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Tell me about Arcanis
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<blockquote data-quote="sidonunspa" data-source="post: 2427854" data-attributes="member: 4360"><p><strong>Greetings from Paradigm Concepts</strong></p><p></p><p>Hi</p><p></p><p> Let me quickly introduce my self, my name is Pedro Barrenechea A.K.A.: "Stat Monkey" and I'm a member of the Paradigm Concepts Development Team.</p><p></p><p>Arcanis has become my favorite campaign setting for numerous reasons, and none of them are because I helped write a large chuck of the rules and help in its development. I use to be a huge FR fan, and though I still like FR, Arcanis has fully captured my heart & imagination. </p><p></p><p>Why? But because in so many subtle ways Arcanis is unlike any fantasy game world I have seen. </p><p></p><p>When we started work on Arcanis (which was created from through a home game run by Henry Lopez, the president of paradigm) we wanted to create a world that would be Familiar and yet surprising to players and game masters alike. Being big fans of story based games such as Legend of the five rings, 7th sea, and varied world of darkness settings, we wanted to bring these powerful story telling aspects into our fantasy games. </p><p></p><p>This is the introduction from the Players Guide to Arcanis; I think it will give you a good idea of what Arcanis is about. Yes there are rules differences, but most have already been posted above by our players</p><p></p><p>~~~~</p><p></p><p>Arcanis is a world of high fantasy, intrigue and suspense. What a character is will be more important than what a character has. Diplomacy, skill and discretion will carry you as far or farther than skill at arms or the arts of magic. Subtlety is the benchmark of both successful play and game mastering. Things that appear to have no importance often turn out to be vital; the obvious villain is often not the primary foe. Sometimes he is not a foe at all. The true measure of the mettle of a hero is in his decisions, as all actions have consequences. Many thousands of inhabitants of Onara are mighty warriors able to kill numerous enemies through skill at arms; the hero does this for the right reasons against the proper foe.</p><p></p><p>Arcanis is a world of fantastic beings, born with the blood of Valinor or the souls of elementals. It is inhabited by the descendents of Celestial Giants who once roamed the stars as freely as a fish swims the sea. It has nations ruled by the immortal servants of the Gods and undying travelers from other worlds. Yet many of its greatest heroes are simple mortals of mundane blood with lofty ideals.</p><p></p><p>The peoples of Arcanis are menaced by many things. From the mundane concerns of plague, hunger, and war with rival nations to the fantastic threats of enslavement by an ancient Reptilian race, conquest by a being that would be a God to invasion by an alien foe that would devour creation.</p><p></p><p>It is a world of heroes who stand between the common folk and destruction; a world where you can be that hero.</p><p></p><p>~~~~</p><p></p><p>And here is a little opening Text from the Living Arcanis Primer, currently in its development stages.</p><p></p><p>~~~</p><p></p><p> In barren Canceri, the Swords of Nier have retaken the city of Nishanpur for their bloodthirsty god, defeating the undead and demonic forces of the Church of the Dark Triumvirate. But their victory is a desperate one, and no one truly believes that the final blow has been struck. In the courts of Milandir, the young King Osric faces opposition from Duke Adolphous val’Tensen of Morotavia, and it seems that for the first time since the War of the Usurper their country will be divided. In Enpebyn the forces of Menesis val’Tensen, once Defender of the Empire and now declared traitor, led a desperate band of rebels against the Emperor of the Coryani Empire, barely securing the city’s freedom. But the Emperor, also Patriarch of the church, is not likely to let the rebels rest easy after their victory. Entrances to the vast Lavender Way, that strange network of tunnels that runs under the kingdoms of man, have suddenly opened up, spewing forth ancient horrors from dark myths that threaten to overwhelm human defenses. And, to the north, the Wall of the Gods has fallen, and the vast Infernal army, trapped in the sealed lands for over a millennium, is now free to exact revenge on the nations of man that once defeated them.</p><p> </p><p> Arcanis, the world of Shattered Empires, has never been so fractured. When the Living Arcanis campaign began, Paradigm Concepts promised that this would be a campaign of epic heroism, where the players would have a direct hand in the shaping of the world. Now, soon to be entering its fifth year, Living Arcanis has remained true to this goal. Whether stalwart legionnaires, dark demonbinders, dwarven craftsmen, elven warriors, or faithful priests, it is the heroes of Arcanis that have been called upon to save the day, and to make the choices that shape the campaign. Arcanis is a world of greys, where, like our own world, good and evil are rarely obvious. It is a world of political intrigue and canny maneuvering behind closed doors, as well as a world of epic battles against both fierce creatures of evil, and against the other nations of Arcanis. Characters may side with nations, with factions, or with the elusive secret societies that ply their trade in the shadows, or they may become mercenaries for hire. But eventually, all the heroes of Arcanis must make the hardest choices, choices of honor, of loyalty, of justice, and of the fate of the world.</p><p></p><p> Come join one of the fastest growing gaming communities anywhere. At Origins 2005 Arcanis broke all previous records for attendance and during the first weeks of registration the top three events sold were all Arcanis events. If you want deep and tangled storylines, shadowy political intrigue, epic battles against fearsome foes, and fellow heroes to stand by you (or against you,) then you want Arcanis, the world of Shattered Empires.</p><p></p><p>~~~~~</p><p></p><p>If you have any questions please post away, I love talking to players and GMs alike! </p><p></p><p>Pedro Barrenechea</p><p>Stat Monkey & Living Arcanis Coordinator</p><p>Paradigm Concepts, Inc.</p></blockquote><p></p>
