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<blockquote data-quote="amerigoV" data-source="post: 6213190"><p>Well, its kinda hard.</p><p></p><p>Its Rules Moderate (or Rules Elegant, as we Savages like to say). Its Trait Based. But its not tied to one genre so Realism is hard to categorize. Out of the box it plays Pulp games very nicely (1930 pulp and Eberron run very well under this). But there are setting dials where you can get rather gritty (Reality Blur's Realms of Cthulu (official license) is very gritty. </p><p></p><p>The Gamist/Narrativst/etc stuff is very hard as its not trying to mimic a specific genre. So for example:</p><p></p><p></p><p></p><p>There is some Narrativist control - Bennies can be spent to help change the outcomes to help the story. Its certainly not a pure story telling system, but Bennies are a huge part of the system (it puts the Luck in the players hands to spend as they will)</p><p></p><p></p><p></p><p>The game works nicely with "real world tactics" in mind. If you play the Weird Wars 2 game, charging a machinegun nest will get you killed just like in real life (you probably will run out of Bennies before you make it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). This might be where SW mostly resides as its mostly actions that impact the world, with Bennies as a expenditure of luck.</p><p></p><p></p><p></p><p></p><p>There is a ton of swing in the system. A goblin can one-shot a Dragon if the dice go hot. That Swing is controlled through the Bennies (luck). This is probably the weakest score -- its not D&D 4e where the math always works out. But on the other hand its not like there is a class or combo that dominates the game. </p><p></p><p>So probably Highest on Sim, Medium on Narr, and lowest on Gamist. I am reading Gamist as tight systems against each other. In SW, you run your PCs against all sorts of obstacles and there are nice subsystems to resolve things like Chases and Mass Combat (and regular combat), but there is not an EL/CR/XP system that is going to tell you how a fight will run.</p><p></p><p>Others feel free to disagree as I never paid that much attention to the N/S/G stuff - I just like to roll dice and kick butt.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6213190"] Well, its kinda hard. Its Rules Moderate (or Rules Elegant, as we Savages like to say). Its Trait Based. But its not tied to one genre so Realism is hard to categorize. Out of the box it plays Pulp games very nicely (1930 pulp and Eberron run very well under this). But there are setting dials where you can get rather gritty (Reality Blur's Realms of Cthulu (official license) is very gritty. The Gamist/Narrativst/etc stuff is very hard as its not trying to mimic a specific genre. So for example: There is some Narrativist control - Bennies can be spent to help change the outcomes to help the story. Its certainly not a pure story telling system, but Bennies are a huge part of the system (it puts the Luck in the players hands to spend as they will) The game works nicely with "real world tactics" in mind. If you play the Weird Wars 2 game, charging a machinegun nest will get you killed just like in real life (you probably will run out of Bennies before you make it :)). This might be where SW mostly resides as its mostly actions that impact the world, with Bennies as a expenditure of luck. There is a ton of swing in the system. A goblin can one-shot a Dragon if the dice go hot. That Swing is controlled through the Bennies (luck). This is probably the weakest score -- its not D&D 4e where the math always works out. But on the other hand its not like there is a class or combo that dominates the game. So probably Highest on Sim, Medium on Narr, and lowest on Gamist. I am reading Gamist as tight systems against each other. In SW, you run your PCs against all sorts of obstacles and there are nice subsystems to resolve things like Chases and Mass Combat (and regular combat), but there is not an EL/CR/XP system that is going to tell you how a fight will run. Others feel free to disagree as I never paid that much attention to the N/S/G stuff - I just like to roll dice and kick butt. [/QUOTE]
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