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<blockquote data-quote="dougmander" data-source="post: 3148583" data-attributes="member: 14375"><p>I ran this one very successfully as a d20M campaign for almost two years:</p><p></p><p>The Wild, The Beautiful, and the Damned:</p><p></p><p>This is the teaser:</p><p></p><p>"Nina Delmare, amnesiac foundling turned homicide detective in the college town of Cantabrigia, is on the trail of a murderer who is stalking homeless men. Looking at their records, it appears they were all veterans of the same special forces unit. Their only surviving common acquaintance is a social worker named Powers Smith, a former military comrade. At first fingering him as the chief suspect, Delmare finds that Smith is also being hunted down, when the two of them are attacked by mysterious assailants in a city park, who possess unbelievable powers..."</p><p></p><p>The backstory here is that Smith and his comrades once served in a US military unit attached to a secret arm of the CIA that investigates the occult. This unit performed recon and first-contact missions in Faerie until the commander "went native" and decided to join the Seelie Court in their struggle against the Unseelies. Smith and a few others made it back to our world, but have been haunted by the sublime beauty of Faerie ever since, driving some to madness, others to depression. Furthermore, Smith carries the knowledge that the Unseelie Court has allied with Hell and is setting its sights on Earth, once the legendary lands of human myth, dream, and lore have been conquered and ruined. Only Smith (and whatever rag-tag band of PCs he can convince to join him) can blunt the invasion of Earth, free the other legendary lands from hellish occupation, and join in a final battle against the infernal forces for control of the multiverse.</p><p></p><p>This was one of my favorite campaigns ever. It took us from a slightly fictionalized version of our own corner of Massachusetts to the dreamworlds of classic film (the PCs had to storm Dracula's castle, and at one point ended up in a Hope/Crosby road picture) to a ruined Albion where the last surviving knights of the round table were protecting the grail from the armies of hell until the artifact could be used to heal their stricken king. The revelation that my wife's PC, Nina, was in fact the Lady of the Lake, was one of the best moments ever.</p><p></p><p>The other PCs included a former mob strongman (actually a werebear), a psionic college student, and an MIT grad student in robotics who created mana-powered constructs. The arc of the campaign, with reveal after reveal, and a constantly widening scope, was quite thrilling. I have a campaign log that's about 50 pages long -- maybe I'll post it some time.</p></blockquote><p></p>
[QUOTE="dougmander, post: 3148583, member: 14375"] I ran this one very successfully as a d20M campaign for almost two years: The Wild, The Beautiful, and the Damned: This is the teaser: "Nina Delmare, amnesiac foundling turned homicide detective in the college town of Cantabrigia, is on the trail of a murderer who is stalking homeless men. Looking at their records, it appears they were all veterans of the same special forces unit. Their only surviving common acquaintance is a social worker named Powers Smith, a former military comrade. At first fingering him as the chief suspect, Delmare finds that Smith is also being hunted down, when the two of them are attacked by mysterious assailants in a city park, who possess unbelievable powers..." The backstory here is that Smith and his comrades once served in a US military unit attached to a secret arm of the CIA that investigates the occult. This unit performed recon and first-contact missions in Faerie until the commander "went native" and decided to join the Seelie Court in their struggle against the Unseelies. Smith and a few others made it back to our world, but have been haunted by the sublime beauty of Faerie ever since, driving some to madness, others to depression. Furthermore, Smith carries the knowledge that the Unseelie Court has allied with Hell and is setting its sights on Earth, once the legendary lands of human myth, dream, and lore have been conquered and ruined. Only Smith (and whatever rag-tag band of PCs he can convince to join him) can blunt the invasion of Earth, free the other legendary lands from hellish occupation, and join in a final battle against the infernal forces for control of the multiverse. This was one of my favorite campaigns ever. It took us from a slightly fictionalized version of our own corner of Massachusetts to the dreamworlds of classic film (the PCs had to storm Dracula's castle, and at one point ended up in a Hope/Crosby road picture) to a ruined Albion where the last surviving knights of the round table were protecting the grail from the armies of hell until the artifact could be used to heal their stricken king. The revelation that my wife's PC, Nina, was in fact the Lady of the Lake, was one of the best moments ever. The other PCs included a former mob strongman (actually a werebear), a psionic college student, and an MIT grad student in robotics who created mana-powered constructs. The arc of the campaign, with reveal after reveal, and a constantly widening scope, was quite thrilling. I have a campaign log that's about 50 pages long -- maybe I'll post it some time. [/QUOTE]
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