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<blockquote data-quote="Retreater" data-source="post: 8212563" data-attributes="member: 42040"><p>It seems pretty well-Jacquayed, at least in the regard that there are numerous entrances to each level, other ways around. </p><p></p><p></p><p>Yeah. I've been playing in an OSE conversion of "Caverns of Thracia" and GMing an original adventure in Swords & Wizardry (another OSR game influenced by OD&D). "Caverns of Thracia" has had a handful of PC deaths, and my S&W game has had zero deaths in over a dozen sessions. Compared to my experience with Age of Ashes, these two adventures have been cakewalks. </p><p></p><p>I'd like to say that it's clever tactical play that has allowed us to be successful in these OSR adventures, but here's my interpretation. Characters are deceptively weak in PF2, and OSR characters are more badass than PF2 characters. </p><p></p><p>1) Well-armored characters in OSR games don't get hit often. A character with an AC 18-19 character (using ascending AC), and a monster has like a +1-3 bonus at low levels, you're not getting hit that often. And when you do, it's on average 3-4 points of damage. The most stoutly defensive characters in PF2 have a better than 15% chance of being hit with every attack (likely multiple attacks a round, likely with criticals). </p><p></p><p>2) Sleep and other spells in OSR games mean something. In PF2 casters can maybe negate a threat for a round. In OSR games, low level spells can legit end an encounter. </p><p></p><p>It's mostly number inflation and lengthy description of feats and special abilities that give the appearance of greater power level. In truth, compared within their own systems, I would say the OSR characters are better.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8212563, member: 42040"] It seems pretty well-Jacquayed, at least in the regard that there are numerous entrances to each level, other ways around. Yeah. I've been playing in an OSE conversion of "Caverns of Thracia" and GMing an original adventure in Swords & Wizardry (another OSR game influenced by OD&D). "Caverns of Thracia" has had a handful of PC deaths, and my S&W game has had zero deaths in over a dozen sessions. Compared to my experience with Age of Ashes, these two adventures have been cakewalks. I'd like to say that it's clever tactical play that has allowed us to be successful in these OSR adventures, but here's my interpretation. Characters are deceptively weak in PF2, and OSR characters are more badass than PF2 characters. 1) Well-armored characters in OSR games don't get hit often. A character with an AC 18-19 character (using ascending AC), and a monster has like a +1-3 bonus at low levels, you're not getting hit that often. And when you do, it's on average 3-4 points of damage. The most stoutly defensive characters in PF2 have a better than 15% chance of being hit with every attack (likely multiple attacks a round, likely with criticals). 2) Sleep and other spells in OSR games mean something. In PF2 casters can maybe negate a threat for a round. In OSR games, low level spells can legit end an encounter. It's mostly number inflation and lengthy description of feats and special abilities that give the appearance of greater power level. In truth, compared within their own systems, I would say the OSR characters are better. [/QUOTE]
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