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Tension in combat
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<blockquote data-quote="SlyDoubt" data-source="post: 5415893" data-attributes="member: 6667337"><p>Many of the above posts contain great solutions. My only problem with a few of them that involve scaling bonuses and bonuses derived from those bonuses is the extra numbers needed to be calculated each turn.</p><p></p><p>Mechanically it may work very nicely but many of these solutions seem clunky and certainly for my groups of players would be considered annoying or detrimental to the experience. Especially after all of the other modifiers combat tacks on from turn to turn. </p><p></p><p>DMing solutions are assumed and almost pointless to discuss at a certain point. "If your encounters lack tension then you need to build better encounters." How does that help the fact that the system as the rules state it does not compensate for the lack of tension. You can DM yourself out of any situation the rules can ever present. The notable difference is when the effort required is substantially beyond what the rules expect. </p><p></p><p>I think 4E works fine but I don't think there is a good elegant solution to this problem. It's just part of 4E. The thing is 4E relies so much on passive/inherent bonuses that divorcing elements of it from the whole system is a chore at best. That's unfortunate, but thankfully it's DnD; there are as many answers to this issue as there are people playing the game. Thanks for sharing these ideas though, all are good!</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5415893, member: 6667337"] Many of the above posts contain great solutions. My only problem with a few of them that involve scaling bonuses and bonuses derived from those bonuses is the extra numbers needed to be calculated each turn. Mechanically it may work very nicely but many of these solutions seem clunky and certainly for my groups of players would be considered annoying or detrimental to the experience. Especially after all of the other modifiers combat tacks on from turn to turn. DMing solutions are assumed and almost pointless to discuss at a certain point. "If your encounters lack tension then you need to build better encounters." How does that help the fact that the system as the rules state it does not compensate for the lack of tension. You can DM yourself out of any situation the rules can ever present. The notable difference is when the effort required is substantially beyond what the rules expect. I think 4E works fine but I don't think there is a good elegant solution to this problem. It's just part of 4E. The thing is 4E relies so much on passive/inherent bonuses that divorcing elements of it from the whole system is a chore at best. That's unfortunate, but thankfully it's DnD; there are as many answers to this issue as there are people playing the game. Thanks for sharing these ideas though, all are good! [/QUOTE]
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