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Tell me about you 4th ed campaigns..
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<blockquote data-quote="FriarRosing" data-source="post: 4556561" data-attributes="member: 63942"><p>My campaign is a really simple, for the most part: mysterious plague has hit the area, local Baron doesn't really care about the infirm, evil wizard locked in a deep dungeon beneath the earth has caused it and has also had the king of a rival country kidnapped to help start a war. </p><p></p><p>So far the game's been a lot of combat encounters, which have been great but, as many have noticed and as I am beginning to notice, monsters have too many HPs. I was going to start the campaign out somewhat sandbox like, but the nature of encounter design throws off that kind of play, for me at least, so we've been playing a more linear type of game. Though I've been by no means railroading. We do a lot of RPing, though admittedly I've yet to really do any skill challenges.</p><p></p><p>We actually liked the Kobold Hall. My players wiped that place clean and took all the loot. It might have helped that it was the first time I'd possibly ever ran a combat with Kobolds--I'm more of a goblin type of guy.</p><p></p><p></p><p>While I'm not convinced 4e is my personal favorite addition, I would recommend giving it at least one more try. I think what's less important is the system, and what's more important are the ideas in your game. If you have a cool idea, you can probably use any system to run it, for the most part. Or at least with minor tweaks. This is assuming your idea is within the bounds of your average D+D type of thing, of course. For better or for worse, my games are less about encounter design and the like, and more about characters, plots and locations I find interesting. If the players can find ways to succeed at killing said characters, ruining said plots or looting said locations, then that's even better!</p><p></p><p>I wouldn't go with FRCS if you don't know if you like the system yet or not. If you find out it's not for you, then that'd be a terrible waste of precious cash. I doubt Forgotten Realms is going to somehow make or break the system for you.</p><p></p><p></p><p>EDIT</p><p>This thread exists twice!</p></blockquote><p></p>
[QUOTE="FriarRosing, post: 4556561, member: 63942"] My campaign is a really simple, for the most part: mysterious plague has hit the area, local Baron doesn't really care about the infirm, evil wizard locked in a deep dungeon beneath the earth has caused it and has also had the king of a rival country kidnapped to help start a war. So far the game's been a lot of combat encounters, which have been great but, as many have noticed and as I am beginning to notice, monsters have too many HPs. I was going to start the campaign out somewhat sandbox like, but the nature of encounter design throws off that kind of play, for me at least, so we've been playing a more linear type of game. Though I've been by no means railroading. We do a lot of RPing, though admittedly I've yet to really do any skill challenges. We actually liked the Kobold Hall. My players wiped that place clean and took all the loot. It might have helped that it was the first time I'd possibly ever ran a combat with Kobolds--I'm more of a goblin type of guy. While I'm not convinced 4e is my personal favorite addition, I would recommend giving it at least one more try. I think what's less important is the system, and what's more important are the ideas in your game. If you have a cool idea, you can probably use any system to run it, for the most part. Or at least with minor tweaks. This is assuming your idea is within the bounds of your average D+D type of thing, of course. For better or for worse, my games are less about encounter design and the like, and more about characters, plots and locations I find interesting. If the players can find ways to succeed at killing said characters, ruining said plots or looting said locations, then that's even better! I wouldn't go with FRCS if you don't know if you like the system yet or not. If you find out it's not for you, then that'd be a terrible waste of precious cash. I doubt Forgotten Realms is going to somehow make or break the system for you. EDIT This thread exists twice! [/QUOTE]
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