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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="Lanefan" data-source="post: 7235229" data-attributes="member: 29398"><p>Careful here.</p><p></p><p>In some games a large proportion of the general population may have the potential for advancement (i.e. are just like PCs but may or may not have actually ever gained any levels).</p><p></p><p>Also, we've been talking about Humans only thus far; though everything said could likely just as well apply to Hobbits. But what about Elves, whose very existence is based on magic; or Dwarves, whose very existence either is or should be based on fighting? For those two races I'd say it would be a rare individual indeed who didn't at least have level-gaining potential just like a PC does.</p><p></p><p>From the perspective from which we are probably all speaking, yes it does; because here we're speaking as DMs and dungeon designers. It matters not to the average DM how many commoners can fly or teleport (<span style="font-size: 9px">though such things are certainly worth 30 seconds of thought during one's worldbuilding - are there permanent teleport networks between major cities, for example; and if yes then can low-level PCs use them for a fee?</span>) but how many PCs can do such things in the field and at what level and with what frequency.</p><p></p><p>Even if only 0.01% of the game-world population can hard-cast fly or teleport or dimension door or misty step or whatever, if that 0.01% are all PCs that I have to DM then these things potentially become a front-and-center headache because within the game at the table long-range travel is a simple fact of life.</p><p></p><p>Lan-"now you see me over here, now you see me over there"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7235229, member: 29398"] Careful here. In some games a large proportion of the general population may have the potential for advancement (i.e. are just like PCs but may or may not have actually ever gained any levels). Also, we've been talking about Humans only thus far; though everything said could likely just as well apply to Hobbits. But what about Elves, whose very existence is based on magic; or Dwarves, whose very existence either is or should be based on fighting? For those two races I'd say it would be a rare individual indeed who didn't at least have level-gaining potential just like a PC does. From the perspective from which we are probably all speaking, yes it does; because here we're speaking as DMs and dungeon designers. It matters not to the average DM how many commoners can fly or teleport ([SIZE=1]though such things are certainly worth 30 seconds of thought during one's worldbuilding - are there permanent teleport networks between major cities, for example; and if yes then can low-level PCs use them for a fee?[/SIZE]) but how many PCs can do such things in the field and at what level and with what frequency. Even if only 0.01% of the game-world population can hard-cast fly or teleport or dimension door or misty step or whatever, if that 0.01% are all PCs that I have to DM then these things potentially become a front-and-center headache because within the game at the table long-range travel is a simple fact of life. Lan-"now you see me over here, now you see me over there"-efan [/QUOTE]
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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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