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Tension in combat
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<blockquote data-quote="KahnyaGnorc" data-source="post: 5408553" data-attributes="member: 100584"><p>If an encounter has monsters of differing power levels, hide which monsters are more powerful and which are less so (esp minions). However, that only delays the big hits (or risks using the big hits on minions or weaker foes, instead of the stronger ones) a little.</p><p></p><p>Another idea, which you hit on partially, is to have a secondary resource. Martial Characters could call it Combo Points, Divine ones Divine Favor, Psychic call it Focus, Arcane/Primal casters Mana, Barbarians rage, etc. Each At-Will Power gives 1 point of these resources, and Encounter Powers require a certain number of points to execute.</p><p></p><p>A third idea is empowering the remaining monsters later in the fight. A big brute could gain a, for a lack of a better term, Momentum power as the fight goes on (going from a normal or elite creature to an elite or solo creature, for example). You could also use a form of the Inverse Ninja Law (the fewer there are, the more power the remaining become). You could mix and match these types with other types, like getting more powerful when Bloodied and using waves, to keep the opposition powerful even as the fight goes on. Then, mix in with traditional encounters that don't use these, but with the PCs not knowing which are the "more powerful later" fights and which are traditional ones.</p></blockquote><p></p>
[QUOTE="KahnyaGnorc, post: 5408553, member: 100584"] If an encounter has monsters of differing power levels, hide which monsters are more powerful and which are less so (esp minions). However, that only delays the big hits (or risks using the big hits on minions or weaker foes, instead of the stronger ones) a little. Another idea, which you hit on partially, is to have a secondary resource. Martial Characters could call it Combo Points, Divine ones Divine Favor, Psychic call it Focus, Arcane/Primal casters Mana, Barbarians rage, etc. Each At-Will Power gives 1 point of these resources, and Encounter Powers require a certain number of points to execute. A third idea is empowering the remaining monsters later in the fight. A big brute could gain a, for a lack of a better term, Momentum power as the fight goes on (going from a normal or elite creature to an elite or solo creature, for example). You could also use a form of the Inverse Ninja Law (the fewer there are, the more power the remaining become). You could mix and match these types with other types, like getting more powerful when Bloodied and using waves, to keep the opposition powerful even as the fight goes on. Then, mix in with traditional encounters that don't use these, but with the PCs not knowing which are the "more powerful later" fights and which are traditional ones. [/QUOTE]
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