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<blockquote data-quote="village6" data-source="post: 6056680" data-attributes="member: 10351"><p>Have fun with that! </p><p></p><p>Me and my group discovered FATE when <em>Spirit of the Century</em> came out, and it has become our go-to system of choice. We have run everything from WW1 pulp to Amber-like gods/lords of creation. 'Aspects', the hub around which the system is built, are the 'killer app' of RPGs, IMO. I will never run another game without Aspects, whether they be part of RAW or bolted on. Once you 'get' it, it is the most adaptable toolkit RPG I've ever seen.</p><p></p><p>All that said, it might not be for you if: </p><p>1. You (or your group) thinks equipment is as/more important than the PC themself. </p><p>2. If you are really in love with the wide spread of a D20 (and many other die mechanics). In effect, if you think 'chance' should play an equal or larger role than PC design choices, this might not be your thing.</p><p>3. If you are desiring a 'simulation', then this might have way to much 'cinema' narrative control for you. Players have a lot of options and ability to control or 'nudge' outcomes to their advantage or intent. Some GMs are not comfortable with that, and some players too.</p><p>4. To be done right, FATE requires more engagement and creativity from your players than most games. Staying on top of Aspects, and how to suffer from them so you can later benefit from them, that takes active engagement and a level of creativity. If players just want to sit and 'experience' a spoon-feeding, they will dislike FATE.</p><p>5. If your group hasn't played numerous games, then the paradigm shift may challenge them. Aspects, like any truly groundbreaking idea, take longer to grok for some folks, because they are a new paradigm that many gamers haven't experienced.</p><p></p><p>FATE isn't everyone's cup of tea. What game is? But my experience is that once exposed to it, every player I've encountered personally has been addicted. The ability to customize your character without boundaries is just so wonderful. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Be seeing you...</p><p># 6</p></blockquote><p></p>
[QUOTE="village6, post: 6056680, member: 10351"] Have fun with that! Me and my group discovered FATE when [I]Spirit of the Century[/I] came out, and it has become our go-to system of choice. We have run everything from WW1 pulp to Amber-like gods/lords of creation. 'Aspects', the hub around which the system is built, are the 'killer app' of RPGs, IMO. I will never run another game without Aspects, whether they be part of RAW or bolted on. Once you 'get' it, it is the most adaptable toolkit RPG I've ever seen. All that said, it might not be for you if: 1. You (or your group) thinks equipment is as/more important than the PC themself. 2. If you are really in love with the wide spread of a D20 (and many other die mechanics). In effect, if you think 'chance' should play an equal or larger role than PC design choices, this might not be your thing. 3. If you are desiring a 'simulation', then this might have way to much 'cinema' narrative control for you. Players have a lot of options and ability to control or 'nudge' outcomes to their advantage or intent. Some GMs are not comfortable with that, and some players too. 4. To be done right, FATE requires more engagement and creativity from your players than most games. Staying on top of Aspects, and how to suffer from them so you can later benefit from them, that takes active engagement and a level of creativity. If players just want to sit and 'experience' a spoon-feeding, they will dislike FATE. 5. If your group hasn't played numerous games, then the paradigm shift may challenge them. Aspects, like any truly groundbreaking idea, take longer to grok for some folks, because they are a new paradigm that many gamers haven't experienced. FATE isn't everyone's cup of tea. What game is? But my experience is that once exposed to it, every player I've encountered personally has been addicted. The ability to customize your character without boundaries is just so wonderful. :D Be seeing you... # 6 [/QUOTE]
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