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Teleportation
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<blockquote data-quote="yrtalien" data-source="post: 7265413" data-attributes="member: 6681998"><p>So in B5 world I'd like there to be technomagical (if you aren't familiar with technomages there is a fine series of books) means of teleportation. In the past I added a secret: Rifts (it was a rifts game played in WOIN) that figured for duration and area. That doesn't really fit B5... for one there aren't Ley lines unless I add them and hell I just might. Basically you could go anywhere you wanted in time or space but the effect had a dangerous trait if half or more of your dice were ones you got blasted and the rift was out of control and could lead anywhere/when.</p><p></p><p>I'd like teleporting to happen on a larger scale or for the mage to be able to open a jump point. Anyone have any idea how to get Teleportation out of the miles category and up to the systems?</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="yrtalien, post: 7265413, member: 6681998"] So in B5 world I'd like there to be technomagical (if you aren't familiar with technomages there is a fine series of books) means of teleportation. In the past I added a secret: Rifts (it was a rifts game played in WOIN) that figured for duration and area. That doesn't really fit B5... for one there aren't Ley lines unless I add them and hell I just might. Basically you could go anywhere you wanted in time or space but the effect had a dangerous trait if half or more of your dice were ones you got blasted and the rift was out of control and could lead anywhere/when. I'd like teleporting to happen on a larger scale or for the mage to be able to open a jump point. Anyone have any idea how to get Teleportation out of the miles category and up to the systems? Thanks [/QUOTE]
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