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Tell me about STAR WARS: EDGE OF EMPIRE
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<blockquote data-quote="Argyle King" data-source="post: 6281275" data-attributes="member: 58416"><p>I love Edge of The Empire; it's currently my second favorite rpg. </p><p></p><p>One of the things I like most about it is that there's very very rarely a time when a dice roll is made and nothing happens. Most of the time, even if failure is involved, the scene progresses forward. I was surprised that I like the game as much as I do because other games which are often described as 'narrative' (i.e. D&D 4th) are games I've struggled with. I went into Edge of The Empire not expecting to like it; I came away from the experience enjoying the game so much that I can hardly wait to play again. The only reason I'm not playing it right now is because the consensus among my primary gaming group was that they wanted me to run a GURPS 4E Supers game.</p><p></p><p>However, I still managed to sneak in a bit of EoTE; I blatantly stole the idea of rolling for fate at the beginning of each session. Even though I'm not currently playing EoTE, I'm still using many of the concepts from the game.</p><p></p><p>A lot of people complain that Jedi and Sith aren't very present in the game. Personally, that's one of the things I like the most about it. I like playing people who are on the fringes of the universe ("The Edge of The Empire"). I like having the freedom to make my own story, and pushing forward with stories which are informed by the Star Wars universe, but not restricted by it. I think one of the best explanations I've heard of Edge of The Empire has been to hear it described as "Firefly, but set in the Star Wars universe." I'm not sure I can provide a better explanation of it than that. Suffice to say that I highly recommend the game. I very much look forward to playing it again. </p><p></p><p>I believe that Edge of The Empire's focus allows someone who knows a lot of Star Wars lore to sit down beside someone who knows none of the Star Wars lore and enjoy the same game. To me, that's a great feature.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6281275, member: 58416"] I love Edge of The Empire; it's currently my second favorite rpg. One of the things I like most about it is that there's very very rarely a time when a dice roll is made and nothing happens. Most of the time, even if failure is involved, the scene progresses forward. I was surprised that I like the game as much as I do because other games which are often described as 'narrative' (i.e. D&D 4th) are games I've struggled with. I went into Edge of The Empire not expecting to like it; I came away from the experience enjoying the game so much that I can hardly wait to play again. The only reason I'm not playing it right now is because the consensus among my primary gaming group was that they wanted me to run a GURPS 4E Supers game. However, I still managed to sneak in a bit of EoTE; I blatantly stole the idea of rolling for fate at the beginning of each session. Even though I'm not currently playing EoTE, I'm still using many of the concepts from the game. A lot of people complain that Jedi and Sith aren't very present in the game. Personally, that's one of the things I like the most about it. I like playing people who are on the fringes of the universe ("The Edge of The Empire"). I like having the freedom to make my own story, and pushing forward with stories which are informed by the Star Wars universe, but not restricted by it. I think one of the best explanations I've heard of Edge of The Empire has been to hear it described as "Firefly, but set in the Star Wars universe." I'm not sure I can provide a better explanation of it than that. Suffice to say that I highly recommend the game. I very much look forward to playing it again. I believe that Edge of The Empire's focus allows someone who knows a lot of Star Wars lore to sit down beside someone who knows none of the Star Wars lore and enjoy the same game. To me, that's a great feature. [/QUOTE]
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