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Teleportation / Fey Step in three dimensions
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<blockquote data-quote="ladycass" data-source="post: 4328822" data-attributes="member: 70293"><p>No there is nothing in the rules about line of sight having anything to do with the floor. However, if you look at all of the illestrations of "how to determine line of sight" they are certianly not 3 dimensional and none of them use anything *but* the four corners of the floor of the square. Thus if you can imagine a character under that square and unable to have a line of sight to that square they may still be able to see the open air 10 feet above the square they would like to end up in. The situation may also arise where they have "line of sight" to one corner out of 8 if we consider the square a cube. In the examples in the book they do *not* draw any lines of sight to sides or top of this 5ft square cube. They only use the "floor" side to determine if one square has line of sight to another. This may not take into consideration angles of view and situations where battle is not on a flat 2d surface (such as when a character has fallen into a hole through said 2d surface)</p><p></p><p></p><p>I see nothing about not being able to teleport into a square where you normaly could not end your move. This would be helpful if it exists. I do see that you can not teleport to someplace where you would have to squeeze. Unfortunatly mid-air does not qualify as a squeeze.</p><p></p><p>The situation has already come up where the Eladrin wants to teleport above a foe and land on it. If teleport into thin air *is* something that is allowed I will have opportunity attack provoked by such a manuver as well as falling rules of course. The question then becomes since he can't end his move in the square with the enemy where *does* he end his movement after the fall into them. He would be prone, would this knock them prone as well? </p><p></p><p>I can imagine a lot of other issues coming up with this mid-air teleporting due to the player's personality. I don't want to penalize creativity but I also don't want to abuse the racial ability.</p></blockquote><p></p>
[QUOTE="ladycass, post: 4328822, member: 70293"] No there is nothing in the rules about line of sight having anything to do with the floor. However, if you look at all of the illestrations of "how to determine line of sight" they are certianly not 3 dimensional and none of them use anything *but* the four corners of the floor of the square. Thus if you can imagine a character under that square and unable to have a line of sight to that square they may still be able to see the open air 10 feet above the square they would like to end up in. The situation may also arise where they have "line of sight" to one corner out of 8 if we consider the square a cube. In the examples in the book they do *not* draw any lines of sight to sides or top of this 5ft square cube. They only use the "floor" side to determine if one square has line of sight to another. This may not take into consideration angles of view and situations where battle is not on a flat 2d surface (such as when a character has fallen into a hole through said 2d surface) I see nothing about not being able to teleport into a square where you normaly could not end your move. This would be helpful if it exists. I do see that you can not teleport to someplace where you would have to squeeze. Unfortunatly mid-air does not qualify as a squeeze. The situation has already come up where the Eladrin wants to teleport above a foe and land on it. If teleport into thin air *is* something that is allowed I will have opportunity attack provoked by such a manuver as well as falling rules of course. The question then becomes since he can't end his move in the square with the enemy where *does* he end his movement after the fall into them. He would be prone, would this knock them prone as well? I can imagine a lot of other issues coming up with this mid-air teleporting due to the player's personality. I don't want to penalize creativity but I also don't want to abuse the racial ability. [/QUOTE]
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Teleportation / Fey Step in three dimensions
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