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Tell me about STAR WARS: EDGE OF EMPIRE
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<blockquote data-quote="Agatheron" data-source="post: 6154511" data-attributes="member: 6694086"><p>Multiple obligation is rare, although I did roll it for my first character. Usually one will only have one obligation, but its the magnitude that matters. It's a way of developing a character's background in a way that manifests itself in the game or could even be a plot point to drive a story forward. Han's debt to Jabba is a perfect example of this becoming more tha just a background point. </p><p></p><p>Building a single character with 40 Obligation is do-able but really high (mine has 20), and would likely have that character's obligation driving a hunk of the plot. However, obligation can also be paid down, and the system encourages them to do that. Obligation also can be taken on as a favour that an NPC does for them instead of having to pay raw currency.</p><p></p><p>Characters usually start with a base obligation of no more than 5-10. This is usually represented in that a party is expected to start with a Starship of their own. Additional obligation can be taken for more money or experience.</p><p></p><p>i like the dynamic of how it works... And it allows for a lot of improvisational situations in games, and is very flavourful.</p></blockquote><p></p>
[QUOTE="Agatheron, post: 6154511, member: 6694086"] Multiple obligation is rare, although I did roll it for my first character. Usually one will only have one obligation, but its the magnitude that matters. It's a way of developing a character's background in a way that manifests itself in the game or could even be a plot point to drive a story forward. Han's debt to Jabba is a perfect example of this becoming more tha just a background point. Building a single character with 40 Obligation is do-able but really high (mine has 20), and would likely have that character's obligation driving a hunk of the plot. However, obligation can also be paid down, and the system encourages them to do that. Obligation also can be taken on as a favour that an NPC does for them instead of having to pay raw currency. Characters usually start with a base obligation of no more than 5-10. This is usually represented in that a party is expected to start with a Starship of their own. Additional obligation can be taken for more money or experience. i like the dynamic of how it works... And it allows for a lot of improvisational situations in games, and is very flavourful. [/QUOTE]
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