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Tell me about you 4th ed campaigns..
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<blockquote data-quote="Fallen Seraph" data-source="post: 4556575" data-attributes="member: 57894"><p>My Campaign is set in a homebrew setting. It essentially is a 18th century messed up version of Louisiana, with plenty of fantastical and supernatural elements too it.</p><p></p><p>Some changes in rules that we use for the campaign:</p><p></p><p>-I use the Swashbuckling PDF for my firearms.</p><p>-We changed Per Encounter to Per Scene and Daily to Per Chapter because of the decrease in combat.</p><p>-We allow separation of the different elements of a Power, ie; you could just use the healing part of a power or just the attack part of a power.</p><p></p><p>In the campaign, the PCs are slowly beginning to unravel a long-held secret that for many generations the Loa they worshipped too have been outcast or turned too a foreign legion of Devils. This turning is what initially led to the separation of Vodoun faith into various cults (though each in turn worship unknowingly a Devil). </p><p></p><p>The PCs have to decide when all is investigated and all mysteries unravelled how to procide. They know the Devil's are lying about who they are, they know the real Loa still exist in the deepest corners of the lagoons. But, they also know that life here isn't ungodly hard, and they do not know what the Loa are like either. </p><p></p><p>The Campaign is fairly combat light, with most of it being oriented towards RPing, diplomacy, simple chit-chat, lots and lots of Skill Challenges and plenty of investigative work. There is some combat usually when nearing the end of a investigation, but even this sometimes doesn't happen.</p><p></p><p>Edit: Didn't see the larger one, shall post this over there instead.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4556575, member: 57894"] My Campaign is set in a homebrew setting. It essentially is a 18th century messed up version of Louisiana, with plenty of fantastical and supernatural elements too it. Some changes in rules that we use for the campaign: -I use the Swashbuckling PDF for my firearms. -We changed Per Encounter to Per Scene and Daily to Per Chapter because of the decrease in combat. -We allow separation of the different elements of a Power, ie; you could just use the healing part of a power or just the attack part of a power. In the campaign, the PCs are slowly beginning to unravel a long-held secret that for many generations the Loa they worshipped too have been outcast or turned too a foreign legion of Devils. This turning is what initially led to the separation of Vodoun faith into various cults (though each in turn worship unknowingly a Devil). The PCs have to decide when all is investigated and all mysteries unravelled how to procide. They know the Devil's are lying about who they are, they know the real Loa still exist in the deepest corners of the lagoons. But, they also know that life here isn't ungodly hard, and they do not know what the Loa are like either. The Campaign is fairly combat light, with most of it being oriented towards RPing, diplomacy, simple chit-chat, lots and lots of Skill Challenges and plenty of investigative work. There is some combat usually when nearing the end of a investigation, but even this sometimes doesn't happen. Edit: Didn't see the larger one, shall post this over there instead. [/QUOTE]
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