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Tell me about STAR WARS: EDGE OF EMPIRE
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<blockquote data-quote="ShadowDenizen" data-source="post: 6147999" data-attributes="member: 16485"><p>My friends and I tried the quick-start game last week, with me GM’ing.</p><p></p><p>It played to laregly mixed reviews. This was primarily due to the dice system which out [admittedly rules-light] group found a bit kloodgy. Beyond the fact that we had only two sets of dice [1 digital, which was a pricy $5 download!!) for 7 people, most people were confused by the variety of different types of dice, each color-coded with varied symbols that need to be assessed after each roll. [The group also didn’t care for the Marvel Heroes RPG dice system, either, though almost the whole group loves Fate!]</p><p></p><p>The Beginners Box is quite nice, content-wise, though not quite up to the Pathfinder beginner box. The set comes with a double-sided map, some pogs to represent characters, enemies, and sundry items. It also comes with the “Beginners Rules Set” [the fact that this doesn’t have char-gen was a big drawback to our group!], an Intro Adventure, and 4 character folios, which do a decent job of explaining each characters skills, and the very basics of dice-rolling and how to assess the symbols. As a warning, the box is very flimsy and likely to disintegrate pretty quickly.</p><p></p><p>The good?</p><p>The group concensus was that it “Felt like Star Wars”, which goes a long way with our group; Despite being critically-acclaimed, our group never jibed with the previous SAGA edition of Star Wars. But under this set, people immediately felt familiar with the world, and how their characters fit into it, again in part to the stuff from the presentation of the set and the feel of the intro adventure..</p><p> And the mechanics [dice tallying bit aside] worked pretty well; people liked the “Advantage/Menace” mechanic, as it allowed them to do cool stuff, even if the action itself failed, or a sudden stroke of bad luck even if the action succeeded!</p><p></p><p>Sadly, FFG is not doing themselves any favors (IMO) with all the delays; it may be unavoidable, but it’s tough to have someone pick up a “Beginners Set”, want to get into the game, and then learn “Oh, the Core Book has been delayed until July.” (NOw about 5+ months later.) And you can’t buy the dice individually yet, either, only from the boxed set, or the digital app. Another strike, IMO.</p><p></p><p>And, while it’s completely possible to play under the beginners set, there are some glaring omissions, such as Character Generation and rules for Jedi. (I personally REALLY like that the game focuses on fringers, and other non-Jedi characters, but to some of our group, despite the wide variety of templates/races, etc, available, Star Wars IS the Jedi.</p><p></p><p>Take this review with a grain of salt; I’m not quite sure if our group is typical, atypical, or somewhere off in left-field, so other opinions will, by necessity, vary.</p><p></p><p>Oh, and I'm really digging the Order 66 podcast [MENTION=6704070]Fiddleback[/MENTION]. THanks for pointing it out to everyone!</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 6147999, member: 16485"] My friends and I tried the quick-start game last week, with me GM’ing. It played to laregly mixed reviews. This was primarily due to the dice system which out [admittedly rules-light] group found a bit kloodgy. Beyond the fact that we had only two sets of dice [1 digital, which was a pricy $5 download!!) for 7 people, most people were confused by the variety of different types of dice, each color-coded with varied symbols that need to be assessed after each roll. [The group also didn’t care for the Marvel Heroes RPG dice system, either, though almost the whole group loves Fate!] The Beginners Box is quite nice, content-wise, though not quite up to the Pathfinder beginner box. The set comes with a double-sided map, some pogs to represent characters, enemies, and sundry items. It also comes with the “Beginners Rules Set” [the fact that this doesn’t have char-gen was a big drawback to our group!], an Intro Adventure, and 4 character folios, which do a decent job of explaining each characters skills, and the very basics of dice-rolling and how to assess the symbols. As a warning, the box is very flimsy and likely to disintegrate pretty quickly. The good? The group concensus was that it “Felt like Star Wars”, which goes a long way with our group; Despite being critically-acclaimed, our group never jibed with the previous SAGA edition of Star Wars. But under this set, people immediately felt familiar with the world, and how their characters fit into it, again in part to the stuff from the presentation of the set and the feel of the intro adventure.. And the mechanics [dice tallying bit aside] worked pretty well; people liked the “Advantage/Menace” mechanic, as it allowed them to do cool stuff, even if the action itself failed, or a sudden stroke of bad luck even if the action succeeded! Sadly, FFG is not doing themselves any favors (IMO) with all the delays; it may be unavoidable, but it’s tough to have someone pick up a “Beginners Set”, want to get into the game, and then learn “Oh, the Core Book has been delayed until July.” (NOw about 5+ months later.) And you can’t buy the dice individually yet, either, only from the boxed set, or the digital app. Another strike, IMO. And, while it’s completely possible to play under the beginners set, there are some glaring omissions, such as Character Generation and rules for Jedi. (I personally REALLY like that the game focuses on fringers, and other non-Jedi characters, but to some of our group, despite the wide variety of templates/races, etc, available, Star Wars IS the Jedi. Take this review with a grain of salt; I’m not quite sure if our group is typical, atypical, or somewhere off in left-field, so other opinions will, by necessity, vary. Oh, and I'm really digging the Order 66 podcast [MENTION=6704070]Fiddleback[/MENTION]. THanks for pointing it out to everyone! [/QUOTE]
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