Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tell me about STAR WARS: EDGE OF EMPIRE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jan van Leyden" data-source="post: 6147918" data-attributes="member: 20307"><p>Well, I own the Beginner's Set and have run it for my son (12 years old) and one/two of his friends.</p><p></p><p>I is designed as an introduction to the game: one booklet offers a mixture of rules explantion and a small, mostly linear adventure. You read the description of the scene plus some explantion of rules used in this scene, and then run this encounter. It is pretty easy to grasp and can be run without much preparation.</p><p></p><p>The game gives you four ready-to-run adventurers with two more being available from FFG's web site. These hero booklets also give you the necessary data to advance up to level 3, although the options are limited.</p><p></p><p>The game uses a special set of dice for task resolution, which work along different axis: one covers success and failure, wheras the other axis - whose name escapes me right now - gives your character an advantage or disadvantage. So cou can easily achieve success with an accompanying disadvantage or don't reach your goal but have something positive happening, nevertheless. The rules give some examples and tables for this, but the GM is asked to provide some creative answers.</p><p></p><p>I, with my 30 years experience with linear task resolution, was sceptical at first, but the system proved to be fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Applying it was pretty easy and prompted several interesting situations. We had a character heavily hitting an enemy with his blaster (lots of successes) while getting entangled in a curtain and falling off a stage (disadvantage). Another fight had character missing his target, but forcing the enemy to duck behind some obstacle, limiting the enemy's options for the next turn.</p><p></p><p>The included adventure is pretty linear: heroes flee from some enforcers on Tatooine, rob/steal/buy or whatever a needed spaceship part (antimatter ractor ignition or something like that), try to get Spaceport Control to unlock a landing bay, fight a group of Stormtroopers, probably kill the criminal owner of said spaceship, take off and get into a fight with some TIE fighters.</p><p></p><p>My players bodged the fight against the Stormtroopers, which led to most of them being captured by the crime lord. The rest plus some other prepped characters freed them in an improvised scene in the hut's palace. Even with the little material given in the game, it wasn't too hard to set up this scene. I took and modified some creatures and improvised some others.</p><p></p><p>If we come together again, we can proceed with another adventure available for free from FFG's site. It starts where the intro game left off, giving the heroes a space ship from the outset.</p><p></p><p>SW:EotE is a refreshing take on Star Wars gaming. Top-notch production values, a low price, and a system which supports the SW setting (at least for low-level heroes and withou the Force) and the tropes of the SW universe are big pluses.</p><p></p><p>On the other hand I'n not sure that I'll buy the full game. A, what, 500 pages rules book seems a bit out of character for this game. But FFG will publish a stand alone adventure for the Begfinner's game, which is an article I <strong>will </strong>buy - only for the sake of my son, of course.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6147918, member: 20307"] Well, I own the Beginner's Set and have run it for my son (12 years old) and one/two of his friends. I is designed as an introduction to the game: one booklet offers a mixture of rules explantion and a small, mostly linear adventure. You read the description of the scene plus some explantion of rules used in this scene, and then run this encounter. It is pretty easy to grasp and can be run without much preparation. The game gives you four ready-to-run adventurers with two more being available from FFG's web site. These hero booklets also give you the necessary data to advance up to level 3, although the options are limited. The game uses a special set of dice for task resolution, which work along different axis: one covers success and failure, wheras the other axis - whose name escapes me right now - gives your character an advantage or disadvantage. So cou can easily achieve success with an accompanying disadvantage or don't reach your goal but have something positive happening, nevertheless. The rules give some examples and tables for this, but the GM is asked to provide some creative answers. I, with my 30 years experience with linear task resolution, was sceptical at first, but the system proved to be fun. :) Applying it was pretty easy and prompted several interesting situations. We had a character heavily hitting an enemy with his blaster (lots of successes) while getting entangled in a curtain and falling off a stage (disadvantage). Another fight had character missing his target, but forcing the enemy to duck behind some obstacle, limiting the enemy's options for the next turn. The included adventure is pretty linear: heroes flee from some enforcers on Tatooine, rob/steal/buy or whatever a needed spaceship part (antimatter ractor ignition or something like that), try to get Spaceport Control to unlock a landing bay, fight a group of Stormtroopers, probably kill the criminal owner of said spaceship, take off and get into a fight with some TIE fighters. My players bodged the fight against the Stormtroopers, which led to most of them being captured by the crime lord. The rest plus some other prepped characters freed them in an improvised scene in the hut's palace. Even with the little material given in the game, it wasn't too hard to set up this scene. I took and modified some creatures and improvised some others. If we come together again, we can proceed with another adventure available for free from FFG's site. It starts where the intro game left off, giving the heroes a space ship from the outset. SW:EotE is a refreshing take on Star Wars gaming. Top-notch production values, a low price, and a system which supports the SW setting (at least for low-level heroes and withou the Force) and the tropes of the SW universe are big pluses. On the other hand I'n not sure that I'll buy the full game. A, what, 500 pages rules book seems a bit out of character for this game. But FFG will publish a stand alone adventure for the Begfinner's game, which is an article I [B]will [/B]buy - only for the sake of my son, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about STAR WARS: EDGE OF EMPIRE
Top