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*Pathfinder & Starfinder
Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]
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<blockquote data-quote="EnglishScribe" data-source="post: 4324585" data-attributes="member: 4375"><p>That is what the PDF above already does. The is a single Craft skill (int) which has a some untrianed uses (knowledge, appraisal and mending), some trained uses (monster knowledge and fabrication of common objects), an a set of Craft rituals that add crafting of weapons, armour, implements, fortifications, etc.</p><p></p><p>Granted Engineering will be a seperate skill covering a wide range of mechanical (and if the campaign world allows) electrical devices such as firearms, vehicles, musical instruments, optics, etc. The intention is for the Engineering skill to follow the same structure as the Crafting skill.</p><p></p><p>I decided to make the two seperate for a number of reasons:</p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> It makes it easier to remove Engineering from the game without affecting Craft.</p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> It is possible that an engineer may 'create' a device my assembling parts, and thus have no skill in craft.</p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> I beleive that combining the two results in two big a gain for one skill. </p><p> <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> Using the two together is simply a matter of having some fo the engineering rituals be dual skill (Craft and Engineering or Craft then Engineering for example.)</p><p></p><p>I am still open to discussion if the majority think they should merge. Also consider (as I have) whether Alchemy and Cook should also be part of Craft. Does this make Craft a huge mega-skill with much more functionality than any other skill?</p></blockquote><p></p>
[QUOTE="EnglishScribe, post: 4324585, member: 4375"] That is what the PDF above already does. The is a single Craft skill (int) which has a some untrianed uses (knowledge, appraisal and mending), some trained uses (monster knowledge and fabrication of common objects), an a set of Craft rituals that add crafting of weapons, armour, implements, fortifications, etc. Granted Engineering will be a seperate skill covering a wide range of mechanical (and if the campaign world allows) electrical devices such as firearms, vehicles, musical instruments, optics, etc. The intention is for the Engineering skill to follow the same structure as the Crafting skill. I decided to make the two seperate for a number of reasons: :1: It makes it easier to remove Engineering from the game without affecting Craft. :2: It is possible that an engineer may 'create' a device my assembling parts, and thus have no skill in craft. :3: I beleive that combining the two results in two big a gain for one skill. :4: Using the two together is simply a matter of having some fo the engineering rituals be dual skill (Craft and Engineering or Craft then Engineering for example.) I am still open to discussion if the majority think they should merge. Also consider (as I have) whether Alchemy and Cook should also be part of Craft. Does this make Craft a huge mega-skill with much more functionality than any other skill? [/QUOTE]
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Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]
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