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<blockquote data-quote="amethal" data-source="post: 4732433" data-attributes="member: 22784"><p>I am also a Jakandor fan. If nothing else, its a good read, particularly as neither of the first two booklets gives you any idea of the plot twist you are going to get hit with when you read the other one and find everything has been turned 180 degrees.</p><p></p><p>Like a lot of 2nd edition adventures, I find it quite daunting from a DMs point of view. It's about prejudice, culture shock and "walking a mile in the other person's shoes".</p><p></p><p>Trying to run it using the blunt instrument that is 2nd edition D&D is frankly beyond me, and whilst 3rd edition has a workable skill system Jakandor is likely to seriously fall behind the "wealth by level" guidelines and frustrate my players (who like a regular influx of shiny new magic items).</p><p></p><p>The other downside is that it is pretty much a one trick pony, so you can't set an entire campaign there. A Jakandor "buddy" novel, where a barbarian and a necromancer team up and overcome challenges using their completely different skill sets might be an interesting read though.</p><p></p><p>I'd be interested to hear the experiences of anyone who has actually run it.</p><p></p><p>Its a standard "haunted house" scenario, with the usual tragic gothic backstory that the PCs are supposed to figure out.</p><p></p><p>I've never run this either (not even listened to the CD) but I get the impression the PCs are treated more or less fairly. (I hate adventures where the PCs are forced to poke around for clues to defeat the big bad, only to find that 90% of the things they disturb are very dangerous monsters.)</p></blockquote><p></p>
[QUOTE="amethal, post: 4732433, member: 22784"] I am also a Jakandor fan. If nothing else, its a good read, particularly as neither of the first two booklets gives you any idea of the plot twist you are going to get hit with when you read the other one and find everything has been turned 180 degrees. Like a lot of 2nd edition adventures, I find it quite daunting from a DMs point of view. It's about prejudice, culture shock and "walking a mile in the other person's shoes". Trying to run it using the blunt instrument that is 2nd edition D&D is frankly beyond me, and whilst 3rd edition has a workable skill system Jakandor is likely to seriously fall behind the "wealth by level" guidelines and frustrate my players (who like a regular influx of shiny new magic items). The other downside is that it is pretty much a one trick pony, so you can't set an entire campaign there. A Jakandor "buddy" novel, where a barbarian and a necromancer team up and overcome challenges using their completely different skill sets might be an interesting read though. I'd be interested to hear the experiences of anyone who has actually run it. Its a standard "haunted house" scenario, with the usual tragic gothic backstory that the PCs are supposed to figure out. I've never run this either (not even listened to the CD) but I get the impression the PCs are treated more or less fairly. (I hate adventures where the PCs are forced to poke around for clues to defeat the big bad, only to find that 90% of the things they disturb are very dangerous monsters.) [/QUOTE]
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