[QUOTE="sidonunspa, post: 2427854, member: 4360"] [b]Greetings from Paradigm Concepts[/b] Hi Let me quickly introduce my self, my name is Pedro Barrenechea A.K.A.: "Stat Monkey" and I'm a member of the Paradigm Concepts Development Team. Arcanis has become my favorite campaign setting for numerous reasons, and none of them are because I helped write a large chuck of the rules and help in its development. I use to be a huge FR fan, and though I still like FR, Arcanis has fully captured my heart & imagination. Why? But because in so many subtle ways Arcanis is unlike any fantasy game world I have seen. When we started work on Arcanis (which was created from through a home game run by Henry Lopez, the president of paradigm) we wanted to create a world that would be Familiar and yet surprising to players and game masters alike. Being big fans of story based games such as Legend of the five rings, 7th sea, and varied world of darkness settings, we wanted to bring these powerful story telling aspects into our fantasy games. This is the introduction from the Players Guide to Arcanis; I think it will give you a good idea of what Arcanis is about. Yes there are rules differences, but most have already been posted above by our players ~~~~ Arcanis is a world of high fantasy, intrigue and suspense. What a character is will be more important than what a character has. Diplomacy, skill and discretion will carry you as far or farther than skill at arms or the arts of magic. Subtlety is the benchmark of both successful play and game mastering. Things that appear to have no importance often turn out to be vital; the obvious villain is often not the primary foe. Sometimes he is not a foe at all. The true measure of the mettle of a hero is in his decisions, as all actions have consequences. Many thousands of inhabitants of Onara are mighty warriors able to kill numerous enemies through skill at arms; the hero does this for the right reasons against the proper foe. Arcanis is a world of fantastic beings, born with the blood of Valinor or the souls of elementals. It is inhabited by the descendents of Celestial Giants who once roamed the stars as freely as a fish swims the sea. It has nations ruled by the immortal servants of the Gods and undying travelers from other worlds. Yet many of its greatest heroes are simple mortals of mundane blood with lofty ideals. The peoples of Arcanis are menaced by many things. From the mundane concerns of plague, hunger, and war with rival nations to the fantastic threats of enslavement by an ancient Reptilian race, conquest by a being that would be a God to invasion by an alien foe that would devour creation. It is a world of heroes who stand between the common folk and destruction; a world where you can be that hero. ~~~~ And here is a little opening Text from the Living Arcanis Primer, currently in its development stages. ~~~ In barren Canceri, the Swords of Nier have retaken the city of Nishanpur for their bloodthirsty god, defeating the undead and demonic forces of the Church of the Dark Triumvirate. But their victory is a desperate one, and no one truly believes that the final blow has been struck. In the courts of Milandir, the young King Osric faces opposition from Duke Adolphous val’Tensen of Morotavia, and it seems that for the first time since the War of the Usurper their country will be divided. In Enpebyn the forces of Menesis val’Tensen, once Defender of the Empire and now declared traitor, led a desperate band of rebels against the Emperor of the Coryani Empire, barely securing the city’s freedom. But the Emperor, also Patriarch of the church, is not likely to let the rebels rest easy after their victory. Entrances to the vast Lavender Way, that strange network of tunnels that runs under the kingdoms of man, have suddenly opened up, spewing forth ancient horrors from dark myths that threaten to overwhelm human defenses. And, to the north, the Wall of the Gods has fallen, and the vast Infernal army, trapped in the sealed lands for over a millennium, is now free to exact revenge on the nations of man that once defeated them. Arcanis, the world of Shattered Empires, has never been so fractured. When the Living Arcanis campaign began, Paradigm Concepts promised that this would be a campaign of epic heroism, where the players would have a direct hand in the shaping of the world. Now, soon to be entering its fifth year, Living Arcanis has remained true to this goal. Whether stalwart legionnaires, dark demonbinders, dwarven craftsmen, elven warriors, or faithful priests, it is the heroes of Arcanis that have been called upon to save the day, and to make the choices that shape the campaign. Arcanis is a world of greys, where, like our own world, good and evil are rarely obvious. It is a world of political intrigue and canny maneuvering behind closed doors, as well as a world of epic battles against both fierce creatures of evil, and against the other nations of Arcanis. Characters may side with nations, with factions, or with the elusive secret societies that ply their trade in the shadows, or they may become mercenaries for hire. But eventually, all the heroes of Arcanis must make the hardest choices, choices of honor, of loyalty, of justice, and of the fate of the world. Come join one of the fastest growing gaming communities anywhere. At Origins 2005 Arcanis broke all previous records for attendance and during the first weeks of registration the top three events sold were all Arcanis events. If you want deep and tangled storylines, shadowy political intrigue, epic battles against fearsome foes, and fellow heroes to stand by you (or against you,) then you want Arcanis, the world of Shattered Empires. ~~~~~ If you have any questions please post away, I love talking to players and GMs alike! Pedro Barrenechea Stat Monkey & Living Arcanis Coordinator Paradigm Concepts, Inc. [/QUOTE]
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