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Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]
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<blockquote data-quote="EnglishScribe" data-source="post: 4359503" data-attributes="member: 4375"><p><em><span style="color: Silver">Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week.</span></em></p><p></p><p><a href="http://www.merlinrpg.com/OrdinaryPeople.pdf" target="_blank">Ordinary People Draft 4</a></p><p></p><p><span style="font-family: 'Century Gothic'">Not all characters are heroes. Any character that has not had a life changing epiphany and began a life of adventure belongs in the Ordinary Tier. The ordinary tier forms a layer below the Heroic, Paragon and Epic tiers presented in the Player’s Handbook.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Ordinaries</strong> Page 1</span></p><p><span style="font-family: 'Century Gothic'">An Ordinary is any non-heroic, non-combatant character, a Craftsmen, Merchant or Prince for example. Ordinaries are a step in between Minions and standard creatures. A minion trained in at least one skill becomes an Ordinary</span></p><p><span style="font-family: 'Century Gothic'"><em>Vocations: </em>A vocation is a small subset of skills that all have a common use or theme.</span></p><p><span style="font-family: 'Century Gothic'"> </span></p><p><span style="font-family: 'Century Gothic'"><strong>Role</strong> Page 2</span></p><p><span style="font-family: 'Century Gothic'">The role that the non-player character (an NPC) plays in the campaign is an important consideration when creating new characters. A role describes how a character applies knowledge and ability. The vocation, role, and for heroic characters the power source, combine to categorise the character. The GM needs to decide the degree to which a new individual will help or hinder the players, and how involved each individual is in the ongoing plots of the campaign.</span></p><p><span style="font-family: 'Century Gothic'"><em>Becoming a Hero: </em>At any point in live an Ordinary may have an epiphany and strive to become a hero. The stages to attain this are detailed in this section.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Lifestyle</strong> Page 4</span></p><p><span style="font-family: 'Century Gothic'"><em>Age: </em>Determine a Minion or Ordinary characters age and level.</span></p><p><span style="font-family: 'Century Gothic'"><em>Income: </em>The income received by an adult Ordinary depends upon the Ordinary’s pay scale.</span></p><p><span style="font-family: 'Century Gothic'"><em>Influence: </em>Influence describes the amount of social control a given character is able to wield. The Influence score gives a rough indication of a character’s Social Status.</span></p><p><span style="font-family: 'Century Gothic'"><em>Rank, reputation and renown: </em>The three aspects of influence that a character can actively seek to improve. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Example Lifestyles</strong> Page 5</span></p><p> <span style="font-family: 'Century Gothic'">This page lists example lifestyles for characters in each vocation.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Example Occupations</strong> Page 6</span></p><p><span style="font-family: 'Century Gothic'">This page lists a wide range of occupations and relates each to a particular skill and vocation.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Racial Traits</strong> Page 7</span></p><p><span style="font-family: 'Century Gothic'"><em>Aging: </em>Some races learn more slowly or quickly than is normal for humans. These races have either the Quick Learner or Slow Learner features for part of their lifetime.</span></p><p><span style="font-family: 'Century Gothic'"><em>Non-combatants:</em> In general Ordinaries are not as likely to be involved in combat as their heroic idols. At character creation or at any time the character is eligible to retrain, a character may elect to give up a listed combat-related racial trait and in place of this trait a select new one.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Training</strong> Page 8</span></p><p><span style="font-family: 'Century Gothic'">Ordinaries advance only though training packages gained from the expenditure of money and time. This section details Training Packages to allow Ordinaries to gain skill training, skill focus, common feats, and a small selection of heroic feats.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Feats</strong> Page 9</span></p><p><span style="font-family: 'Century Gothic'">Ordinary and Resource feats are available to all characters irrespective of tier. For Mundane Tier characters (and characters of a higher tier if they wish) these feat can be gained though training. The number of Common Feats gained in this way is limited only by available money and time. Heroic, Paragon and Epic characters can also select these feats whenever they gain a new feat.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Genealogy</strong> Page 10</span></p><p><span style="font-family: 'Century Gothic'">This section allows the GM, or the players themselves, to develop more background for their characters by detailing his or her family. To Generate a more complete family tree, repeat the procedure outlined in this section to devise the Parents family (the individual’s grandparents), and then the head of the family, (the individual’s great grandparents). </span></p></blockquote><p></p>
[QUOTE="EnglishScribe, post: 4359503, member: 4375"] [I][COLOR="Silver"]Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week.[/COLOR][/I] [URL="http://www.merlinrpg.com/OrdinaryPeople.pdf"]Ordinary People Draft 4[/URL] [FONT="Century Gothic"]Not all characters are heroes. Any character that has not had a life changing epiphany and began a life of adventure belongs in the Ordinary Tier. The ordinary tier forms a layer below the Heroic, Paragon and Epic tiers presented in the Player’s Handbook. [B]Ordinaries[/B] Page 1 An Ordinary is any non-heroic, non-combatant character, a Craftsmen, Merchant or Prince for example. Ordinaries are a step in between Minions and standard creatures. A minion trained in at least one skill becomes an Ordinary [I]Vocations: [/I]A vocation is a small subset of skills that all have a common use or theme. [B]Role[/B] Page 2 The role that the non-player character (an NPC) plays in the campaign is an important consideration when creating new characters. A role describes how a character applies knowledge and ability. The vocation, role, and for heroic characters the power source, combine to categorise the character. The GM needs to decide the degree to which a new individual will help or hinder the players, and how involved each individual is in the ongoing plots of the campaign. [I]Becoming a Hero: [/I]At any point in live an Ordinary may have an epiphany and strive to become a hero. The stages to attain this are detailed in this section. [B]Lifestyle[/B] Page 4 [I]Age: [/I]Determine a Minion or Ordinary characters age and level. [I]Income: [/I]The income received by an adult Ordinary depends upon the Ordinary’s pay scale. [I]Influence: [/I]Influence describes the amount of social control a given character is able to wield. The Influence score gives a rough indication of a character’s Social Status. [I]Rank, reputation and renown: [/I]The three aspects of influence that a character can actively seek to improve. [B]Example Lifestyles[/B] Page 5 This page lists example lifestyles for characters in each vocation. [B]Example Occupations[/B] Page 6 This page lists a wide range of occupations and relates each to a particular skill and vocation. [B]Racial Traits[/B] Page 7 [I]Aging: [/I]Some races learn more slowly or quickly than is normal for humans. These races have either the Quick Learner or Slow Learner features for part of their lifetime. [I]Non-combatants:[/I] In general Ordinaries are not as likely to be involved in combat as their heroic idols. At character creation or at any time the character is eligible to retrain, a character may elect to give up a listed combat-related racial trait and in place of this trait a select new one. [B]Training[/B] Page 8 Ordinaries advance only though training packages gained from the expenditure of money and time. This section details Training Packages to allow Ordinaries to gain skill training, skill focus, common feats, and a small selection of heroic feats. [B]Feats[/B] Page 9 Ordinary and Resource feats are available to all characters irrespective of tier. For Mundane Tier characters (and characters of a higher tier if they wish) these feat can be gained though training. The number of Common Feats gained in this way is limited only by available money and time. Heroic, Paragon and Epic characters can also select these feats whenever they gain a new feat. [B]Genealogy[/B] Page 10 This section allows the GM, or the players themselves, to develop more background for their characters by detailing his or her family. To Generate a more complete family tree, repeat the procedure outlined in this section to devise the Parents family (the individual’s grandparents), and then the head of the family, (the individual’s great grandparents). [/FONT] [/QUOTE]
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Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]
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