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<blockquote data-quote="Staffan" data-source="post: 2054535" data-attributes="member: 907"><p>Book of Three Circles has some stuff on how common demesnes are. In civilized areas, there's usually one per decent-sized city or town - when the Princes of the Earth decide where people should live, they pick a place where they can also get some magic juice. Really big cities may have a handful of demesnes inside or nearby, but almost never more than one per five square miles. Demesnes in civilized areas are usually capped with manses, because otherwise you're gonna get locals with various mutations and that's not as fun as it sounds in the long run.</p><p></p><p>In the wilderness, demesnes should be about four days' travel away from one another. Wilderness demesnes are not as commonly capped by manses, and if they are they're usually under the control of some Lunar or God.</p><p></p><p></p><p>Artifacts are supposed to be findable and makable(?), though not as common as magic items in D&D. Creating an artifact in Exalted is more of a legendary task than in 3e D&D (more like the way it was in 2e), but that's only to be expected since Exalted characters tend to be more legendary than D&D characters. One thing that's generally needed for pretty much any artifact is a supply of one of the Five Magical Materials, most supplies of which are pretty heavily guarded by people who don't want your PC to have them: most Jade is controlled by the Realm (but it's still the easiest to get a hold of), Lunars guard Moonsilver deposits jealously and consider the use of it by non-Lunars to be blasphemy against Luna, Sidereals tend to snap up any Starmetal that falls from the heavens almost before it's touched the ground, Soulsteel is only found in the Underworld, and the Realm keeps most Orichalcum deposits under VERY heavy guard to make sure young Solars don't get any.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2054535, member: 907"] Book of Three Circles has some stuff on how common demesnes are. In civilized areas, there's usually one per decent-sized city or town - when the Princes of the Earth decide where people should live, they pick a place where they can also get some magic juice. Really big cities may have a handful of demesnes inside or nearby, but almost never more than one per five square miles. Demesnes in civilized areas are usually capped with manses, because otherwise you're gonna get locals with various mutations and that's not as fun as it sounds in the long run. In the wilderness, demesnes should be about four days' travel away from one another. Wilderness demesnes are not as commonly capped by manses, and if they are they're usually under the control of some Lunar or God. Artifacts are supposed to be findable and makable(?), though not as common as magic items in D&D. Creating an artifact in Exalted is more of a legendary task than in 3e D&D (more like the way it was in 2e), but that's only to be expected since Exalted characters tend to be more legendary than D&D characters. One thing that's generally needed for pretty much any artifact is a supply of one of the Five Magical Materials, most supplies of which are pretty heavily guarded by people who don't want your PC to have them: most Jade is controlled by the Realm (but it's still the easiest to get a hold of), Lunars guard Moonsilver deposits jealously and consider the use of it by non-Lunars to be blasphemy against Luna, Sidereals tend to snap up any Starmetal that falls from the heavens almost before it's touched the ground, Soulsteel is only found in the Underworld, and the Realm keeps most Orichalcum deposits under VERY heavy guard to make sure young Solars don't get any. [/QUOTE]
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