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Templates for DMG-recommended wilderness hex scale
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<blockquote data-quote="designbot" data-source="post: 6469237" data-attributes="member: 6777589"><p>I've been reading about <a href="http://thealexandrian.net/wordpress/17308/roleplaying-games/hexcrawl" target="_blank">wilderness hex crawls</a> (see also <a href="https://arsphantasia.wordpress.com/2014/02/20/hexcrawl-resources/" target="_blank">this</a>), and I'm inspired to use a hex map for some wilderness exploration. I've never worked with hex maps before.</p><p></p><p>I'm trying to start by following the recommendations on page 14 of the 5th edition DMG:</p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'm having a little trouble finding templates that work with these recommendations. I'm thinking of making my own if necessary.</p><p></p><p>I like the concept of the <a href="http://www.welshpiper.com/hex-templates/" target="_blank">Welsh Piper</a> templates that let you zoom in and out, but he uses 5 miles per hex. (Like I said, I'm trying to start with the 5e recommendations, and <a href="http://steamtunnel.blogspot.co.nz/2009/12/in-praise-of-6-mile-hex.html" target="_blank">this article</a> also offers some arguments in favor of a 6-hex scale.) The Alexandrian uses <a href="http://thealexandrian.net/wordpress/17320/roleplaying-games/hexcrawl-part-2-wilderness-travel" target="_blank">12-mile hexes</a>.</p><p></p><p>I found this <a href="http://incompetech.com/graphpaper/hexagonal/" target="_blank">Incompetech hex graph generator</a>, but I'm not even sure exactly what to put for hexagon size. Does "5 hexes to the inch" mean that the distance from one flat side of a hex to the opposing flat side should be 0.2"? That seems too small to really show any detail.</p><p></p><p>Does anybody have any experience running hex crawl campaigns, or any good examples of templates to use?</p><p></p><p>Any thoughts on splitting hexes into 5 miles vs. 6? (It does seem like 5 hexes fit into a larger hex a bit more neatly, and you can get a hex in the center, which is nice.)</p><p></p><p>Anything you'd want to see in a template if I made one? (For one thing, I might want to use axial coordinates as described in <a href="http://www.redblobgames.com/grids/hexagons/" target="_blank">this article</a> rather than the offset coordinates I usually see.)</p><p></p><p>[HR][/HR]</p><p></p><p><strong>March 2015 Update:</strong> The current version of these hex templates are now hosted here: <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1237" target="_blank">http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1237</a></p></blockquote><p></p>
[QUOTE="designbot, post: 6469237, member: 6777589"] I've been reading about [URL="http://thealexandrian.net/wordpress/17308/roleplaying-games/hexcrawl"]wilderness hex crawls[/URL] (see also [URL="https://arsphantasia.wordpress.com/2014/02/20/hexcrawl-resources/"]this[/URL]), and I'm inspired to use a hex map for some wilderness exploration. I've never worked with hex maps before. I'm trying to start by following the recommendations on page 14 of the 5th edition DMG: I'm having a little trouble finding templates that work with these recommendations. I'm thinking of making my own if necessary. I like the concept of the [URL="http://www.welshpiper.com/hex-templates/"]Welsh Piper[/URL] templates that let you zoom in and out, but he uses 5 miles per hex. (Like I said, I'm trying to start with the 5e recommendations, and [URL="http://steamtunnel.blogspot.co.nz/2009/12/in-praise-of-6-mile-hex.html"]this article[/URL] also offers some arguments in favor of a 6-hex scale.) The Alexandrian uses [URL="http://thealexandrian.net/wordpress/17320/roleplaying-games/hexcrawl-part-2-wilderness-travel"]12-mile hexes[/URL]. I found this [URL="http://incompetech.com/graphpaper/hexagonal/"]Incompetech hex graph generator[/URL], but I'm not even sure exactly what to put for hexagon size. Does "5 hexes to the inch" mean that the distance from one flat side of a hex to the opposing flat side should be 0.2"? That seems too small to really show any detail. Does anybody have any experience running hex crawl campaigns, or any good examples of templates to use? Any thoughts on splitting hexes into 5 miles vs. 6? (It does seem like 5 hexes fit into a larger hex a bit more neatly, and you can get a hex in the center, which is nice.) Anything you'd want to see in a template if I made one? (For one thing, I might want to use axial coordinates as described in [URL="http://www.redblobgames.com/grids/hexagons/"]this article[/URL] rather than the offset coordinates I usually see.) [HR][/HR] [B]March 2015 Update:[/B] The current version of these hex templates are now hosted here: [URL]http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1237[/URL] [/QUOTE]
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