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<blockquote data-quote="DeviousQuail" data-source="post: 8496400" data-attributes="member: 7025431"><p><strong>Hearth Demon</strong> - A particularly powerful form of an Ash Wraith. They dwell in the hearths of destroyed, abandoned, or cursed abodes. It is common for priests/holy people to bless the hearths of these places to prevent the demons from taking root. When they do take hold they will use mental trickery to lure travelers to them, devouring them while they sleep. </p><p></p><p><strong>Covo</strong> - Beasts of burden favored by traveling merchants and migratory groups. They look like a massive crocodile with 8 legs that is covered in thick green fur. End to end they are 30 to 40 feet (9 to 12 meters) and their ridged back stands above even the tallest humans. They have a unique ability to control their fur as capably as a human controls their fingers. Their riders will often stick objects into the fur for safe keeping. The Covo can move the items around their body, bringing them to wherever their riders need them. Attempting to steal from a Covo is asking for death by ingestion. </p><p></p><p><strong>Gromkin</strong> - Think of anthropromorphic boar that favors swamps and you've got the right idea. They have the unfortunate ability to smell magic. Hunters seek them out to sell as guardians to those that can afford them. </p><p></p><p><strong>L-01 Guardian</strong> - From a campaign that featured a dozen homemade constructs, this one was my favorite. It initially appears as a large greatsword wielding knight. It looks completely carved from stone except for a few small grooves emitting a purple glow. It is slow but has reach to its attacks. When it hits 0 HP it shrugs off its outer layers and becomes a four legged longspear wielder that can climb like a spider. When that form hits 0 it loses its layers again and becomes a purple ball of light with scraps of stone and metal circling around it. In this form it hovers, moves fast, and shoots radiant bolts at its opponents. Each time it transforms it removes all effects (positive and negative) on it and immediately takes a legendary action to move or attack.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8496400, member: 7025431"] [B]Hearth Demon[/B] - A particularly powerful form of an Ash Wraith. They dwell in the hearths of destroyed, abandoned, or cursed abodes. It is common for priests/holy people to bless the hearths of these places to prevent the demons from taking root. When they do take hold they will use mental trickery to lure travelers to them, devouring them while they sleep. [B]Covo[/B] - Beasts of burden favored by traveling merchants and migratory groups. They look like a massive crocodile with 8 legs that is covered in thick green fur. End to end they are 30 to 40 feet (9 to 12 meters) and their ridged back stands above even the tallest humans. They have a unique ability to control their fur as capably as a human controls their fingers. Their riders will often stick objects into the fur for safe keeping. The Covo can move the items around their body, bringing them to wherever their riders need them. Attempting to steal from a Covo is asking for death by ingestion. [B]Gromkin[/B] - Think of anthropromorphic boar that favors swamps and you've got the right idea. They have the unfortunate ability to smell magic. Hunters seek them out to sell as guardians to those that can afford them. [B]L-01 Guardian[/B] - From a campaign that featured a dozen homemade constructs, this one was my favorite. It initially appears as a large greatsword wielding knight. It looks completely carved from stone except for a few small grooves emitting a purple glow. It is slow but has reach to its attacks. When it hits 0 HP it shrugs off its outer layers and becomes a four legged longspear wielder that can climb like a spider. When that form hits 0 it loses its layers again and becomes a purple ball of light with scraps of stone and metal circling around it. In this form it hovers, moves fast, and shoots radiant bolts at its opponents. Each time it transforms it removes all effects (positive and negative) on it and immediately takes a legendary action to move or attack. [/QUOTE]
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