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<blockquote data-quote="CapnZapp" data-source="post: 8213147" data-attributes="member: 12731"><p>Pathfinder 2 goes significantly further than 5E in this regard.</p><p></p><p>(But yes, as I remember 5E really the only character that felt reasonable able to actually tank was the Barbarian. Meaning twice the hp of the character with the most hp is the needed level of hp to make you able to tank with any degree of predictableness)</p><p></p><p>Since PF2 aims (and even succeeds!) in making every combat exciting - there's little of the "bag of hp" feeling people accuse 5E of - there really is no time for that OSE predictability.</p><p></p><p>Of course what no game since arguably 3E has remembered is that losing 9 out of 72 hp can still feel exciting if you know there are no good ways to get it back (without expending your only potion, or asking the Cleric to weaken her ability to provide emergency healing, or to admit temporary defeat and walk back to the inn, ...)</p><p></p><p>It all goes back to one thing: today's players have no patience. Free healing is popular since it allows you to be awesome always. The price you pay is losing control, at least if you still want the game to be exciting or challenging.</p><p></p><p>(Yes, this is a "get off my lawn" argument, but that doesn't mean it isn't true)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8213147, member: 12731"] Pathfinder 2 goes significantly further than 5E in this regard. (But yes, as I remember 5E really the only character that felt reasonable able to actually tank was the Barbarian. Meaning twice the hp of the character with the most hp is the needed level of hp to make you able to tank with any degree of predictableness) Since PF2 aims (and even succeeds!) in making every combat exciting - there's little of the "bag of hp" feeling people accuse 5E of - there really is no time for that OSE predictability. Of course what no game since arguably 3E has remembered is that losing 9 out of 72 hp can still feel exciting if you know there are no good ways to get it back (without expending your only potion, or asking the Cleric to weaken her ability to provide emergency healing, or to admit temporary defeat and walk back to the inn, ...) It all goes back to one thing: today's players have no patience. Free healing is popular since it allows you to be awesome always. The price you pay is losing control, at least if you still want the game to be exciting or challenging. (Yes, this is a "get off my lawn" argument, but that doesn't mean it isn't true) [/QUOTE]
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