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Templates for DMG-recommended wilderness hex scale
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<blockquote data-quote="GX.Sigma" data-source="post: 6469579" data-attributes="member: 6690511"><p>That's an interesting idea, but I don't think 24-mile hexes are useful. Sure, PCs could travel 24 miles given ideal conditions, but an army could only go 18 miles (on a good day). Speed can also be modified by forced marches/exhaustion, terrain, weather, etc. The 6-mile hex is perfect for this, so there's not much reason to have a 24-mile hex. It's too big for exploration-based play, and it's too small to map out a realistically-sized country.</p><p></p><p>36-mile hexes aren't much better, to be honest. 1 -> 6 -> 60 is probably more useful in actual play. It's just annoying to have to print different kinds of hex paper.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6469579, member: 6690511"] That's an interesting idea, but I don't think 24-mile hexes are useful. Sure, PCs could travel 24 miles given ideal conditions, but an army could only go 18 miles (on a good day). Speed can also be modified by forced marches/exhaustion, terrain, weather, etc. The 6-mile hex is perfect for this, so there's not much reason to have a 24-mile hex. It's too big for exploration-based play, and it's too small to map out a realistically-sized country. 36-mile hexes aren't much better, to be honest. 1 -> 6 -> 60 is probably more useful in actual play. It's just annoying to have to print different kinds of hex paper. [/QUOTE]
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Templates for DMG-recommended wilderness hex scale
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