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<blockquote data-quote="GrimGent" data-source="post: 5161865" data-attributes="member: 35421"><p><em>Nobilis</em> essentially runs on a roll-over system that just replaces the random chance of dice with resource management, according to the idea that as demigods the PCs operate on absolute terms and never have doubts about what they by all rights should be capable of. However, Nobles may still nevertheless have qualms over whether those actions are <em>right</em>, or hesitate before wasting their strength on trivialities when it might be better off saved for later. While there's rather little that they can't accomplish as long as they put enough effort into it, their decisions will also always lead to logical (and often unexpected) consequences, and that's what typically drives the course of events during actual play. The drawback of having all that prestige and significance is that Nobles really can't do the slightest thing without attracting attention or stepping on someone's toes: it all matters.</p></blockquote><p></p>
[QUOTE="GrimGent, post: 5161865, member: 35421"] [i]Nobilis[/i] essentially runs on a roll-over system that just replaces the random chance of dice with resource management, according to the idea that as demigods the PCs operate on absolute terms and never have doubts about what they by all rights should be capable of. However, Nobles may still nevertheless have qualms over whether those actions are [i]right[/i], or hesitate before wasting their strength on trivialities when it might be better off saved for later. While there's rather little that they can't accomplish as long as they put enough effort into it, their decisions will also always lead to logical (and often unexpected) consequences, and that's what typically drives the course of events during actual play. The drawback of having all that prestige and significance is that Nobles really can't do the slightest thing without attracting attention or stepping on someone's toes: it all matters. [/QUOTE]
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