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Tell me about your AD&D 1E house rules
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<blockquote data-quote="smetzger" data-source="post: 8168787" data-attributes="member: 1230"><p>1e that was so long ago.... here is a few that I remember...</p><p>1) falling damage is d20 per 10 feet. Then roll 1d6 and divide the total of the d20s by the result of the d6. Still use this one.</p><p>2) XP.... If you single handedly kill a monster you get all the XP for it. </p><p>3) XP... first time fighting or meeting a particular creature everyone gets the base amount of XP for the monster.</p><p>4) You could wear leather armor over your other armor. Yes, ridiculous - but very young at the time.</p><p>5) Everyone had henchmen and/or hirelings. We usually invaded a dungeon with a small army.</p><p>6) Had rules for pushing opponents back (like a bull rush). Mostly so the army could get in the door.</p><p>7) Tended to run very static dungeons. Monsters never moved out of their rooms. Sure the wandering monster tables were used. But perfectly fine to rest just outside the room of a monster.</p><p> </p><p>Some amusing mis-reads when I started playing...</p><p>1) Every hit did 1 point of damage because they were 'hit points'</p><p>2) After casting a spell it was gone forever. No memorizing. You got new ones when you went up a level</p></blockquote><p></p>
[QUOTE="smetzger, post: 8168787, member: 1230"] 1e that was so long ago.... here is a few that I remember... 1) falling damage is d20 per 10 feet. Then roll 1d6 and divide the total of the d20s by the result of the d6. Still use this one. 2) XP.... If you single handedly kill a monster you get all the XP for it. 3) XP... first time fighting or meeting a particular creature everyone gets the base amount of XP for the monster. 4) You could wear leather armor over your other armor. Yes, ridiculous - but very young at the time. 5) Everyone had henchmen and/or hirelings. We usually invaded a dungeon with a small army. 6) Had rules for pushing opponents back (like a bull rush). Mostly so the army could get in the door. 7) Tended to run very static dungeons. Monsters never moved out of their rooms. Sure the wandering monster tables were used. But perfectly fine to rest just outside the room of a monster. Some amusing mis-reads when I started playing... 1) Every hit did 1 point of damage because they were 'hit points' 2) After casting a spell it was gone forever. No memorizing. You got new ones when you went up a level [/QUOTE]
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