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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="DeJoker" data-source="post: 7234353" data-attributes="member: 6907519"><p>But ARE playing a supers game for that is what DnD has been from get go, basically a game of superheroes set in a fantasy past setting. You read all the things that Gygax and the rest put together the games they played, they were not playing some medieval world with a touch of magic their worlds were full of magic and basically magic in their worlds was just basically a superpower that was used for good by heroes and bad by the villains -- sure it evolved from miniature rules for fighting small scale combat but it evolved a lot from that even before they got to the 2nd Edition. To say you do not want to play a supers game is to say you do not want to play DnD at its core -- oh sure you can change it to fit just about most things and I have seen folks do it from extremely low scaled magic to way over the top magic and everything in between. But if you really do not want to play a superheroes game there are numerous other game systems out there that were built just for that -- personally I see no need to reinvent the wheel by ratcheting down the magic or beefing this up or mucking with for that reason.</p><p></p><p>When I make tweaks it is generally only to balance certain elements out for the game world that I am going to run and even then I have learned to keep the changes to a minimum either that or find a better system to run that covers the paradigm I am wishing to run. If I have to do a major overhaul of the system to meet my vision I am using the wrong system. It is why I am probably not going to take the magic system I have had since 2nd Edition and try to translate it into 5e as it has the major element that I have always sought with my magic system -- it got rid of the fire and forget process which was something I absolutely never agreed with and the sole reason that I created a magic system so many years ago.</p><p></p><p>Of course your welcome to agree to disagree as always but seriously if you are going to do a major overhaul of the game all I have to do is ask why do you not use a different game system one that is closer to what you are wanting. I have run numerous other systems all have the pros and cons but if you are wanting a magic poor game DnD is not the base you should be starting with as it has and will always be a magic rich game. It is like using the wrong tool for the job, sure you might be able to get by with it but often more than not you end up breaking the tool or whatever it was you were working on. Still to each there own I guess.</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7234353, member: 6907519"] But ARE playing a supers game for that is what DnD has been from get go, basically a game of superheroes set in a fantasy past setting. You read all the things that Gygax and the rest put together the games they played, they were not playing some medieval world with a touch of magic their worlds were full of magic and basically magic in their worlds was just basically a superpower that was used for good by heroes and bad by the villains -- sure it evolved from miniature rules for fighting small scale combat but it evolved a lot from that even before they got to the 2nd Edition. To say you do not want to play a supers game is to say you do not want to play DnD at its core -- oh sure you can change it to fit just about most things and I have seen folks do it from extremely low scaled magic to way over the top magic and everything in between. But if you really do not want to play a superheroes game there are numerous other game systems out there that were built just for that -- personally I see no need to reinvent the wheel by ratcheting down the magic or beefing this up or mucking with for that reason. When I make tweaks it is generally only to balance certain elements out for the game world that I am going to run and even then I have learned to keep the changes to a minimum either that or find a better system to run that covers the paradigm I am wishing to run. If I have to do a major overhaul of the system to meet my vision I am using the wrong system. It is why I am probably not going to take the magic system I have had since 2nd Edition and try to translate it into 5e as it has the major element that I have always sought with my magic system -- it got rid of the fire and forget process which was something I absolutely never agreed with and the sole reason that I created a magic system so many years ago. Of course your welcome to agree to disagree as always but seriously if you are going to do a major overhaul of the game all I have to do is ask why do you not use a different game system one that is closer to what you are wanting. I have run numerous other systems all have the pros and cons but if you are wanting a magic poor game DnD is not the base you should be starting with as it has and will always be a magic rich game. It is like using the wrong tool for the job, sure you might be able to get by with it but often more than not you end up breaking the tool or whatever it was you were working on. Still to each there own I guess. [/QUOTE]
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