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Tell Me About Your Favorite Use of a Dragon In D&D
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<blockquote data-quote="uzirath" data-source="post: 9311945" data-attributes="member: 8495"><p>I've used dragons sparingly over the years, usually playing up their intelligence and ability to survive. One of my favorites involved the PCs exploring a ruined underground temple complex that they thought had a secret entrance into a dragon's lair. What they didn't know, was that the dragon knew about the entrance and had, in fact, planted the rumors about it. It (and some allies) set up a variety of obstacles and traps to act as alarms and to wear the party down. The PCs just thought these were part of the ruined dungeon (though there were clues to the contrary) and proceeded. </p><p></p><p>The final trick was that the dragon cast an illusion over the "secret" entrance to its massive cavern, making it look like the dungeon passage continued. So the party, knowing they were close, were creeping down this illusionary passage, while the dragon basically loomed above them. There was a moment when one of the wizards became suspicious (I think she noticed that the sounds of their footsteps were echoing oddly) and everyone looked had an "oh no!" moment just before the dragon unleashed its breath weapon on them at point blank range.</p><p></p><p>Multiple characters were taken out in that strike and the rest fought for a bit and realized that they were outmatched. The challenge became figuring out how to escape. Through luck and wits, most of the rest of them managed to get away, and they became utterly fixated upon revenge. They were eventually successful, but it made the dragon into a delicious (and very personal) enemy for the group.</p><p></p><p>Note that this was part of my old 2e Greyhawk campaign in the '90s, but it's possible that we had switched to GURPS rules at this point. (We made the switch at about this time.)</p></blockquote><p></p>
[QUOTE="uzirath, post: 9311945, member: 8495"] I've used dragons sparingly over the years, usually playing up their intelligence and ability to survive. One of my favorites involved the PCs exploring a ruined underground temple complex that they thought had a secret entrance into a dragon's lair. What they didn't know, was that the dragon knew about the entrance and had, in fact, planted the rumors about it. It (and some allies) set up a variety of obstacles and traps to act as alarms and to wear the party down. The PCs just thought these were part of the ruined dungeon (though there were clues to the contrary) and proceeded. The final trick was that the dragon cast an illusion over the "secret" entrance to its massive cavern, making it look like the dungeon passage continued. So the party, knowing they were close, were creeping down this illusionary passage, while the dragon basically loomed above them. There was a moment when one of the wizards became suspicious (I think she noticed that the sounds of their footsteps were echoing oddly) and everyone looked had an "oh no!" moment just before the dragon unleashed its breath weapon on them at point blank range. Multiple characters were taken out in that strike and the rest fought for a bit and realized that they were outmatched. The challenge became figuring out how to escape. Through luck and wits, most of the rest of them managed to get away, and they became utterly fixated upon revenge. They were eventually successful, but it made the dragon into a delicious (and very personal) enemy for the group. Note that this was part of my old 2e Greyhawk campaign in the '90s, but it's possible that we had switched to GURPS rules at this point. (We made the switch at about this time.) [/QUOTE]
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