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Tell me about STAR WARS: EDGE OF EMPIRE
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<blockquote data-quote="Waxfire" data-source="post: 6151062" data-attributes="member: 6708410"><p>I really didn't like the railroad nature of the adventure included, though that is forgivable given that it's an introduction. The part that I thought was unforgivable was that it's set on Tatooine and you really don't interact with any of the Tatooine setting. You could be on any backwater planet for all it mattered. I couldn't understand why they failed to introduce any of the special parts of Tatooine to draw players in.</p><p></p><p>I wound up rewriting the adventure to involve an escape from the Hutt's palace, a speeder chase through canyons, a crash in the desert leading to an encounter with sand people, travel to Mos Eisley where they searched in the spaceport cantina for a contact, only to be spotted by one of the Hutt's spies, a purchase of a missing part from some Jawa traders, a shoot-out with some guards and finally a short space battle in orbit before a Star Destroyer jumps into orbit chasing a ship that just jumped in as well. </p><p></p><p>All in about three hours of play time, using the same base characters, but actually using the Star Wars background to immerse the players in the setting. This is what the adventure I feel utterly fails to do.</p><p></p><p>On a side note, I left the stormtroopers and Empire out until the very end and made it more about henchmen of the Hutt, to further differentiate the smuggler/backwater feeling and leave the Empire stuff to future adventures, when they get closer to the core. </p><p></p><p>Nevertheless, it's a good game and worth checking out. I just hope they use the rich setting more in the future.</p></blockquote><p></p>
[QUOTE="Waxfire, post: 6151062, member: 6708410"] I really didn't like the railroad nature of the adventure included, though that is forgivable given that it's an introduction. The part that I thought was unforgivable was that it's set on Tatooine and you really don't interact with any of the Tatooine setting. You could be on any backwater planet for all it mattered. I couldn't understand why they failed to introduce any of the special parts of Tatooine to draw players in. I wound up rewriting the adventure to involve an escape from the Hutt's palace, a speeder chase through canyons, a crash in the desert leading to an encounter with sand people, travel to Mos Eisley where they searched in the spaceport cantina for a contact, only to be spotted by one of the Hutt's spies, a purchase of a missing part from some Jawa traders, a shoot-out with some guards and finally a short space battle in orbit before a Star Destroyer jumps into orbit chasing a ship that just jumped in as well. All in about three hours of play time, using the same base characters, but actually using the Star Wars background to immerse the players in the setting. This is what the adventure I feel utterly fails to do. On a side note, I left the stormtroopers and Empire out until the very end and made it more about henchmen of the Hutt, to further differentiate the smuggler/backwater feeling and leave the Empire stuff to future adventures, when they get closer to the core. Nevertheless, it's a good game and worth checking out. I just hope they use the rich setting more in the future. [/QUOTE]
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