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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="Alexemplar" data-source="post: 7233798" data-attributes="member: 6874182"><p>Except it's not copy pasting with the goal of speeding things up for publication purposes. The D&D core spellcasting mechanics have changed in each edition- some more radically than others. They not only tend to tweak the core system between editions, but they also regularly introduce variants and entirely new systems; with 4e obviously being the largest departure the core spellcasting system has made since it was introduced. The issue is that the more radical change(s) never gain traction. At worst, they seem(ed) to push large segments of the existing player base away or make them apathetic.</p><p></p><p> That's why 5e <em>went back</em> to a more vancian system (with the usual minor tweaks). All their attempts at completely overhauling the system have ended up being less well received than they had hoped. It's not that WOTC refuses to make changes or innovations regarding D&D's spellcasting system. It's just that at this point, they're kind of stuck with the Vancian-ish system because if they change things too much, significant segments of their customer base reject it for not being "D&D enough".</p><p></p><p> And it gets hard to justify to the execs why they should still be pumping money into D&D if its making less money due to flagging player interest.</p></blockquote><p></p>
[QUOTE="Alexemplar, post: 7233798, member: 6874182"] Except it's not copy pasting with the goal of speeding things up for publication purposes. The D&D core spellcasting mechanics have changed in each edition- some more radically than others. They not only tend to tweak the core system between editions, but they also regularly introduce variants and entirely new systems; with 4e obviously being the largest departure the core spellcasting system has made since it was introduced. The issue is that the more radical change(s) never gain traction. At worst, they seem(ed) to push large segments of the existing player base away or make them apathetic. That's why 5e [I]went back[/I] to a more vancian system (with the usual minor tweaks). All their attempts at completely overhauling the system have ended up being less well received than they had hoped. It's not that WOTC refuses to make changes or innovations regarding D&D's spellcasting system. It's just that at this point, they're kind of stuck with the Vancian-ish system because if they change things too much, significant segments of their customer base reject it for not being "D&D enough". And it gets hard to justify to the execs why they should still be pumping money into D&D if its making less money due to flagging player interest. [/QUOTE]
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