first for my next delve into these rules - is: [INDENT]What level of technology could I reach before firearms would become far superior to normal weapons? And how can I balance firearms against typical weapons should I wish to make them better than "normal" weapons? If I am to make them more powerful, would a much greater crafting difficulty and consequently a much higher cost be enough of a balancing factor? Anywho, I'm just starting on the idea again (this'll be my... third go at it...) but at least this time I can be confident that as long as I keep my game going, I'll have people willing to test/use the rules. Thanks.[/INDENT][/INDENT] [/QUOTE]
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