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<blockquote data-quote="CapnZapp" data-source="post: 8213136" data-attributes="member: 12731"><p>Yes. To really drive home this point monsters can easily have a 15% chance of NOT hitting you.</p><p></p><p>When you're up against a BBEG it can even have a 50% chance of critting you, meaning that it hits you on rolling a 2.</p><p></p><p>Characters can easily go from 100% health to 0 hp in a single round. (Especially during single-digit levels. At high level the monster-hero balance markedly shifts in the heroes favor)</p><p></p><p></p><p></p><p>The way a monster of your own level has a massively higher attack bonus than yourself is one of the aspects my players like the least.</p><p></p><p>It also means Paizo has massively overvalued defensive properties. We quickly realized that the defensive game only favors the monsters (giving them more rounds to inflict damage) plus of course that longer drawn-out fights focused on avoidance and denial are simply less fun and slows the story.</p><p></p><p>So we quickly concluded going all out (and having a single Cleric) is faster, more efficient, more fun and just better. </p><p></p><p>You can't really tank in D&D and you definitely can't do it in PF2. Random chance plays a HUGE role. Yes, the fighter is more likely than the Wizard to have luck good enough to last as a tank for long enough.</p><p></p><p>But this misses the point: in order to give up offensive you need CERTAINTY. Your OSR numbers tell me you have that certainty.</p><p></p><p>PF2 don't.</p><p></p><p>If you're hit on a 15, adding +2 AC is worthwhile since it represents lowering the monster's chance of hitting from 30% to 20%, reducing incoming damage by a THIRD.</p><p></p><p>But when you're hit on a 5, adding +2 only means the monster goes from 80% to 70%. The damage reduction is much less significant, even taking critical into account. If you're going to run out of hit points anyway even if you are supposedly very defensive, it just ain't worth your while.</p><p></p><p>Much better then to instead kill the monsters. After all a dead monster is the only monster guaranteed to stop causing you damage.</p><p></p><p>And with significant battle healing available from the Heal spell and the Medicine skill, well, loads and loads of other abilities just fall by the wayside.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8213136, member: 12731"] Yes. To really drive home this point monsters can easily have a 15% chance of NOT hitting you. When you're up against a BBEG it can even have a 50% chance of critting you, meaning that it hits you on rolling a 2. Characters can easily go from 100% health to 0 hp in a single round. (Especially during single-digit levels. At high level the monster-hero balance markedly shifts in the heroes favor) The way a monster of your own level has a massively higher attack bonus than yourself is one of the aspects my players like the least. It also means Paizo has massively overvalued defensive properties. We quickly realized that the defensive game only favors the monsters (giving them more rounds to inflict damage) plus of course that longer drawn-out fights focused on avoidance and denial are simply less fun and slows the story. So we quickly concluded going all out (and having a single Cleric) is faster, more efficient, more fun and just better. You can't really tank in D&D and you definitely can't do it in PF2. Random chance plays a HUGE role. Yes, the fighter is more likely than the Wizard to have luck good enough to last as a tank for long enough. But this misses the point: in order to give up offensive you need CERTAINTY. Your OSR numbers tell me you have that certainty. PF2 don't. If you're hit on a 15, adding +2 AC is worthwhile since it represents lowering the monster's chance of hitting from 30% to 20%, reducing incoming damage by a THIRD. But when you're hit on a 5, adding +2 only means the monster goes from 80% to 70%. The damage reduction is much less significant, even taking critical into account. If you're going to run out of hit points anyway even if you are supposedly very defensive, it just ain't worth your while. Much better then to instead kill the monsters. After all a dead monster is the only monster guaranteed to stop causing you damage. And with significant battle healing available from the Heal spell and the Medicine skill, well, loads and loads of other abilities just fall by the wayside. [/QUOTE]
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