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Tell Me About Your Experiences with Theater of the Mind 5E
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<blockquote data-quote="Rya.Reisender" data-source="post: 7503188" data-attributes="member: 6801585"><p>So I'm always using a mix between TotM and grid. That means, for each encounter, at the very start when I establish positions, I think of what's "most fun" for the current situation. When exact positioning seems strategically important and might determine the outcome of the battle, I usually go for grid, otherwise I often go for TotM.</p><p></p><p>As for TotM I have the advantage that I play-by-post, so it's in text format and I can give my players a "Status screen".</p><p></p><p>Most notably I usually provide the following info:</p><p>- Distance to a fixed spot</p><p>- General area (most of the time it's just one, but I might also differentiate between North/West/South/East or Region A and Region B)</p><p>- Melee links (whenever someone attacks someone with a melee attack, a melee link is created, if a melee link points from or to you, you are considered in melee range, that way I easily determine opportunity attacks)</p><p>- Special rules for the current combat, like for e.g. "There's an occassional tree or stone you can take cover behind, but moving to it costs you 10 feet of movement" or "Getting from one general area to another costs x feet of movement" (if my players got clever ideas or questions, I add those rules on the fly)</p><p></p><p>So for example it might looks like:</p><p></p><p>PC [300] > Goblin A</p><p>Goblin A [295] > PC</p><p>Goblin B [295]</p><p>Goblin C [235]</p><p></p><p>That would mean that PC is in melee range with Goblin A. Goblin B is close, but not in melee range. Goblin C would still need 60 feet of movement to be able to attack melee or has 65 feet distance when doing a ranged attack.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7503188, member: 6801585"] So I'm always using a mix between TotM and grid. That means, for each encounter, at the very start when I establish positions, I think of what's "most fun" for the current situation. When exact positioning seems strategically important and might determine the outcome of the battle, I usually go for grid, otherwise I often go for TotM. As for TotM I have the advantage that I play-by-post, so it's in text format and I can give my players a "Status screen". Most notably I usually provide the following info: - Distance to a fixed spot - General area (most of the time it's just one, but I might also differentiate between North/West/South/East or Region A and Region B) - Melee links (whenever someone attacks someone with a melee attack, a melee link is created, if a melee link points from or to you, you are considered in melee range, that way I easily determine opportunity attacks) - Special rules for the current combat, like for e.g. "There's an occassional tree or stone you can take cover behind, but moving to it costs you 10 feet of movement" or "Getting from one general area to another costs x feet of movement" (if my players got clever ideas or questions, I add those rules on the fly) So for example it might looks like: PC [300] > Goblin A Goblin A [295] > PC Goblin B [295] Goblin C [235] That would mean that PC is in melee range with Goblin A. Goblin B is close, but not in melee range. Goblin C would still need 60 feet of movement to be able to attack melee or has 65 feet distance when doing a ranged attack. [/QUOTE]
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