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<blockquote data-quote="Stormborn" data-source="post: 3147975" data-attributes="member: 14041"><p>Oh I always have lots of ideas for campaigns I am never going to get to run (although before I get into that I have to say you should take a moment out and check into Etherscope as an excelent variation of the d20M system and a great setting):</p><p></p><p>- Exiles: The PCs come from a variety of alternate realities, but all from the 20th Century (or its equivalent on worlds not using that calander). They have been plucked from their home realities by a trandimensional organization dedicated to saving the structure of the multiverse from collapse. In each adventure they are tasked with doing a specific thing in a new alterante universe to bring it back into harmony. Eventually they discover a rival organization is responcible for much of the disharmony, but their is evidence to suggest that things may not be exactly what they have been told and the two organizations are actually alt.universe dopplegangers -each with their own view of the shape of the universe.</p><p></p><p>-Invasion: Magic has erupted at ley nodes acorss the world, and with it the apperance of the Towers - bastions of near immortal mage-kings who invade world after world and suck them dry of all magic. With them come armies of inhuman creatures, magic plagues that transform the native populations and enviroments, strange technology, and everywhere the laws of physics are changing. Worse yet, the mage-kings only seem to cooperate long enough to jump from one world to the next, and now they are fighting a war not only with the natives of Earth but each other. Mix and match until your heart's content. The PCs start near whatever major city you want (although one close to your Real Life location would be great) where a Tower has appeared. One could be transformed by the magic plagues into something strange (a Moreau, werecreature, vampire, etc), one could fidn that his own magical abilities are awakened and he is now being hunted by a capture squad from the tower one that is drawn to him each time he uses magic, otehrs could be cops, doctors, etc. who are dealing with the change. Adventures could be things like rescuing a group of prisoners from a concentration camp where they are slated to become experiments, capturing an national guard base/hosptial/police station that has supplies and weapons, winning the trust of a group of insurrgents who were dragged along when the tower moved, going on into high level and even epic play if you like as the PCs overthrow the master of the tower and begin to turn their attention to the others.</p><p></p><p>- Friendly Neighborhood Warlocks - Taking the scale down to street level, this campaign focuses on the PCs as members of a seemingly normal community that is at the boundry between our world and the world of magic, or the Shadow Veil. These adventures are simple, the PCs are all friends (or not so much friends but have a common cause) and all they want to do is protect their neighborhood and keep it the way it is. Challanges include dealing with the goblins that have moved into a local condemend building and are hunting neighborhood pets, the demon that was accidentally summoned by a group of kids that stole something they shouldn't have from the local occult shop, an Oni that has come for the owner of the martial arts studio, progressing to an invasion by unseelie fey, a bug worshipping madman and his army of roach thralls, etc. And all the while trying to keep nosey reporters from knowning to much about what goes on in the seemingly quiet little community. The key here would be creating interesting NPCs and a real feel for the neightboorhood with odd buildings, shops, and people. Think DeLint's Newford stories+Buffy.</p><p></p><p>Oh, there is more. But that may be enough for now.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3147975, member: 14041"] Oh I always have lots of ideas for campaigns I am never going to get to run (although before I get into that I have to say you should take a moment out and check into Etherscope as an excelent variation of the d20M system and a great setting): - Exiles: The PCs come from a variety of alternate realities, but all from the 20th Century (or its equivalent on worlds not using that calander). They have been plucked from their home realities by a trandimensional organization dedicated to saving the structure of the multiverse from collapse. In each adventure they are tasked with doing a specific thing in a new alterante universe to bring it back into harmony. Eventually they discover a rival organization is responcible for much of the disharmony, but their is evidence to suggest that things may not be exactly what they have been told and the two organizations are actually alt.universe dopplegangers -each with their own view of the shape of the universe. -Invasion: Magic has erupted at ley nodes acorss the world, and with it the apperance of the Towers - bastions of near immortal mage-kings who invade world after world and suck them dry of all magic. With them come armies of inhuman creatures, magic plagues that transform the native populations and enviroments, strange technology, and everywhere the laws of physics are changing. Worse yet, the mage-kings only seem to cooperate long enough to jump from one world to the next, and now they are fighting a war not only with the natives of Earth but each other. Mix and match until your heart's content. The PCs start near whatever major city you want (although one close to your Real Life location would be great) where a Tower has appeared. One could be transformed by the magic plagues into something strange (a Moreau, werecreature, vampire, etc), one could fidn that his own magical abilities are awakened and he is now being hunted by a capture squad from the tower one that is drawn to him each time he uses magic, otehrs could be cops, doctors, etc. who are dealing with the change. Adventures could be things like rescuing a group of prisoners from a concentration camp where they are slated to become experiments, capturing an national guard base/hosptial/police station that has supplies and weapons, winning the trust of a group of insurrgents who were dragged along when the tower moved, going on into high level and even epic play if you like as the PCs overthrow the master of the tower and begin to turn their attention to the others. - Friendly Neighborhood Warlocks - Taking the scale down to street level, this campaign focuses on the PCs as members of a seemingly normal community that is at the boundry between our world and the world of magic, or the Shadow Veil. These adventures are simple, the PCs are all friends (or not so much friends but have a common cause) and all they want to do is protect their neighborhood and keep it the way it is. Challanges include dealing with the goblins that have moved into a local condemend building and are hunting neighborhood pets, the demon that was accidentally summoned by a group of kids that stole something they shouldn't have from the local occult shop, an Oni that has come for the owner of the martial arts studio, progressing to an invasion by unseelie fey, a bug worshipping madman and his army of roach thralls, etc. And all the while trying to keep nosey reporters from knowning to much about what goes on in the seemingly quiet little community. The key here would be creating interesting NPCs and a real feel for the neightboorhood with odd buildings, shops, and people. Think DeLint's Newford stories+Buffy. Oh, there is more. But that may be enough for now. [/QUOTE]
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