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Tell me about Savage Worlds
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<blockquote data-quote="scourger" data-source="post: 6213199" data-attributes="member: 12328"><p>I love Savage Worlds. It ruined me for other games or vice versa. My prep time went down about 90 percent when i started running it. Without repeating much of what is here, here are a couple if things I really like.</p><p></p><p>Bennies. We use poker chips that harken to our Deadlands days. I like being able to affect the narrative with chips. I really like rolling unused bennies at the end of a session for xp. It is an old rule from Savage Worlds Revised but we kept it. Each Benny gets a d6 roll. Each 5 or 6 is 1 xp. It is significant because a session usually gets 1-3 xp. It's never kept me from using bennies to soak damage or ace a skill roll but I like the option. </p><p></p><p>Card based initiative. I even use it for other games. It feels more dynamic. It gives a visual that I don't have to track. And it works well with cards for the foes - that way it is all on the table for easy reading and reference in play. </p><p></p><p>We have played multiple genres and it works well throughout. I think Santiago would be a good plot point book, which is the publishing model that appeals to me.</p></blockquote><p></p>
[QUOTE="scourger, post: 6213199, member: 12328"] I love Savage Worlds. It ruined me for other games or vice versa. My prep time went down about 90 percent when i started running it. Without repeating much of what is here, here are a couple if things I really like. Bennies. We use poker chips that harken to our Deadlands days. I like being able to affect the narrative with chips. I really like rolling unused bennies at the end of a session for xp. It is an old rule from Savage Worlds Revised but we kept it. Each Benny gets a d6 roll. Each 5 or 6 is 1 xp. It is significant because a session usually gets 1-3 xp. It's never kept me from using bennies to soak damage or ace a skill roll but I like the option. Card based initiative. I even use it for other games. It feels more dynamic. It gives a visual that I don't have to track. And it works well with cards for the foes - that way it is all on the table for easy reading and reference in play. We have played multiple genres and it works well throughout. I think Santiago would be a good plot point book, which is the publishing model that appeals to me. [/QUOTE]
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